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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "RendererState.h"
#include "Magnum/PixelStorage.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
namespace Magnum { namespace GL { namespace Implementation {
RendererState::RendererState(Context& context, std::vector<std::string>& extensions)
#ifndef MAGNUM_TARGET_WEBGL
: resetNotificationStrategy()
#endif
{
12 years ago
/* Float depth clear value implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::ES2_compatibility>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
extensions.emplace_back(Extensions::GL::ARB::ES2_compatibility::string());
#endif
clearDepthfImplementation = &Renderer::clearDepthfImplementationES;
}
#ifndef MAGNUM_TARGET_GLES
else clearDepthfImplementation = &Renderer::clearDepthfImplementationDefault;
#endif
#ifndef MAGNUM_TARGET_WEBGL
12 years ago
/* Graphics reset status implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::robustness>())
#else
if(context.isExtensionSupported<Extensions::GL::EXT::robustness>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
extensions.emplace_back(Extensions::GL::ARB::robustness::string());
#else
extensions.push_back(Extensions::GL::EXT::robustness::string());
#endif
graphicsResetStatusImplementation = &Renderer::graphicsResetStatusImplementationRobustness;
} else graphicsResetStatusImplementation = &Renderer::graphicsResetStatusImplementationDefault;
#else
static_cast<void>(context);
static_cast<void>(extensions);
#endif
/* In case the extensions are not supported on ES2, row length is
constantly 0 to avoid modifying that state */
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
unpackPixelStorage.disengagedRowLength = PixelStorage::DisengagedValue;
packPixelStorage.disengagedRowLength = PixelStorage::DisengagedValue;
#ifdef MAGNUM_TARGET_GLES2
if(!context.isExtensionSupported<Extensions::GL::EXT::unpack_subimage>())
unpackPixelStorage.disengagedRowLength = 0;
if(!context.isExtensionSupported<Extensions::GL::NV::pack_subimage>())
packPixelStorage.disengagedRowLength = 0;
#endif
#endif
}
RendererState::PixelStorage::PixelStorage():
alignment{4}
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
, rowLength{0}
#endif
#ifndef MAGNUM_TARGET_GLES2
, imageHeight{0},
skip{0}
#endif
#ifndef MAGNUM_TARGET_GLES
, compressedBlockSize{0},
compressedBlockDataSize{0}
#endif
{}
void RendererState::PixelStorage::reset() {
alignment = DisengagedValue;
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* Resets to 0 instead of DisengagedValue in case the EXT_unpack_subimage/
NV_pack_image ES2 extension is not supported to avoid modifying that
state */
rowLength = disengagedRowLength;
#endif
#ifndef MAGNUM_TARGET_GLES2
imageHeight = DisengagedValue;
skip = Vector3i{DisengagedValue};
#endif
#ifndef MAGNUM_TARGET_GLES
compressedBlockSize = Vector3i{DisengagedValue};
compressedBlockDataSize = DisengagedValue;
#endif
}
void RendererState::applyPixelStorageInternal(const Magnum::PixelStorage& storage, const bool isUnpack) {
PixelStorage& state = isUnpack ? unpackPixelStorage : packPixelStorage;
/* Alignment */
if(state.alignment == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.alignment != storage.alignment())
glPixelStorei(isUnpack ? GL_UNPACK_ALIGNMENT : GL_PACK_ALIGNMENT,
state.alignment = storage.alignment());
/* Row length */
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
if(state.rowLength == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.rowLength != storage.rowLength())
{
/** @todo Use real value for GL_PACK_ROW_LENGTH_NV when it is in headers */
#ifndef MAGNUM_TARGET_GLES2
glPixelStorei(isUnpack ? GL_UNPACK_ROW_LENGTH : GL_PACK_ROW_LENGTH,
state.rowLength = storage.rowLength());
#elif !defined(MAGNUM_TARGET_WEBGL)
