mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
231 lines
14 KiB
231 lines
14 KiB
|
12 years ago
|
/*
|
||
|
|
This file is part of Magnum.
|
||
|
|
|
||
|
8 years ago
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
|
||
|
12 years ago
|
Vladimír Vondruš <mosra@centrum.cz>
|
||
|
|
|
||
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
|
copy of this software and associated documentation files (the "Software"),
|
||
|
|
to deal in the Software without restriction, including without limitation
|
||
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
||
|
|
Software is furnished to do so, subject to the following conditions:
|
||
|
|
|
||
|
|
The above copyright notice and this permission notice shall be included
|
||
|
|
in all copies or substantial portions of the Software.
|
||
|
|
|
||
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||
|
|
DEALINGS IN THE SOFTWARE.
|
||
|
|
*/
|
||
|
|
|
||
|
|
#include "ShaderProgramState.h"
|
||
|
|
|
||
|
8 years ago
|
#include "Magnum/GL/AbstractShaderProgram.h"
|
||
|
|
#include "Magnum/GL/Context.h"
|
||
|
|
#include "Magnum/GL/Extensions.h"
|
||
|
12 years ago
|
|
||
|
12 years ago
|
#include "State.h"
|
||
|
|
|
||
|
12 years ago
|
namespace Magnum { namespace Implementation {
|
||
|
|
|
||
|
|
ShaderProgramState::ShaderProgramState(Context& context, std::vector<std::string>& extensions): current(0), maxVertexAttributes(0)
|
||
|
|
#ifndef MAGNUM_TARGET_GLES2
|
||
|
11 years ago
|
#ifndef MAGNUM_TARGET_WEBGL
|
||
|
|
, maxAtomicCounterBufferSize(0), maxComputeSharedMemorySize(0), maxComputeWorkGroupInvocations(0), maxImageUnits(0), maxCombinedShaderOutputResources(0), maxUniformLocations(0)
|
||
|
|
#endif
|
||
|
|
, minTexelOffset(0), maxTexelOffset(0), maxUniformBlockSize(0)
|
||
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
||
|
|
, maxShaderStorageBlockSize(0)
|
||
|
|
#endif
|
||
|
12 years ago
|
#endif
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
|
, maxImageSamples(0)
|
||
|
12 years ago
|
#endif
|
||
|
|
{
|
||
|
10 years ago
|
#ifndef MAGNUM_TARGET_GLES2
|
||
|
|
#ifdef CORRADE_TARGET_WINDOWS
|
||
|
|
if((context.detectedDriver() & Context::DetectedDriver::NVidia) &&
|
||
|
|
!context.isDriverWorkaroundDisabled("nv-windows-dangling-transform-feedback-varying-names"))
|
||
|
|
{
|
||
|
|
transformFeedbackVaryingsImplementation = &AbstractShaderProgram::transformFeedbackVaryingsImplementationDanglingWorkaround;
|
||
|
|
} else
|
||
|
|
#endif
|
||
|
|
{
|
||
|
|
transformFeedbackVaryingsImplementation = &AbstractShaderProgram::transformFeedbackVaryingsImplementationDefault;
|
||
|
|
}
|
||
|
|
#endif
|
||
|
|
|
||
|
11 years ago
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
||
|
12 years ago
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
12 years ago
|
if(context.isExtensionSupported<Extensions::GL::ARB::separate_shader_objects>())
|
||
|
|
#else
|
||
|
12 years ago
|
if(context.isVersionSupported(Version::GLES310))
|
||
|
12 years ago
|
#endif
|
||
|
12 years ago
|
{
|
||
|
12 years ago
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
9 years ago
|
extensions.emplace_back(Extensions::GL::ARB::separate_shader_objects::string());
|
||
|
12 years ago
|
#endif
|
||
|
|
|
||
|
|
uniform1fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform2fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform3fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform4fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform1ivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform2ivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform3ivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform4ivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform1uivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform2uivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform3uivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform4uivImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
|
uniform1dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform2dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform3dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniform4dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
uniformMatrix2fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix3fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix4fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix2x3fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix3x2fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix2x4fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix4x2fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix3x4fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix4x3fvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
|
uniformMatrix2dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix3dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix4dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix2x3dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix3x2dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix2x4dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix4x2dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix3x4dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
uniformMatrix4x3dvImplementation = &AbstractShaderProgram::uniformImplementationSSO;
|
||
|
|
#endif
|
||
|
12 years ago
|
} else
|
||
|
|
#endif
|
||
|
12 years ago
|
|
||
|
11 years ago
|
#ifndef MAGNUM_TARGET_WEBGL
|
||
|
12 years ago
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
12 years ago
|
if(context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>())
|
||
