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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Directory.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/MeshTools/Duplicate.h"
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#include "Magnum/Shaders/Flat.h"
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#include "Magnum/Shaders/Phong.h"
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#include "Magnum/Shaders/VertexColor.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/MeshData2D.h"
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#include "Magnum/Trade/MeshData3D.h"
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#include "configure.h"
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namespace Magnum { namespace MeshTools { namespace Test { namespace {
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enum class Flag {
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NonIndexed = 1 << 0,
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Normals = 1 << 1,
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GeneratedFlatNormals = 1 << 2,
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GeneratedSmoothNormals = 1 << 3,
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TextureCoordinates2D = 1 << 4,
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Colors = 1 << 5
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};
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typedef Containers::EnumSet<Flag> Flags;
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#ifdef CORRADE_TARGET_CLANG
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function"
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#endif
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CORRADE_ENUMSET_OPERATORS(Flags)
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#ifdef CORRADE_TARGET_CLANG
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#pragma clang diagnostic pop
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#endif
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struct CompileGLTest: GL::OpenGLTester {
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public:
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explicit CompileGLTest();
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void twoDimensions();
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void threeDimensions();
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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Shaders::Flat2D _flat2D;
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Shaders::Flat2D _flatTextured2D{Shaders::Flat2D::Flag::Textured};
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Shaders::Flat3D _flat3D;
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Shaders::Flat3D _flatTextured3D{Shaders::Flat3D::Flag::Textured};
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Shaders::VertexColor2D _color2D;
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Shaders::VertexColor3D _color3D;
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Shaders::Phong _phong;
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GL::Renderbuffer _color;
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GL::Framebuffer _framebuffer{{{}, {32, 32}}};
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GL::Texture2D _texture;
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};
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constexpr struct {
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const char* name;
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Flags flags;
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} Data2D[] {
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{"positions", {}},
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{"positions, nonindexed", Flag::NonIndexed},
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{"positions + colors", Flag::Colors},
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{"positions + texture coordinates", Flag::TextureCoordinates2D},
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{"positions + texture coordinates + colors", Flag::TextureCoordinates2D|Flag::Colors}
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};
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constexpr struct {
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const char* name;
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Flags flags;
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} Data3D[] {
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{"positions", {}},
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{"positions, nonindexed", Flag::NonIndexed},
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{"positions + colors", Flag::Colors},
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{"positions + texcoords", Flag::TextureCoordinates2D},
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{"positions + texcoords + colors", Flag::TextureCoordinates2D|Flag::Colors},
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{"positions + normals", Flag::Normals},
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{"positions + normals + colors", Flag::Normals|Flag::Colors},
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{"positions + normals + texcoords", Flag::Normals|Flag::TextureCoordinates2D},
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{"positions + normals + texcoords + colors", Flag::Normals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions + gen flat normals", Flag::GeneratedFlatNormals},
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{"positions + gen both smooth and flat normals", Flag::GeneratedSmoothNormals|Flag::GeneratedFlatNormals},
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{"positions + normals, gen flat normals", Flag::Normals|Flag::GeneratedFlatNormals},
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{"positions + gen flat normals + colors", Flag::GeneratedFlatNormals|Flag::Colors},
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{"positions + gen flat normals + texcoords", Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D},
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{"positions + gen flat normals + texcoords + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions, nonindexed + gen flat normals", Flag::NonIndexed|Flag::GeneratedFlatNormals},
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{"positions, nonindexed + gen flat normals + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::Colors},
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{"positions, nonindexed + gen flat normals + texcoords", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D},
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{"positions, nonindexed + gen flat normals + texcoords + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions, gen smooth normals", Flag::GeneratedSmoothNormals},
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{"positions, gen smooth normals + colors", Flag::GeneratedSmoothNormals|Flag::Colors},
