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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "BufferState.h"
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#include <Corrade/Utility/Assert.h>
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#include "Magnum/Context.h"
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#include "Magnum/Extensions.h"
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#include "State.h"
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namespace Magnum { namespace Implementation {
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const Buffer::Target BufferState::targetForIndex[] = {
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Buffer::Target::Array,
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Buffer::Target::ElementArray,
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#ifndef MAGNUM_TARGET_GLES2
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Buffer::Target::CopyRead,
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Buffer::Target::CopyWrite,
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Buffer::Target::PixelPack,
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Buffer::Target::PixelUnpack,
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Buffer::Target::TransformFeedback,
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Buffer::Target::Uniform,
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Buffer::Target::AtomicCounter,
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Buffer::Target::DispatchIndirect,
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Buffer::Target::DrawIndirect,
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Buffer::Target::ShaderStorage,
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#ifndef MAGNUM_TARGET_GLES
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Buffer::Target::Texture
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#endif
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#endif
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};
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std::size_t BufferState::indexForTarget(Buffer::Target target) {
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switch(target) {
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case Buffer::Target::Array: return 1;
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case Buffer::Target::ElementArray: return 2;
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#ifndef MAGNUM_TARGET_GLES2
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case Buffer::Target::CopyRead: return 3;
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case Buffer::Target::CopyWrite: return 4;
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case Buffer::Target::PixelPack: return 5;
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case Buffer::Target::PixelUnpack: return 6;
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case Buffer::Target::TransformFeedback: return 7;
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case Buffer::Target::Uniform: return 8;
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case Buffer::Target::AtomicCounter: return 9;
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case Buffer::Target::DispatchIndirect: return 10;
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case Buffer::Target::DrawIndirect: return 11;
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case Buffer::Target::ShaderStorage: return 12;
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#ifndef MAGNUM_TARGET_GLES
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case Buffer::Target::Texture: return 13;
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#endif
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#endif
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}
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CORRADE_ASSERT_UNREACHABLE();
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}
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BufferState::BufferState(Context& context, std::vector<std::string>& extensions): bindings()
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#ifndef MAGNUM_TARGET_GLES2
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#ifndef MAGNUM_TARGET_GLES
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, minMapAlignment(0)
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#endif
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, maxAtomicCounterBindings{0}, maxShaderStorageBindings{0}, shaderStorageOffsetAlignment{0}, uniformOffsetAlignment{0}, maxUniformBindings{0}
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#endif
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{
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
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extensions.push_back(Extensions::GL::EXT::direct_state_access::string());
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copyImplementation = &Buffer::copyImplementationDSA;
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getParameterImplementation = &Buffer::getParameterImplementationDSA;
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getSubDataImplementation = &Buffer::getSubDataImplementationDSA;
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dataImplementation = &Buffer::dataImplementationDSA;
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subDataImplementation = &Buffer::subDataImplementationDSA;
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mapImplementation = &Buffer::mapImplementationDSA;
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mapRangeImplementation = &Buffer::mapRangeImplementationDSA;
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flushMappedRangeImplementation = &Buffer::flushMappedRangeImplementationDSA;
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unmapImplementation = &Buffer::unmapImplementationDSA;
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} else
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#endif
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{
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#ifndef MAGNUM_TARGET_GLES2
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copyImplementation = &Buffer::copyImplementationDefault;
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#endif
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getParameterImplementation = &Buffer::getParameterImplementationDefault;
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#ifndef MAGNUM_TARGET_GLES
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getSubDataImplementation = &Buffer::getSubDataImplementationDefault;
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#endif
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dataImplementation = &Buffer::dataImplementationDefault;
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subDataImplementation = &Buffer::subDataImplementationDefault;
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mapImplementation = &Buffer::mapImplementationDefault;
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mapRangeImplementation = &Buffer::mapRangeImplementationDefault;
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flushMappedRangeImplementation = &Buffer::flushMappedRangeImplementationDefault;
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unmapImplementation = &Buffer::unmapImplementationDefault;
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}
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#ifndef MAGNUM_TARGET_GLES
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if(context.isExtensionSupported<Extensions::GL::ARB::invalidate_subdata>()) {
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extensions.push_back(Extensions::GL::ARB::invalidate_subdata::string());
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invalidateImplementation = &Buffer::invalidateImplementationARB;
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invalidateSubImplementation = &Buffer::invalidateSubImplementationARB;
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} else
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#endif
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{
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invalidateImplementation = &Buffer::invalidateImplementationNoOp;
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invalidateSubImplementation = &Buffer::invalidateSubImplementationNoOp;
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}
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#ifdef MAGNUM_TARGET_GLES
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static_cast<void>(context);
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static_cast<void>(extensions);
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#endif
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}
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void BufferState::reset() {
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std::fill_n(bindings, TargetCount, State::DisengagedBinding);
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}
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}}
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