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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "CubeMapTexture.h"
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#include "Magnum/Image.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/GL/BufferImage.h"
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#endif
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Implementation/maxTextureSize.h"
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#include "Magnum/GL/Implementation/RendererState.h"
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#include "Magnum/GL/Implementation/State.h"
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#include "Magnum/GL/Implementation/TextureState.h"
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namespace Magnum { namespace GL {
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static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 0 &&
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1 &&
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2 &&
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3 &&
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4 &&
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5,
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"Unexpected GL enum values for cube faces");
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Vector2i CubeMapTexture::maxSize() {
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return Vector2i{Implementation::maxCubeMapTextureSideSize()};
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}
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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Vector2i CubeMapTexture::imageSize(const Int level) {
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const Implementation::TextureState& state = *Context::current().state().texture;
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Vector2i value;
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(this->*state.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_WIDTH, &value[0]);
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(this->*state.getCubeLevelParameterivImplementation)(level, GL_TEXTURE_HEIGHT, &value[1]);
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return value;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void CubeMapTexture::image(const Int level, Image3D& image) {
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createIfNotAlready();
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const Vector3i size{imageSize(level), 6};
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size);
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/* Reallocate only if needed */
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Containers::Array<char> data{image.release()};
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if(data.size() < dataSize)
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data = Containers::Array<char>{dataSize};
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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glGetTextureImage(_id, level, GLenum(image.format()), GLenum(image.type()), data.size(), data);
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image = Image3D{image.storage(), image.format(), image.type(), size, std::move(data)};
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}
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Image3D CubeMapTexture::image(const Int level, Image3D&& image) {
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this->image(level, image);
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return std::move(image);
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}
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void CubeMapTexture::image(const Int level, BufferImage3D& image, const BufferUsage usage) {
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createIfNotAlready();
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const Vector3i size{imageSize(level), 6};
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size);
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/* Reallocate only if needed */
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if(image.dataSize() < dataSize)
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image.setData(image.storage(), image.format(), image.type(), size, {nullptr, dataSize}, usage);
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else
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image.setData(image.storage(), image.format(), image.type(), size, nullptr, usage);
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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glGetTextureImage(_id, level, GLenum(image.format()), GLenum(image.type()), dataSize, nullptr);
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}
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BufferImage3D CubeMapTexture::image(const Int level, BufferImage3D&& image, const BufferUsage usage) {
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this->image(level, image, usage);
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return std::move(image);
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}
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void CubeMapTexture::compressedImage(const Int level, CompressedImage3D& image) {
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createIfNotAlready();
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const Vector3i size{imageSize(level), 6};
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/* If the user-provided pixel storage doesn't tell us all properties about
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the compression, we need to ask GL for it */
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std::size_t dataOffset, dataSize;
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) {
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dataOffset = 0;
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dataSize = (this->*Context::current().state().texture->getCubeLevelCompressedImageSizeImplementation)(level)*6;
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} else std::tie(dataOffset, dataSize) = Magnum::Implementation::compressedImageDataOffsetSizeFor(image, size);
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/* Internal texture format */
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GLint format;
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(this->*Context::current().state().texture->getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format);
