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#ifndef Magnum_Shaders_Shader_h
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#define Magnum_Shaders_Shader_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Forward declarations for Magnum::Shaders namespace
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*/
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#include "Types.h"
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namespace Magnum { namespace Shaders {
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/** @todoc remove when doxygen is sane again */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<UnsignedInt> class DistanceFieldVectorShader;
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typedef DistanceFieldVectorShader<2> DistanceFieldVectorShader2D;
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typedef DistanceFieldVectorShader<3> DistanceFieldVectorShader3D;
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template<UnsignedInt> class AbstractVectorShader;
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typedef AbstractVectorShader<2> AbstractVectorShader2D;
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typedef AbstractVectorShader<3> AbstractVectorShader3D;
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template<UnsignedInt> class FlatShader;
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typedef FlatShader<2> FlatShader2D;
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typedef FlatShader<3> FlatShader3D;
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class PhongShader;
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template<UnsignedInt> class VectorShader;
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typedef VectorShader<2> VectorShader2D;
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typedef VectorShader<3> VectorShader3D;
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template<UnsignedInt> class VertexColorShader;
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typedef VertexColorShader<2> VertexColorShader2D;
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typedef VertexColorShader<3> VertexColorShader3D;
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#endif
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}}
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#endif
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