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#ifndef Magnum_SceneGraph_Drawable_h
#define Magnum_SceneGraph_Drawable_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class Magnum::SceneGraph::Drawable, Magnum::SceneGraph::DrawableGroup, alias Magnum::SceneGraph::Drawable2D, Magnum::SceneGraph::Drawable3D, Magnum::SceneGraph::DrawableGroup2D, Magnum::SceneGraph::DrawableGroup3D
*/
#include "AbstractGroupedFeature.h"
namespace Magnum { namespace SceneGraph {
/**
@brief %Drawable
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Adds drawing function to the object. Each %Drawable is part of some DrawableGroup
and the whole group is drawn with particular camera using AbstractCamera::draw().
@section Drawable-usage Usage
First thing is add Drawable feature to some object and implement draw(). You
can do it conveniently using multiple inheritance (see @ref scenegraph-features
for introduction). Example:
@code
typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D<>> Object3D;
typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D<>> Scene3D;
class DrawableObject: public Object3D, SceneGraph::Drawable3D<> {
public:
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DrawableObject(Object* parent = nullptr, SceneGraph::DrawableGroup3D<>* group = nullptr): Object3D(parent), SceneGraph::Drawable3D<>(this, group) {
// ...
}
void draw(const Matrix4& transformationMatrix, AbstractCamera3D<>* camera) override {
// ...
}
}
@endcode
Then you add these objects to your scene and some drawable group and transform
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them as you like. You can also use DrawableGroup::add() and
DrawableGroup::remove().
@code
Scene3D scene;
SceneGraph::DrawableGroup3D<> drawables;
(new DrawableObject(&scene, &drawables))
->translate(Vector3::yAxis(-0.3f))
->rotateX(30.0_degf);
(new AnotherDrawableObject(&scene, &drawables))
->translate(Vector3::zAxis(0.5f));
// ...
@endcode
The last thing you need is Camera attached to some object (thus using its
transformation) and with it you can perform drawing in your draw event
implementation. See Camera2D and Camera3D documentation for more information.
@code
Camera3D<> camera(&cameraObject);
void MyApplication::drawEvent() {
camera.draw(drawables);
swapBuffers();
// ...
}
@endcode
@section Drawable-performance Using drawable groups to improve performance
You can organize your drawables to multiple groups to minimize OpenGL state
changes - for example put all objects using the same shader, the same light
setup etc into one group, then put all transparent into another and set common
parameters once for whole group instead of setting them again in each draw()
implementation. Example:
@code
Shaders::PhongShader* shader;
SceneGraph::DrawableGroup3D<> phongObjects, transparentObjects;
void MyApplication::drawEvent() {
shader->setProjectionMatrix(camera->projectionMatrix())
->setLightPosition(lightPosition)
->setLightColor(lightColor)
->setAmbientColor(ambientColor);
camera.draw(phongObjects);
Renderer::setFeature(Renderer::Feature::Blending, true);
camera.draw(transparentObjects);
Renderer::setFeature(Renderer::Feature::Blending, false);
// ...
}
@endcode
@see @ref scenegraph, Drawable2D, Drawable3D, DrawableGroup2D, DrawableGroup3D
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<UnsignedInt dimensions, class T>
#else
template<UnsignedInt dimensions, class T = Float>
#endif
class Drawable: public AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T> {
public:
/**
* @brief Constructor
* @param object %Object this drawable belongs to
* @param drawables Group this drawable belongs to
*
* Adds the feature to the object and also to the group, if specified.
* Otherwise you can use DrawableGroup::add().
*/
inline explicit Drawable(AbstractObject<dimensions, T>* object, DrawableGroup<dimensions, T>* drawables = nullptr): AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T>(object, drawables) {}
/**
* @brief Draw the object using given camera
* @param transformationMatrix %Object transformation relative
* to camera
* @param camera Camera
*
* Projection matrix can be retrieved from AbstractCamera::projectionMatrix().
*/
virtual void draw(const typename DimensionTraits<dimensions, T>::MatrixType& transformationMatrix, AbstractCamera<dimensions, T>* camera) = 0;
};
#ifndef CORRADE_GCC46_COMPATIBILITY
/**
@brief Two-dimensional drawable
Convenience alternative to <tt>%Drawable<2, T></tt>. See Drawable for more
information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<2, T></tt> instead.
@see Drawable3D
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
template<class T = Float>
#else
template<class T>
#endif
using Drawable2D = Drawable<2, T>;
/**
@brief Three-dimensional drawable
Convenience alternative to <tt>%Drawable<3, T></tt>. See Drawable for more
information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<3, T></tt> instead.
@see Drawable2D
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
template<class T = Float>
#else
template<class T>
#endif
using Drawable3D = Drawable<3, T>;
#endif
/**
@brief Group of drawables
See Drawable for more information.
@see @ref scenegraph, DrawableGroup2D, DrawableGroup3D
*/
#ifndef CORRADE_GCC46_COMPATIBILITY
#ifdef DOXYGEN_GENERATING_OUTPUT
template<UnsignedInt dimensions, class T = Float>
#else
template<UnsignedInt dimensions, class T>
#endif
using DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>;
#else
#ifdef DOXYGEN_GENERATING_OUTPUT
template<UnsignedInt dimensions, class T = Float>
#else
template<UnsignedInt dimensions, class T>
#endif
class DrawableGroup: public FeatureGroup<dimensions, Drawable<dimensions, T>, T> {};
#endif
#ifndef CORRADE_GCC46_COMPATIBILITY
/**
@brief Group of two-dimensional drawables
Convenience alternative to <tt>%DrawableGroup<2, T></tt>. See Drawable for
more information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<2, T></tt> instead.
@see DrawableGroup3D
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
template<class T = Float>
#else
template<class T>
#endif
using DrawableGroup2D = DrawableGroup<2, T>;
/**
@brief Group of three-dimensional drawables
Convenience alternative to <tt>%DrawableGroup<3, T></tt>. See Drawable for
more information.
@note Not available on GCC < 4.7. Use <tt>%Drawable<3, T></tt> instead.
@see DrawableGroup2D
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
template<class T = Float>
#else
template<class T>
#endif
using DrawableGroup3D = DrawableGroup<3, T>;
#endif
}}
#endif