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{"positions, gen smooth normals + texcoords", Flag::GeneratedSmoothNormals|Flag::TextureCoordinates2D},
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{"positions, gen smooth normals + texcoords + colors", Flag::GeneratedSmoothNormals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions, nonindexed + gen smooth normals", Flag::NonIndexed|Flag::GeneratedSmoothNormals},
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};
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using namespace Math::Literals;
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constexpr Color4ub ImageData[] {
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0xff000000_rgba, 0x80000000_rgba, 0x00008000_rgba, 0x0000ff00_rgba,
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0x80000000_rgba, 0xffffffff_rgba, 0xffffffff_rgba, 0x00008000_rgba,
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0x00800000_rgba, 0xffffffff_rgba, 0xffffffff_rgba, 0x00008000_rgba,
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0x00ff0000_rgba, 0x00800000_rgba, 0x00000080_rgba, 0x000000ff_rgba
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};
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CompileGLTest::CompileGLTest() {
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addInstancedTests({&CompileGLTest::twoDimensions},
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Containers::arraySize(Data2D));
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addInstancedTests({&CompileGLTest::threeDimensions},
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Containers::arraySize(Data3D));
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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/* Set up the rendering */
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_color.setStorage(
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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{32, 32});
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_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
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.bind();
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_texture
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.setMinificationFilter(SamplerFilter::Linear)
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.setMagnificationFilter(SamplerFilter::Linear)
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.setWrapping(SamplerWrapping::ClampToEdge)
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.setStorage(1,
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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GL::TextureFormat::RGBA8,
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#else
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GL::TextureFormat::RGBA,
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#endif
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{4, 4})
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.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA8Unorm, {4, 4}, ImageData});
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}
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void CompileGLTest::twoDimensions() {
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auto&& data = Data2D[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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/*
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6-----7-----8
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| / | / |
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|/ |/ |
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3-----4-----5
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| / | / |
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|/ |/ |
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0-----1-----2
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*/
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std::vector<Vector2> positions{
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{-0.75f, -0.75f},
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{ 0.00f, -0.75f},
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{ 0.75f, -0.75f},
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{-0.75f, 0.0f},
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{ 0.00f, 0.0f},
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{ 0.75f, 0.0f},
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{-0.75f, 0.75f},
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{ 0.0f, 0.75f},
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{ 0.75f, 0.75f}
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};
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std::vector<std::vector<Vector2>> textureCoordinates2D;
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if(data.flags & Flag::TextureCoordinates2D) textureCoordinates2D.push_back(std::vector<Vector2>{
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{0.0f, 0.0f},
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{0.5f, 0.0f},
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{1.0f, 0.0f},
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{0.0f, 0.5f},
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{0.5f, 0.5f},
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{1.0f, 0.5f},
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{0.0f, 1.0f},
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{0.5f, 1.0f},
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{1.0f, 1.0f}
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});
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std::vector<std::vector<Color4>> colors;
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if(data.flags & Flag::Colors) colors.push_back(std::vector<Color4> {
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0x00ff00_rgbf,
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0x808000_rgbf,
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0xff0000_rgbf,
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0x00ff80_rgbf,
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0x808080_rgbf,
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0xff0080_rgbf,
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0x00ffff_rgbf,
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0x8080ff_rgbf,
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0xff00ff_rgbf
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});
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std::vector<UnsignedInt> indices{
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0, 1, 4, 0, 4, 3,
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1, 2, 5, 1, 5, 4,
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3, 4, 7, 3, 7, 6,
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4, 5, 8, 4, 8, 7
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};
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/* Duplicate positions if data are non-indexed. Testing only positions
