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206 lines
7.3 KiB
206 lines
7.3 KiB
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10 months ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/String.h>
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#include <Corrade/PluginManager/AbstractManager.h>
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#include <Corrade/Utility/Path.h>
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#ifdef CORRADE_TARGET_APPLE
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#include <Corrade/Utility/System.h> /* isSandboxed() */
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#endif
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#include "Magnum/ImageView.h"
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#include "Magnum/PixelFormat.h"
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#ifdef MAGNUM_TARGET_GLES
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#endif
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/OpenGLTester.h"
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#ifdef MAGNUM_TARGET_GLES2
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#include "Magnum/GL/PixelFormat.h"
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#endif
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/TextureTools/DistanceFieldGL.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/ImageData.h"
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#include "configure.h"
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namespace Magnum { namespace TextureTools { namespace Test { namespace {
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struct DistanceFieldGLBenchmark: GL::OpenGLTester {
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explicit DistanceFieldGLBenchmark();
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void benchmark();
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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Containers::String _testDir;
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};
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using namespace Math::Literals;
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const struct {
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const char* name;
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GL::TextureFormat format;
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} BenchmarkData[]{
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/* On ES2 the format selection is too annoying, just skip the variants
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altogether and pick *some* format in the function itself */
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#ifdef MAGNUM_TARGET_GLES2
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{"", GL::TextureFormat{}},
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#else
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{"R8 output", GL::TextureFormat::R8},
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{"RGB8 output", GL::TextureFormat::RGB8},
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{"RGBA8 output", GL::TextureFormat::RGBA8},
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{"R16 output", GL::TextureFormat::R16},
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#endif
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};
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DistanceFieldGLBenchmark::DistanceFieldGLBenchmark() {
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addInstancedBenchmarks({&DistanceFieldGLBenchmark::benchmark}, 10,
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Containers::arraySize(BenchmarkData),
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BenchmarkType::GpuTime);
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/* Load the plugin directly from the build tree. Otherwise it's either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef CORRADE_TARGET_APPLE
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if(Utility::System::isSandboxed()
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#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
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/** @todo Fix this once I persuade CMake to run XCTest tests properly */
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&& std::getenv("SIMULATOR_UDID")
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#endif
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) {
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_testDir = Utility::Path::join(Utility::Path::path(*Utility::Path::executableLocation()), "DistanceFieldGLTestFiles");
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} else
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#endif
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{
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_testDir = Utility::Path::join(TEXTURETOOLS_TEST_DIR, "DistanceFieldGLTestFiles");
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}
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}
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void DistanceFieldGLBenchmark::benchmark() {
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auto&& data = BenchmarkData[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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#ifdef MAGNUM_TARGET_GLES
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if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::disjoint_timer_query>())
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CORRADE_SKIP(GL::Extensions::EXT::disjoint_timer_query::string() << "is not supported, can't benchmark");
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#endif
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Containers::Pointer<Trade::AbstractImporter> importer;
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if(!(importer = _manager.loadAndInstantiate("TgaImporter")))
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CORRADE_SKIP("TgaImporter plugin not found.");
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CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "input.tga")));
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CORRADE_COMPARE(importer->image2DCount(), 1);
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Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0);
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CORRADE_VERIFY(inputImage);
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CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm);
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#ifndef MAGNUM_TARGET_GLES2
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const GL::TextureFormat inputFormat = GL::TextureFormat::R8;
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#else
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GL::TextureFormat inputFormat;
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#ifndef MAGNUM_TARGET_WEBGL
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) {
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inputFormat = GL::TextureFormat::R8;
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} else
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#endif
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{
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inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
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}
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#endif
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GL::Texture2D input;
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input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, inputFormat, inputImage->size());
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
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input.setSubImage(0, {}, *inputImage);
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#else
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#ifndef MAGNUM_TARGET_WEBGL
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) {
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input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()});
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} else
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#endif
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{
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input.setSubImage(0, {}, *inputImage);
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}
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#endif
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/* On ES2 the format selection is too annoying, just skip the variants
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altogether and pick *some* format in the function itself */
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#ifndef MAGNUM_TARGET_GLES2
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const GL::TextureFormat outputFormat = data.format;
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#else
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GL::TextureFormat outputFormat;
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#ifndef MAGNUM_TARGET_WEBGL
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) {
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outputFormat = GL::TextureFormat::R8;
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} else
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#endif
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{
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outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */
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}
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#endif
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GL::Texture2D output;
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output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base)
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.setMagnificationFilter(GL::SamplerFilter::Nearest)
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.setStorage(1, outputFormat, Vector2i{64});
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GL::Framebuffer framebuffer{{{}, Vector2i{64}}};
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framebuffer.attachTexture(GL::Framebuffer::ColorAttachment(0), output, 0);
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MAGNUM_VERIFY_NO_GL_ERROR();
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DistanceFieldGL distanceField{32};
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CORRADE_BENCHMARK(50) {
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distanceField(input, framebuffer, {{}, Vector2i{64}}
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#ifdef MAGNUM_TARGET_GLES
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, inputImage->size()
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#endif
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);
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}
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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}}}}
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CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLBenchmark)
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