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/* Reallocate only if needed */
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Containers::Array<char> data{image.release()};
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if(data.size() < dataOffset + dataSize)
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data = Containers::Array<char>{dataOffset + dataSize};
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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(this->*Context::current().state().texture->getFullCompressedCubeImageImplementation)(level, size.xy(), dataOffset, dataSize, data);
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image = CompressedImage3D{image.storage(), CompressedPixelFormat(format), size, std::move(data)};
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}
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CompressedImage3D CubeMapTexture::compressedImage(const Int level, CompressedImage3D&& image) {
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compressedImage(level, image);
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return std::move(image);
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}
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void CubeMapTexture::compressedImage(const Int level, CompressedBufferImage3D& image, const BufferUsage usage) {
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createIfNotAlready();
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const Vector3i size{imageSize(level), 6};
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/* If the user-provided pixel storage doesn't tell us all properties about
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the compression, we need to ask GL for it */
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std::size_t dataOffset, dataSize;
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize()) {
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dataOffset = 0;
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dataSize = (this->*Context::current().state().texture->getCubeLevelCompressedImageSizeImplementation)(level)*6;
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} else std::tie(dataOffset, dataSize) = Magnum::Implementation::compressedImageDataOffsetSizeFor(image, size);
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/* Internal texture format */
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GLint format;
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(this->*Context::current().state().texture->getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format);
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/* Reallocate only if needed */
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if(image.dataSize() < dataOffset + dataSize)
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image.setData(image.storage(), CompressedPixelFormat(format), size, {nullptr, dataOffset + dataSize}, usage);
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else
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image.setData(image.storage(), CompressedPixelFormat(format), size, nullptr, usage);
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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(this->*Context::current().state().texture->getFullCompressedCubeImageImplementation)(level, size.xy(), dataOffset, dataSize, nullptr);
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}
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CompressedBufferImage3D CubeMapTexture::compressedImage(const Int level, CompressedBufferImage3D&& image, const BufferUsage usage) {
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compressedImage(level, image, usage);
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return std::move(image);
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}
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void CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, Image2D& image) {
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const Vector2i size = imageSize(level);
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size);
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/* Reallocate only if needed */
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Containers::Array<char> data{image.release()};
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if(data.size() < dataSize)
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data = Containers::Array<char>{dataSize};
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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(this->*Context::current().state().texture->getCubeImageImplementation)(coordinate, level, size, image.format(), image.type(), data.size(), data);
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image = Image2D{image.storage(), image.format(), image.type(), size, std::move(data)};
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}
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Image2D CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, Image2D&& image) {
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this->image(coordinate, level, image);
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return std::move(image);
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}
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void CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, BufferImage2D& image, const BufferUsage usage) {
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const Vector2i size = imageSize(level);
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const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, size);
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/* Reallocate only if needed */
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if(image.dataSize() < dataSize)
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image.setData(image.storage(), image.format(), image.type(), size, {nullptr, dataSize}, usage);
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else
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image.setData(image.storage(), image.format(), image.type(), size, nullptr, usage);
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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(this->*Context::current().state().texture->getCubeImageImplementation)(coordinate, level, size, image.format(), image.type(), dataSize, nullptr);
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}
