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#ifndef Magnum_Shapes_Sphere_h
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#define Magnum_Shapes_Sphere_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Shapes::Sphere, typedef Magnum::Shapes::Sphere2D, Magnum::Shapes::Sphere3D
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*/
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#include "Math/Vector3.h"
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#include "DimensionTraits.h"
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#include "Shapes/Shapes.h"
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#include "Shapes/magnumShapesVisibility.h"
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namespace Magnum { namespace Shapes {
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/**
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@brief %Sphere defined by position and radius
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Unlike other elements the sphere doesn't support asymmetric scaling. When
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applying transformation, the scale factor is averaged from all axes. See
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@ref shapes for brief introduction.
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@see Sphere2D, Sphere3D
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@todo Assert for asymmetric scaling
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*/
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template<UnsignedInt dimensions> class MAGNUM_SHAPES_EXPORT Sphere {
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public:
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enum: UnsignedInt {
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Dimensions = dimensions /**< Dimension count */
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};
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/**
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* @brief Default constructor
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*
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* Creates zero-sized sphere at origin.
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*/
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constexpr /*implicit*/ Sphere(): _radius(0.0f) {}
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/** @brief Constructor */
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constexpr /*implicit*/ Sphere(const typename DimensionTraits<dimensions>::VectorType& position, Float radius): _position(position), _radius(radius) {}
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/** @brief Transformed shape */
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Sphere<dimensions> transformed(const typename DimensionTraits<dimensions>::MatrixType& matrix) const;
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/** @brief Position */
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constexpr typename DimensionTraits<dimensions>::VectorType position() const {
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return _position;
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}
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/** @brief Set position */
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void setPosition(const typename DimensionTraits<dimensions>::VectorType& position) {
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_position = position;
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}
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/** @brief Radius */
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constexpr Float radius() const { return _radius; }
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/** @brief Set radius */
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void setRadius(Float radius) { _radius = radius; }
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/** @brief Collision with point */
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bool operator%(const Point<dimensions>& other) const;
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/** @brief Collision with line */
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bool operator%(const Line<dimensions>& other) const;
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/** @brief Collision with line segment */
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bool operator%(const LineSegment<dimensions>& other) const;
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/** @brief Collision with sphere */
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bool operator%(const Sphere<dimensions>& other) const;
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private:
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typename DimensionTraits<dimensions>::VectorType _position;
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Float _radius;
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};
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/** @brief Two-dimensional sphere */
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typedef Sphere<2> Sphere2D;
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/** @brief Three-dimensional sphere */
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typedef Sphere<3> Sphere3D;
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/** @collisionoperator{Point,Sphere} */
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template<UnsignedInt dimensions> inline bool operator%(const Point<dimensions>& a, const Sphere<dimensions>& b) { return b % a; }
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/** @collisionoperator{Line,Sphere} */
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template<UnsignedInt dimensions> inline bool operator%(const Line<dimensions>& a, const Sphere<dimensions>& b) { return b % a; }
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/** @collisionoperator{LineSegment,Sphere} */
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template<UnsignedInt dimensions> inline bool operator%(const LineSegment<dimensions>& a, const Sphere<dimensions>& b) { return b % a; }
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}}
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#endif
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