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if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2022" call "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvarsall.bat" x64 || exit /b
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if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2019" call "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat" x64 || exit /b
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if "%APPVEYOR_BUILD_WORKER_IMAGE%" == "Visual Studio 2017" call "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Auxiliary/Build/vcvarsall.bat" x64 || exit /b
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set PATH=%APPVEYOR_BUILD_FOLDER%\deps\bin;%PATH%
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rem OpenAL DLL is renamed & copied to magnum's bin dir automatically by the
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rem buildsystem, no need to do that here anymore
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rem Build Corrade
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git clone --depth 1 https://github.com/mosra/corrade.git || exit /b
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cd corrade || exit /b
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mkdir build && cd build || exit /b
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cmake .. ^
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-DCMAKE_BUILD_TYPE=Debug ^
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-DCMAKE_INSTALL_PREFIX=%APPVEYOR_BUILD_FOLDER%/deps ^
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-DCORRADE_WITH_INTERCONNECT=OFF ^
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-DCORRADE_UTILITY_USE_ANSI_COLORS=ON ^
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-G Ninja || exit /b
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cmake --build . || exit /b
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cmake --build . --target install || exit /b
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cd .. && cd ..
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rem Build
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mkdir build && cd build || exit /b
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cmake .. ^
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-DCMAKE_BUILD_TYPE=Debug ^
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-DCMAKE_INSTALL_PREFIX=%APPVEYOR_BUILD_FOLDER%/deps ^
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-DCMAKE_PREFIX_PATH="%APPVEYOR_BUILD_FOLDER%/openal" ^
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-DMAGNUM_TARGET_GLES=ON ^
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-DMAGNUM_TARGET_GLES2=%TARGET_GLES2% ^
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-DMAGNUM_TARGET_EGL=OFF ^
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-DMAGNUM_WITH_AUDIO=OFF ^
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-DMAGNUM_WITH_MATERIALTOOLS=OFF ^
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-DMAGNUM_WITH_SCENETOOLS=OFF ^
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-DMAGNUM_WITH_SHADERTOOLS=OFF ^
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-DMAGNUM_WITH_VK=OFF ^
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-DMAGNUM_WITH_SDL2APPLICATION=OFF ^
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-DMAGNUM_WITH_WINDOWLESSWGLAPPLICATION=ON ^
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-DMAGNUM_WITH_WGLCONTEXT=ON ^
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-DMAGNUM_WITH_OPENGLTESTER=ON ^
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-DMAGNUM_WITH_ANYAUDIOIMPORTER=OFF ^
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-DMAGNUM_WITH_ANYIMAGECONVERTER=OFF ^
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-DMAGNUM_WITH_ANYIMAGEIMPORTER=OFF ^
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-DMAGNUM_WITH_ANYSCENECONVERTER=OFF ^
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-DMAGNUM_WITH_ANYSCENEIMPORTER=OFF ^
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-DMAGNUM_WITH_ANYSHADERCONVERTER=OFF ^
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-DMAGNUM_WITH_MAGNUMFONT=ON ^
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-DMAGNUM_WITH_MAGNUMFONTCONVERTER=ON ^
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-DMAGNUM_WITH_OBJIMPORTER=OFF ^
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-DMAGNUM_WITH_TGAIMAGECONVERTER=ON ^
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-DMAGNUM_WITH_TGAIMPORTER=ON ^
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-DMAGNUM_WITH_WAVAUDIOIMPORTER=OFF ^
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-DMAGNUM_WITH_DISTANCEFIELDCONVERTER=%TARGET_GLES3% ^
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-DMAGNUM_WITH_FONTCONVERTER=OFF ^
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-DMAGNUM_WITH_IMAGECONVERTER=OFF ^
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-DMAGNUM_WITH_SCENECONVERTER=OFF ^
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-DMAGNUM_WITH_SHADERCONVERTER=OFF ^
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-DMAGNUM_WITH_GL_INFO=ON ^
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-DMAGNUM_WITH_AL_INFO=OFF ^
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-DMAGNUM_BUILD_TESTS=ON ^
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-DMAGNUM_BUILD_GL_TESTS=ON ^
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-G Ninja || exit /b
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cmake --build . || exit /b
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rem Test
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set CORRADE_TEST_COLOR=ON
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rem On Windows, if an assertion or other issue happens, A DIALOG WINDOWS POPS
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rem UP FROM THE CONSOLE. And then, for fucks sake, IT WAITS ENDLESSLY FOR YOU
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rem TO CLOSE IT!! Such behavior is utterly stupid in a non-interactive setting
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rem such as on this very CI, so I'm setting a timeout to 60 seconds to avoid
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rem the CI job being stuck for an hour if an assertion happens. CTest's default
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rem timeout is somehow 10M seconds, which is as useful as nothing at all.
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ctest -V -E "GLTest|GLBenchmark" --timeout 60 || exit /b
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rem Test install, after running the tests as for them it shouldn't be needed
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cmake --build . --target install || exit /b
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