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BufferImage2D CubeMapTexture::image(const CubeMapCoordinate coordinate, const Int level, BufferImage2D&& image, const BufferUsage usage) {
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this->image(coordinate, level, image, usage);
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return std::move(image);
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}
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void CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedImage2D& image) {
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const Vector2i size = imageSize(level);
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/* If the user-provided pixel storage doesn't tell us all properties about
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the compression, we need to ask GL for it */
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std::size_t dataSize;
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize())
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dataSize = (this->*Context::current().state().texture->getCubeLevelCompressedImageSizeImplementation)(level);
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else
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dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, size);
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/* Internal texture format */
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GLint format;
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(this->*Context::current().state().texture->getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format);
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/* Reallocate only if needed */
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Containers::Array<char> data{image.release()};
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if(data.size() < dataSize)
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data = Containers::Array<char>{dataSize};
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Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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(this->*Context::current().state().texture->getCompressedCubeImageImplementation)(coordinate, level, size, data.size(), data);
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image = CompressedImage2D{image.storage(), CompressedPixelFormat(format), size, std::move(data)};
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}
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CompressedImage2D CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedImage2D&& image) {
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compressedImage(coordinate, level, image);
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return std::move(image);
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}
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void CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedBufferImage2D& image, const BufferUsage usage) {
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const Vector2i size = imageSize(level);
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/* If the user-provided pixel storage doesn't tell us all properties about
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the compression, we need to ask GL for it */
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std::size_t dataSize;
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if(!image.storage().compressedBlockSize().product() || !image.storage().compressedBlockDataSize())
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dataSize = (this->*Context::current().state().texture->getCubeLevelCompressedImageSizeImplementation)(level);
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else
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dataSize = Magnum::Implementation::compressedImageDataSizeFor(image, size);
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/* Internal texture format */
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GLint format;
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(this->*Context::current().state().texture->getCubeLevelParameterivImplementation)(level, GL_TEXTURE_INTERNAL_FORMAT, &format);
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/* Reallocate only if needed */
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if(image.dataSize() < dataSize)
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image.setData(image.storage(), CompressedPixelFormat(format), size, {nullptr, dataSize}, usage);
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else
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image.setData(image.storage(), CompressedPixelFormat(format), size, nullptr, usage);
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image.buffer().bindInternal(Buffer::TargetHint::PixelPack);
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Context::current().state().renderer->applyPixelStoragePack(image.storage());
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(this->*Context::current().state().texture->getCompressedCubeImageImplementation)(coordinate, level, size, dataSize, nullptr);
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}
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CompressedBufferImage2D CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const Int level, CompressedBufferImage2D&& image, const BufferUsage usage) {
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compressedImage(coordinate, level, image, usage);
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return std::move(image);
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}
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Image3D CubeMapTexture::subImage(const Int level, const Range3Di& range, Image3D&& image) {
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this->subImage(level, range, image);
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return std::move(image);
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}
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BufferImage3D CubeMapTexture::subImage(const Int level, const Range3Di& range, BufferImage3D&& image, const BufferUsage usage) {
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this->subImage(level, range, image, usage);
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return std::move(image);
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}
