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#ifndef Magnum_Platform_XEglApplication_h
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#define Magnum_Platform_XEglApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::XEglApplication, macro @ref MAGNUM_XEGLAPPLICATION_MAIN()
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*/
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#include "Magnum/Platform/Platform.h"
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#include "Magnum/Platform/AbstractXApplication.h"
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namespace Magnum { namespace Platform {
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/**
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@brief X/EGL application
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Application using pure X11 and EGL. Supports keyboard and mouse handling.
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This application library is available on both desktop OpenGL and
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@ref MAGNUM_TARGET_GLES "OpenGL ES" on Linux. It depends on **X11** and **EGL**
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libraries and is built if `WITH_XEGLAPPLICATION` is enabled in CMake.
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## Bootstrap application
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The usage is very similar to @ref Sdl2Application, for which fully contained
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base application along with CMake setup is available, see its documentation for
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more information.
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## General usage
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For CMake you need to copy `FindEGL.cmake` from `modules/` directory in Magnum
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source to `modules/` dir in your project (so it is able to find EGL), request
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`XEglApplication` component, add `${MAGNUM_XEGLAPPLICATION_INCLUDE_DIRS}` to
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include path and link to `${MAGNUM_XEGLAPPLICATION_LIBRARIES}`. If no other
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application is requested, you can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}`
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and `${MAGNUM_APPLICATION_LIBRARIES}` aliases to simplify porting. See
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@ref building and @ref cmake for more information.
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In C++ code you need to implement at least @ref drawEvent() to be able to draw
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on the screen. The subclass can be then used directly in `main()` -- see
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convenience macro @ref MAGNUM_XEGLAPPLICATION_MAIN(). See @ref platform for
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more information.
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@code
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class MyApplication: public Platform::XEglApplication {
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// implement required methods...
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};
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MAGNUM_XEGLAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()`
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to simplify porting.
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*/
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class XEglApplication: public AbstractXApplication {
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public:
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/**
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* @brief Default constructor
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* @param arguments Application arguments
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* @param configuration Configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref AbstractXApplication::Configuration "Configuration" for
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* more information. The program exits if the context cannot be
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* created, see below for an alternative.
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* @todoc make this copydoc from Sdl2Application when Doxygen is able
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* to find Configuration subclass
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*/
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explicit XEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, std::nullptr_t) */
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explicit XEglApplication(const Arguments& arguments, std::nullptr_t);
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protected:
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/* Nobody will need to have (and delete) XEglApplication*, thus this is
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faster than public pure virtual destructor */
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~XEglApplication();
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};
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/** @hideinitializer
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@brief Entry point for X/EGL-based applications
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@param className Class name
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See @ref Magnum::Platform::XEglApplication "Platform::XEglApplication" for
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usage information. This macro abstracts out platform-specific entry point code
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and is equivalent to the following, see @ref portability-applications for more
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information.
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@code
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int main(int argc, char** argv) {
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className app({argc, argv});
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return app.exec();
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}
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@endcode
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When no other application header is included this macro is also aliased to
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`MAGNUM_APPLICATION_MAIN()`.
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*/
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#define MAGNUM_XEGLAPPLICATION_MAIN(className) \
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int main(int argc, char** argv) { \
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className app({argc, argv}); \
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return app.exec(); \
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_APPLICATION_MAIN
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typedef XEglApplication Application;
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typedef BasicScreen<XEglApplication> Screen;
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typedef BasicScreenedApplication<XEglApplication> ScreenedApplication;
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_XEGLAPPLICATION_MAIN(className)
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#else
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#undef MAGNUM_APPLICATION_MAIN
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#endif
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#endif
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}}
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#endif
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