glPixelStorei(isUnpack ? GL_UNPACK_ROW_LENGTH_EXT : 0xD02 /*GL_PACK_ROW_LENGTH_NV*/,
state.rowLength = storage.rowLength());
#endif
}
#else
CORRADE_ASSERT(!storage.rowLength(),
"GL: non-default PixelStorage::rowLength() is not supported in WebGL 1.0", );
#endif
#ifndef MAGNUM_TARGET_GLES
/* Image height (on ES for unpack only, taken care of below) */
if(state.imageHeight == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.imageHeight != storage.imageHeight())
glPixelStorei(isUnpack ? GL_UNPACK_IMAGE_HEIGHT : GL_PACK_IMAGE_HEIGHT,
state.imageHeight = storage.imageHeight());
#else
CORRADE_ASSERT(!storage.imageHeight(),
"GL: non-default PixelStorage::imageHeight() is not supported in OpenGL ES", );
#endif
/* On ES2 done by modifying data pointer */
#ifndef MAGNUM_TARGET_GLES2
/* Skip pixels */
if(state.skip.x() == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.skip.x() != storage.skip().x())
glPixelStorei(isUnpack ? GL_UNPACK_SKIP_PIXELS : GL_PACK_SKIP_PIXELS,
state.skip.x() = storage.skip().x());
/* Skip rows */
if(state.skip.y() == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.skip.y() != storage.skip().y())
glPixelStorei(isUnpack ? GL_UNPACK_SKIP_ROWS : GL_PACK_SKIP_ROWS,
state.skip.y() = storage.skip().y());
#ifndef MAGNUM_TARGET_GLES
/* Skip images (on ES for unpack only, taken care of below) */
if(state.skip.z() == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.skip.z() != storage.skip().z())
glPixelStorei(isUnpack ? GL_UNPACK_SKIP_IMAGES : GL_PACK_SKIP_IMAGES,
state.skip.z() = storage.skip().z());
#endif
#endif
}
void RendererState::applyPixelStorageUnpack(const Magnum::PixelStorage& storage) {
applyPixelStorageInternal(storage, true);
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2)
PixelStorage& state = unpackPixelStorage;
/* Image height (on ES for unpack only) */
if(state.imageHeight == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.imageHeight != storage.imageHeight())
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, state.imageHeight = storage.imageHeight());
/* Skip images (on ES for unpack only) */
if(state.skip.z() == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.skip.z() != storage.skip().z())
glPixelStorei(GL_UNPACK_SKIP_IMAGES, state.skip.z() = storage.skip().z());
#endif
}
void RendererState::applyPixelStorageInternal(const CompressedPixelStorage& storage, const bool isUnpack) {
applyPixelStorageInternal(static_cast<const Magnum::PixelStorage&>(storage), isUnpack);
PixelStorage& state = isUnpack ? unpackPixelStorage : packPixelStorage;
/* Compressed block width */
if(state.compressedBlockSize.x() == PixelStorage::DisengagedValue ||
state.compressedBlockSize.x() != storage.compressedBlockSize().x())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_WIDTH : GL_PACK_COMPRESSED_BLOCK_WIDTH,
state.compressedBlockSize.x() = storage.compressedBlockSize().x());
/* Compressed block height */
if(state.compressedBlockSize.y() == PixelStorage::DisengagedValue ||
state.compressedBlockSize.y() != storage.compressedBlockSize().y())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_HEIGHT : GL_PACK_COMPRESSED_BLOCK_HEIGHT,
state.compressedBlockSize.y() = storage.compressedBlockSize().y());
/* Compressed block depth */
if(state.compressedBlockSize.z() == PixelStorage::DisengagedValue ||
state.compressedBlockSize.z() != storage.compressedBlockSize().z())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_DEPTH : GL_PACK_COMPRESSED_BLOCK_DEPTH,
state.compressedBlockSize.z() = storage.compressedBlockSize().z());
/* Compressed block size */
if(state.compressedBlockDataSize == PixelStorage::DisengagedValue ||
state.compressedBlockDataSize != storage.compressedBlockDataSize())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_SIZE : GL_PACK_COMPRESSED_BLOCK_SIZE,
state.compressedBlockDataSize = storage.compressedBlockDataSize());
}
}}}