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#ifndef Magnum_Contexts_AbstractXContext_h
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#define Magnum_Contexts_AbstractXContext_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Contexts::AbstractXContext
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*/
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#include "Magnum.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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/* undef Xlib nonsense to avoid conflicts */
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#undef None
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#undef Always
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#include <Containers/EnumSet.h>
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#include "AbstractContext.h"
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#include "AbstractGlInterface.h"
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namespace Magnum { namespace Contexts {
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/** @nosubgrouping
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@brief Base for X11-based contexts
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Supports keyboard and mouse handling.
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@note Not meant to be used directly, see subclasses.
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*/
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class AbstractXContext: public AbstractContext {
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public:
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/**
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* @brief Constructor
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* @param glInterface Interface to OpenGL
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* @param argc Count of arguments of `main()` function
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* @param argv Arguments of `main()` function
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* @param title Window title
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* @param size Window size
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*
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* Creates window with double-buffered OpenGL ES 2 context.
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*/
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AbstractXContext(AbstractGlInterface<Display*, VisualID, Window>* glInterface, int& argc, char** argv, const std::string& title = "Magnum X/EGL context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
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/**
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* @brief Destructor
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*
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* Deletes context and destroys the window.
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*/
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virtual ~AbstractXContext() = 0;
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int exec();
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/** @brief Exit application main loop */
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inline void exit() { flags |= Flag::Exit; }
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/** @{ @name Drawing functions */
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protected:
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/** @copydoc GlutContext::viewportEvent() */
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virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0;
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/** @copydoc GlutContext::drawEvent() */
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virtual void drawEvent() = 0;
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/** @copydoc GlutContext::swapBuffers() */
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inline void swapBuffers() { glInterface->swapBuffers(); }
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/** @copydoc GlutContext::redraw() */
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inline void redraw() { flags |= Flag::Redraw; }
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/*@}*/
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/** @{ @name Keyboard handling */
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public:
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/**
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* @brief %Modifier
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*
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* @see Modifiers, keyPressEvent(), keyReleaseEvent(),
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* mousePressEvent(), mouseReleaseEvent(), mouseMotionEvent()
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*/
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enum class Modifier: unsigned int {
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Shift = ShiftMask, /**< Shift */
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CapsLock = LockMask, /**< Caps lock */
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Ctrl = ControlMask, /**< Ctrl */
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Alt = Mod1Mask, /**< Alt */
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NumLock = Mod2Mask, /**< Num lock */
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AltGr = Mod5Mask, /**< AltGr */
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LeftButton = Button1Mask, /**< Left mouse button */
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MiddleButton = Button2Mask, /**< Middle mouse button */
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RightButton = Button3Mask /**< Right mouse button */
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};
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/**
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* @brief Set of modifiers
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*
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* @see keyPressEvent(), keyReleaseEvent()
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*/
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typedef Corrade::Containers::EnumSet<Modifier, unsigned int> Modifiers;
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/**
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* @brief Key
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*
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* @see keyPressEvent(), keyReleaseEvent()
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*/
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enum class Key: KeySym {
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Esc = XK_Escape, /**< Escape */
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Up = XK_Up, /**< Up arrow */
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Down = XK_Down, /**< Down arrow */
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Left = XK_Left, /**< Left arrow */
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Right = XK_Right, /**< Right arrow */
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F1 = XK_F1, /**< F1 */
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F2 = XK_F2, /**< F2 */
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F3 = XK_F3, /**< F3 */
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F4 = XK_F4, /**< F4 */
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F5 = XK_F5, /**< F5 */
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F6 = XK_F6, /**< F6 */
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F7 = XK_F7, /**< F7 */
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F8 = XK_F8, /**< F8 */
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F9 = XK_F9, /**< F9 */
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F10 = XK_F10, /**< F10 */
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F11 = XK_F11, /**< F11 */
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F12 = XK_F12, /**< F12 */
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Home = XK_Home, /**< Home */
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End = XK_End, /**< End */
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PageUp = XK_Page_Up, /**< Page up */
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PageDown = XK_Page_Down, /**< Page down */
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Space = XK_space, /**< Space */
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Comma = XK_comma, /**< Comma */
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Period = XK_period, /**< Period */
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Minus = XK_minus, /**< Minus */
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Plus = XK_plus, /**< Plus */
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Slash = XK_slash, /**< Slash */
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Percent = XK_percent, /**< Percent */
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Equal = XK_equal, /**< Equal */
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Zero = XK_0, /**< Zero */
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One = XK_1, /**< One */
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Two = XK_2, /**< Two */
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Three = XK_3, /**< Three */
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Four = XK_4, /**< Four */
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Five = XK_5, /**< Five */
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Six = XK_6, /**< Six */
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Seven = XK_7, /**< Seven */
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Eight = XK_8, /**< Eight */
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Nine = XK_9, /**< Nine */