|
|
#else
|
||
|
|
if(context.isExtensionSupported<Extensions::GL::EXT::separate_shader_objects>())
|
||
|
|
#endif
|
||
|
|
{
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
9 years ago
|
extensions.emplace_back(Extensions::GL::EXT::direct_state_access::string());
|
||
|
12 years ago
|
#else
|
||
|
|
extensions.push_back(Extensions::GL::EXT::separate_shader_objects::string());
|
||
|
|
#endif
|
||
|
12 years ago
|
|
||
|
12 years ago
|
uniform1fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform2fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform3fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform4fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform1ivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform2ivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform3ivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform4ivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
#ifndef MAGNUM_TARGET_GLES2
|
||
|
|
uniform1uivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform2uivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform3uivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniform4uivImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
#endif
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
|
uniform1dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniform2dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniform3dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniform4dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
#endif
|
||
|
12 years ago
|
|
||
|
12 years ago
|
uniformMatrix2fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniformMatrix3fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniformMatrix4fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
#ifndef MAGNUM_TARGET_GLES2
|
||
|
|
uniformMatrix2x3fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniformMatrix3x2fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniformMatrix2x4fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniformMatrix4x2fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniformMatrix3x4fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
uniformMatrix4x3fvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT_SSOEXT;
|
||
|
|
#endif
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
|
uniformMatrix2dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix3dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix4dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix2x3dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix3x2dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix2x4dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix4x2dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix3x4dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
uniformMatrix4x3dvImplementation = &AbstractShaderProgram::uniformImplementationDSAEXT;
|
||
|
|
#endif
|
||
|
11 years ago
|
} else
|
||
|
|
#endif
|
||
|
|
{
|
||
|
12 years ago
|
uniform1fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform2fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform3fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform4fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform1ivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform2ivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform3ivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform4ivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
#ifndef MAGNUM_TARGET_GLES2
|
||
|
|
uniform1uivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform2uivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform3uivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform4uivImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
#endif
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
|
uniform1dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform2dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform3dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniform4dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
uniformMatrix2fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix3fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix4fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
#ifndef MAGNUM_TARGET_GLES2
|
||
|
|
uniformMatrix2x3fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix3x2fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix2x4fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix4x2fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix3x4fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix4x3fvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
#endif
|
||
|
|
#ifndef MAGNUM_TARGET_GLES
|
||
|
|
uniformMatrix2dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix3dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix4dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix2x3dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix3x2dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix2x4dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix4x2dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix3x4dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
uniformMatrix4x3dvImplementation = &AbstractShaderProgram::uniformImplementationDefault;
|
||
|
|
#endif
|
||
|
|
}
|
||
|
11 years ago
|
|
||
|
|
#ifdef MAGNUM_TARGET_WEBGL
|
||
|
|
static_cast<void>(context);
|
||
|
|
static_cast<void>(extensions);
|
||
|
|
#endif
|
||
|
12 years ago
|
}
|
||
|
|
|
||
|
12 years ago
|
void ShaderProgramState::reset() {
|
||
|
|
current = State::DisengagedBinding;
|
||
|
|
}
|
||
|
|
|
||
|
12 years ago
|
}}
|