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alone ATM, don't bother with other attribs. */
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if(data.flags & Flag::NonIndexed) {
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CORRADE_INTERNAL_ASSERT(textureCoordinates2D.empty());
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CORRADE_INTERNAL_ASSERT(colors.empty());
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positions = duplicate(indices, positions);
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indices.clear();
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}
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MAGNUM_VERIFY_NO_GL_ERROR();
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GL::Mesh mesh = compile(Trade::MeshData2D{MeshPrimitive::Triangles, indices, {positions}, textureCoordinates2D, colors});
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MAGNUM_VERIFY_NO_GL_ERROR();
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
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/* Check with the flat shader, it should always work */
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{
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_framebuffer.clear(GL::FramebufferClear::Color);
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_flat2D.setColor(0xff3366_rgbf);
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mesh.draw(_flat2D);
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE_WITH(
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "flat2D.tga"),
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(DebugTools::CompareImageToFile{_manager}));
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}
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/* Check with the colored shader, if we have colors */
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if(data.flags & Flag::Colors) {
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_framebuffer.clear(GL::FramebufferClear::Color);
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mesh.draw(_color2D);
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE_WITH(
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "color2D.tga"),
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(DebugTools::CompareImageToFile{_manager}));
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}
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/* Check with the textured shader, if we have texture coords */
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if(data.flags & Flag::TextureCoordinates2D) {
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_framebuffer.clear(GL::FramebufferClear::Color);
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_flatTextured2D.bindTexture(_texture);
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mesh.draw(_flatTextured2D);
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE_WITH(
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_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
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Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured2D.tga"),
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/* SwiftShader has some minor off-by-one precision differences */
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(DebugTools::CompareImageToFile{_manager, 0.75f, 0.0906f}));
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}
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}
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void CompileGLTest::threeDimensions() {
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auto&& data = Data3D[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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/*
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6-----7-----8
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| /| /|
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| / | / |
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|/ |/ |
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3-----4-----5
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| /| /|
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| / | / |
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|/ |/ |
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0-----1-----2
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*/
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std::vector<Vector3> positions{
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{-0.75f, -0.75f, -0.35f},
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{ 0.00f, -0.75f, -0.25f},
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{ 0.75f, -0.75f, -0.35f},
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{-0.75f, 0.00f, -0.25f},
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{ 0.00f, 0.00f, 0.00f},
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{ 0.75f, 0.00f, -0.25f},
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{-0.75f, 0.75f, -0.35f},
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{ 0.0f, 0.75f, -0.25f},
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{ 0.75f, 0.75f, -0.35f}
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};
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std::vector<std::vector<Vector3>> normals;
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if(data.flags & Flag::Normals) normals.push_back(std::vector<Vector3>{
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Vector3{-0.5f, -0.5f, 1.0f}.normalized(),
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Vector3{ 0.0f, -0.5f, 1.0f}.normalized(),
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Vector3{ 0.5f, -0.5f, 1.0f}.normalized(),
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Vector3{-0.5f, 0.0f, 1.0f}.normalized(),
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Vector3{ 0.0f, 0.0f, 1.0f}.normalized(),
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Vector3{ 0.5f, 0.0f, 1.0f}.normalized(),
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Vector3{-0.5f, 0.5f, 1.0f}.normalized(),
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Vector3{ 0.0f, 0.5f, 1.0f}.normalized(),
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Vector3{ 0.5f, 0.5f, 1.0f}.normalized(),
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});
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std::vector<std::vector<Vector2>> textureCoordinates2D;
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if(data.flags & Flag::TextureCoordinates2D) textureCoordinates2D.push_back(std::vector<Vector2>{
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{0.0f, 0.0f},
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{0.5f, 0.0f},
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{1.0f, 0.0f},
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{0.0f, 0.5f},
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{0.5f, 0.5f},
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{1.0f, 0.5f},
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{0.0f, 1.0f},
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{0.5f, 1.0f},