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A = XK_a, /**< Small letter A */
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B = XK_b, /**< Small letter B */
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C = XK_c, /**< Small letter C */
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D = XK_d, /**< Small letter D */
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E = XK_e, /**< Small letter E */
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F = XK_f, /**< Small letter F */
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G = XK_g, /**< Small letter G */
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H = XK_h, /**< Small letter H */
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I = XK_i, /**< Small letter I */
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J = XK_j, /**< Small letter J */
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K = XK_k, /**< Small letter K */
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L = XK_l, /**< Small letter L */
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M = XK_m, /**< Small letter M */
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N = XK_n, /**< Small letter N */
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O = XK_o, /**< Small letter O */
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P = XK_p, /**< Small letter P */
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Q = XK_q, /**< Small letter Q */
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R = XK_r, /**< Small letter R */
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S = XK_s, /**< Small letter S */
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T = XK_t, /**< Small letter T */
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U = XK_u, /**< Small letter U */
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V = XK_v, /**< Small letter V */
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W = XK_w, /**< Small letter W */
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X = XK_x, /**< Small letter X */
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Y = XK_y, /**< Small letter Y */
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Z = XK_z /**< Small letter Z */
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};
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protected:
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/**
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* @brief Key press event
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* @param key Key pressed
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* @param modifiers Active modifiers
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* @param position Cursor position
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*
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* Called when an key is pressed. Default implementation does nothing.
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*/
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virtual void keyPressEvent(Key key, Modifiers modifiers, const Math::Vector2<int>& position);
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/**
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* @brief Key press event
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* @param key Key released
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* @param modifiers Active modifiers
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* @param position Cursor position
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*
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* Called when an key is released. Default implementation does nothing.
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*/
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virtual void keyReleaseEvent(Key key, Modifiers modifiers, const Math::Vector2<int>& position);
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/*@}*/
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/** @{ @name Mouse handling */
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public:
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/**
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* @brief Mouse button
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*
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* @see mousePressEvent(), mouseReleaseEvent()
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*/
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enum class MouseButton: unsigned int {
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Left = Button1, /**< Left button */
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Middle = Button2, /**< Middle button */
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Right = Button3, /**< Right button */
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WheelUp = Button4, /**< Wheel up */
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WheelDown = Button5 /**< Wheel down */
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};
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protected:
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/**
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* @brief Mouse press event
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* @param button Button pressed
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* @param modifiers Active modifiers
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* @param position Cursor position
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*
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* Called when mouse button is pressed. Default implementation does
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* nothing.
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*/
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virtual void mousePressEvent(MouseButton button, Modifiers modifiers, const Math::Vector2<int>& position);
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/**
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* @brief Mouse release event
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* @param button Button released
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* @param modifiers Active modifiers
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* @param position Cursor position
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*
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* Called when mouse button is released. Default implementation does
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* nothing.
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*/
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virtual void mouseReleaseEvent(MouseButton button, Modifiers modifiers, const Math::Vector2<int>& position);
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/**
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* @brief Mouse motion event
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* @param modifiers Active modifiers
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* @param position Cursor position
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*
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* Called when mouse is moved.
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*/
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virtual void mouseMotionEvent(Modifiers modifiers, const Math::Vector2<int>& position);
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/*@}*/
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private:
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enum class Flag: unsigned int {
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Redraw = 1 << 0,
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Exit = 1 << 1
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};
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typedef Corrade::Containers::EnumSet<Flag, unsigned int> Flags;
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CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
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Display* display;
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Window window;
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Atom deleteWindow;
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AbstractGlInterface<Display*, VisualID, Window>* glInterface;
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/** @todo Get this from the created window */
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Math::Vector2<GLsizei> viewportSize;
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Flags flags;
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};
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CORRADE_ENUMSET_OPERATORS(AbstractXContext::Modifiers)
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CORRADE_ENUMSET_OPERATORS(AbstractXContext::Flags)
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/* Implementations for inline functions with unused parameters */
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inline void AbstractXContext::keyPressEvent(Key, Modifiers, const Math::Vector2<int>&) {}
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inline void AbstractXContext::keyReleaseEvent(Key, Modifiers, const Math::Vector2<int>&) {}
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inline void AbstractXContext::mousePressEvent(MouseButton, Modifiers, const Math::Vector2<int>&) {}
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inline void AbstractXContext::mouseReleaseEvent(MouseButton, Modifiers, const Math::Vector2<int>&) {}
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inline void AbstractXContext::mouseMotionEvent(Modifiers, const Math::Vector2<int>&) {}
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}}
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#endif
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