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CompressedImage3D CubeMapTexture::compressedSubImage(const Int level, const Range3Di& range, CompressedImage3D&& image) {
|
|
|
|
|
compressedSubImage(level, range, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CompressedBufferImage3D CubeMapTexture::compressedSubImage(const Int level, const Range3Di& range, CompressedBufferImage3D&& image, const BufferUsage usage) {
|
|
|
|
|
compressedSubImage(level, range, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setSubImage(const Int level, const Vector3i& offset, const ImageView3D& image) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
(this->*Context::current().state().texture->cubeSubImage3DImplementation)(level, offset, image.size(), image.format(), image.type(), image.data(), image.storage());
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setSubImage(const Int level, const Vector3i& offset, BufferImage3D& image) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
glTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), image.size().x(), image.size().y(), image.size().z(), GLenum(image.format()), GLenum(image.type()), nullptr);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const Int level, const Vector3i& offset, const CompressedImageView3D& image) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
glCompressedTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), image.size().x(), image.size().y(), image.size().z(), GLenum(image.format()), Magnum::Implementation::occupiedCompressedImageDataSize(image, image.data().size()), image.data());
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const Int level, const Vector3i& offset, CompressedBufferImage3D& image) {
|
|
|
|
|
createIfNotAlready();
|
|
|
|
|
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
glCompressedTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), image.size().x(), image.size().y(), image.size().z(), GLenum(image.format()), Magnum::Implementation::occupiedCompressedImageDataSize(image, image.dataSize()), nullptr);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, const ImageView2D& image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
#endif
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
(this->*Context::current().state().texture->cubeSubImageImplementation)(coordinate, level, offset, image.size(), image.format(), image.type(), image.data()
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
+ Magnum::Implementation::pixelStorageSkipOffset(image)
|
|
|
|
|
#endif
|
|
|
|
|
);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, BufferImage2D& image) {
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
(this->*Context::current().state().texture->cubeSubImageImplementation)(coordinate, level, offset, image.size(), image.format(), image.type(), nullptr);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, const CompressedImageView2D& image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/* Pixel storage is completely ignored for compressed images on ES, no need
|
|
|
|
|
to reset anything */
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
#endif
|
|
|
|
|
(this->*Context::current().state().texture->cubeCompressedSubImageImplementation)(coordinate, level, offset, image.size(), image.format(), image.data(), Magnum::Implementation::occupiedCompressedImageDataSize(image, image.data().size()));
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CubeMapTexture& CubeMapTexture::setCompressedSubImage(const CubeMapCoordinate coordinate, const Int level, const Vector2i& offset, CompressedBufferImage2D& image) {
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/* Pixel storage is completely ignored for compressed images on ES, no need
|
|
|
|
|
to reset anything */
|
|
|
|
|
Context::current().state().renderer->applyPixelStorageUnpack(image.storage());
|
|
|
|
|
#endif
|
|
|
|
|
(this->*Context::current().state().texture->cubeCompressedSubImageImplementation)(coordinate, level, offset, image.size(), image.format(), nullptr, Magnum::Implementation::occupiedCompressedImageDataSize(image, image.dataSize()));
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void CubeMapTexture::getLevelParameterImplementationDefault(const GLint level, const GLenum parameter, GLint* const values) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
/* Using only parameters of +X in pre-DSA code path and assuming that all
|
|
|
|
|
other faces are the same */
|
|
|
|
|
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void CubeMapTexture::getLevelParameterImplementationDSA(const GLint level, const GLenum parameter, GLint* const values) {
|
|
|
|
|
glGetTextureLevelParameteriv(_id, level, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getLevelParameterImplementationDSAEXT(const GLint level, const GLenum parameter, GLint* const values) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
/* Using only parameters of +X in pre-DSA code path and assuming that all
|
|
|
|
|
other faces are the same */
|
|
|
|
|
glGetTextureLevelParameterivEXT(_id, GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, parameter, values);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDefault(const GLint level) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
/* Using only parameters of +X in pre-DSA code path and assuming that all
|
|
|
|
|
other faces are the same */
|
|
|
|
|
GLint value;
|
|
|
|
|
glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDefaultImmutableWorkaround(const GLint level) {
|
|
|
|
|
const GLint value = getLevelCompressedImageSizeImplementationDefault(level);
|
|
|
|
|
|
|
|
|
|
GLint immutable;
|
|
|
|
|
glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_LEVELS, &immutable);
|
|
|
|
|
return immutable ? value/6 : value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDSA(const GLint level) {
|
|
|
|
|
GLint value;
|
|
|
|
|
glGetTextureLevelParameteriv(_id, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &value);
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDSANonImmutableWorkaround(const GLint level) {
|
|
|
|
|
const GLint value = getLevelCompressedImageSizeImplementationDSA(level);
|
|
|
|
|
|
|
|
|
|
GLint immutable;
|
|
|
|
|
glGetTextureParameteriv(_id, GL_TEXTURE_IMMUTABLE_LEVELS, &immutable);
|
|
|
|
|
return immutable ? value/6 : value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDSAEXT(const GLint level) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
/* Using only parameters of +X in pre-DSA code path and assuming that all
|
|
|
|
|
other faces are the same */
|
|
|
|
|
GLint value;
|
|
|
|
|