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{1.0f, 1.0f}
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});
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std::vector<std::vector<Color4>> colors;
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if(data.flags & Flag::Colors) colors.push_back(std::vector<Color4> {
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0x00ff00_rgbf,
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0x808000_rgbf,
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0xff0000_rgbf,
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0x00ff80_rgbf,
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0x808080_rgbf,
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0xff0080_rgbf,
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0x00ffff_rgbf,
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0x8080ff_rgbf,
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0xff00ff_rgbf
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});
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std::vector<UnsignedInt> indices{
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0, 1, 4, 0, 4, 3,
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1, 2, 5, 1, 5, 4,
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3, 4, 7, 3, 7, 6,
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4, 5, 8, 4, 8, 7
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};
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/* Duplicate everything if data are non-indexed */
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if(data.flags & Flag::NonIndexed) {
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positions = duplicate(indices, positions);
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if(data.flags & Flag::Normals)
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normals[0] = duplicate(indices, normals[0]);
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if(data.flags & Flag::TextureCoordinates2D)
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textureCoordinates2D[0] = duplicate(indices, textureCoordinates2D[0]);
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if(data.flags & Flag::Colors)
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colors[0] = duplicate(indices, colors[0]);
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indices.clear();
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}
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|
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MAGNUM_VERIFY_NO_GL_ERROR();
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|
|
CompileFlags flags;
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|
|
if(data.flags & Flag::GeneratedFlatNormals)
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|
|
flags |= CompileFlag::GenerateFlatNormals;
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|
else if(data.flags & Flag::GeneratedSmoothNormals)
|
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|
|
flags |= CompileFlag::GenerateSmoothNormals;
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|
|
GL::Mesh mesh = compile(Trade::MeshData3D{MeshPrimitive::Triangles, indices, {positions}, normals, textureCoordinates2D, colors}, flags);
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|
|
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|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
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|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
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|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
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|
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|
|
Matrix4 projection = Matrix4::perspectiveProjection(45.0_degf, 1.0f, 0.1f, 10.0f);
|
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|
|
Matrix4 transformation = Matrix4::translation(Vector3::zAxis(-2.0f));
|
|
|
|
|
|
|
|
|
|
/* Check with the flat shader, it should always work */
|
|
|
|
|
{
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flat3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.setColor(0x6633ff_rgbf);
|
|
|
|
|
mesh.draw(_flat3D);
|
|
|
|
|
|
|
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|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "flat3D.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the phong shader, if we have normals (but not flat generated) */
|
|
|
|
|
if(data.flags & Flag::Normals && !(data.flags & Flag::GeneratedFlatNormals)) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_phong
|
|
|
|
|
.setDiffuseColor(0x33ff66_rgbf)
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setNormalMatrix(transformation.normalMatrix())
|
|
|
|
|
.setProjectionMatrix(projection);
|
|
|
|
|
mesh.draw(_phong);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.0113f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check generated flat / smooth normals with the phong shader. If smooth
|
|
|
|
|
normals are requested but the mesh is not indexed, it should behave the
|
|
|
|
|
same as flat normals. */
|
|
|
|
|
if(data.flags & Flag::GeneratedFlatNormals || (data.flags & Flag::GeneratedSmoothNormals && data.flags & Flag::NonIndexed)) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_phong
|
|
|
|
|
.setDiffuseColor(0x33ff66_rgbf)
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setNormalMatrix(transformation.normalMatrix())
|
|
|
|
|
.setProjectionMatrix(projection);
|
|
|
|
|
mesh.draw(_phong);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong-flat.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.25f, 0.0079f}));
|
|
|
|
|
} else if(data.flags & Flag::GeneratedSmoothNormals) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_phong
|
|
|
|
|
.setDiffuseColor(0x33ff66_rgbf)
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setNormalMatrix(transformation.normalMatrix())
|
|
|
|
|
.setProjectionMatrix(projection);
|
|
|
|
|
mesh.draw(_phong);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong-smooth.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.25f, 0.0059f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the colored shader, if we have colors */
|
|
|
|
|
if(data.flags & Flag::Colors) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_color3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation);
|
|
|
|
|
mesh.draw(_color3D);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "color3D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.0162f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the textured shader, if we have texture coords */
|
|
|
|
|
if(data.flags & Flag::TextureCoordinates2D) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flatTextured3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.bindTexture(_texture);
|
|
|
|
|
mesh.draw(_flatTextured3D);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured3D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 1.0f, 0.0948f}));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::MeshTools::Test::CompileGLTest)
|