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70 lines
2.0 KiB
70 lines
2.0 KiB
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14 years ago
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#ifndef Magnum_Shaders_VertexColorShader_h
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#define Magnum_Shaders_VertexColorShader_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Shaders::VertexColorShader
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*/
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#include "Math/Matrix3.h"
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#include "Math/Matrix4.h"
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#include "AbstractShaderProgram.h"
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#include "Color.h"
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#include "DimensionTraits.h"
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#include "magnumShadersVisibility.h"
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namespace Magnum { namespace Shaders {
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/**
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@brief Vertex color shader
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Draws vertex-colored mesh.
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@see VertexColorShader2D, VertexColorShader3D
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*/
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template<std::uint8_t dimensions> class SHADERS_EXPORT VertexColorShader: public AbstractShaderProgram {
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public:
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/** @brief Vertex position */
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typedef Attribute<0, typename DimensionTraits<dimensions, GLfloat>::PointType> Position;
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/** @brief Vertex color */
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typedef Attribute<1, Math::Point2D<GLfloat>> Color;
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VertexColorShader();
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/**
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* @brief Set transformation and projection
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* @return Pointer to self (for method chaining)
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*/
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inline VertexColorShader<dimensions>* setTransformationProjection(const typename DimensionTraits<dimensions, GLfloat>::MatrixType& matrix) {
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setUniform(transformationProjectionUniform, matrix);
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return this;
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}
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private:
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GLint transformationProjectionUniform;
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};
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/** @brief 2D vertex color shader */
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typedef VertexColorShader<2> VertexColorShader2D;
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/** @brief 3D vertex color shader */
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typedef VertexColorShader<3> VertexColorShader3D;
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}}
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#endif
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