glGetTextureLevelParameterivEXT(_id, GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &value);
|
|
|
|
|
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint CubeMapTexture::getLevelCompressedImageSizeImplementationDSAEXTImmutableWorkaround(const GLint level) {
|
|
|
|
|
const GLint value = getLevelCompressedImageSizeImplementationDSAEXT(level);
|
|
|
|
|
|
|
|
|
|
GLint immutable;
|
|
|
|
|
glGetTextureParameterivEXT(_id, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_LEVELS, &immutable);
|
|
|
|
|
return immutable ? value/6 : value;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void CubeMapTexture::getCompressedImageImplementationDSA(const GLint level, const Vector2i&, const std::size_t dataOffset, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
glGetCompressedTextureImage(_id, level, dataOffset + dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getCompressedImageImplementationDSASingleSliceWorkaround(const GLint level, const Vector2i& size, const std::size_t dataOffset, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
/* On NVidia (358.16) calling glGetCompressedTextureImage() extracts only
|
|
|
|
|
the first face */
|
|
|
|
|
for(Int face = 0; face != 6; ++face)
|
|
|
|
|
glGetCompressedTextureSubImage(_id, level, 0, 0, face, size.x(), size.y(), 1, dataOffset + dataSize/6, static_cast<char*>(data) + dataSize*face/6);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, const PixelFormat format, const PixelType type, std::size_t, GLvoid* const data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGetTexImage(GLenum(coordinate), level, GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getCompressedImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, std::size_t, GLvoid* const data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGetCompressedTexImage(GLenum(coordinate), level, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& size, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
glGetTextureSubImage(_id, level, 0, 0, GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, GLenum(format), GLenum(type), dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getCompressedImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& size, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
glGetCompressedTextureSubImage(_id, level, 0, 0, GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getImageImplementationDSAEXT(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, const PixelFormat format, const PixelType type, std::size_t, GLvoid* const data) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glGetTextureImageEXT(_id, GLenum(coordinate), level, GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getCompressedImageImplementationDSAEXT(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, std::size_t, GLvoid* const data) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glGetCompressedTextureImageEXT(_id, GLenum(coordinate), level, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getImageImplementationRobustness(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGetnTexImageARB(GLenum(coordinate), level, GLenum(format), GLenum(type), dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::getCompressedImageImplementationRobustness(const CubeMapCoordinate coordinate, const GLint level, const Vector2i&, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glGetnCompressedTexImageARB(GLenum(coordinate), level, dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void CubeMapTexture::subImageImplementationDefault(const GLint level, const Vector3i& offset, const Vector3i& size, const PixelFormat format, const PixelType type, const GLvoid* const data, const PixelStorage&) {
|
|
|
|
|
glTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::subImageImplementationSvga3DSliceBySlice(const GLint level, const Vector3i& offset, const Vector3i& size, const PixelFormat format, const PixelType type, const GLvoid* const data, const PixelStorage& storage) {
|
|
|
|
|
const std::size_t stride = std::get<1>(storage.dataProperties(format, type, size)).xy().product();
|
|
|
|
|
for(Int i = 0; i != size.z(); ++i)
|
|
|
|
|
subImageImplementationDefault(level, {offset.xy(), offset.z() + i}, {size.xy(), 1}, format, type, static_cast<const char*>(data) + stride*i, storage);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::subImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const PixelFormat format, const PixelType type, const GLvoid* const data) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glTexSubImage2D(GLenum(coordinate), level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::compressedSubImageImplementationDefault(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) {
|
|
|
|
|
bindInternal();
|
|
|
|
|
glCompressedTexSubImage2D(GLenum(coordinate), level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void CubeMapTexture::subImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const PixelFormat format, const PixelType type, const GLvoid* const data) {
|
|
|
|
|
glTextureSubImage3D(_id, level, offset.x(), offset.y(), GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::compressedSubImageImplementationDSA(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) {
|
|
|
|
|
glCompressedTextureSubImage3D(_id, level, offset.x(), offset.y(), GLenum(coordinate) - GL_TEXTURE_CUBE_MAP_POSITIVE_X, size.x(), size.y(), 1, GLenum(format), dataSize, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTexture::subImageImplementationDSAEXT(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const PixelFormat format, const PixelType type, const GLvoid* const data) {
|
|
|
|
|
_flags |= ObjectFlag::Created;
|
|
|
|
|
glTextureSubImage2DEXT(_id, GLenum(coordinate), level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data);
|
|
|
|
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}
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void CubeMapTexture::compressedSubImageImplementationDSAEXT(const CubeMapCoordinate coordinate, const GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) {
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_flags |= ObjectFlag::Created;
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glCompressedTextureSubImage2DEXT(_id, GLenum(coordinate), level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), dataSize, data);
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}
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#endif
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}}
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