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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Magnum/Shaders/Vector.h"
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#include "Magnum/Text/AbstractFont.h"
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#include "Magnum/Text/DistanceFieldGlyphCache.h"
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#include "Magnum/Text/Renderer.h"
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using namespace Magnum;
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using namespace Magnum::Math::Literals;
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int main() {
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{
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/* [DistanceFieldGlyphCache-usage] */
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std::unique_ptr<Text::AbstractFont> font;
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Text::DistanceFieldGlyphCache cache{Vector2i{2048}, Vector2i{384}, 16};
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font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"0123456789?!:;,. ");
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/* [DistanceFieldGlyphCache-usage] */
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}
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{
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/* [GlyphCache-usage] */
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std::unique_ptr<Text::AbstractFont> font;
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Text::GlyphCache cache{Vector2i{512}};
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font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"0123456789?!:;,. ");
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/* [GlyphCache-usage] */
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}
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{
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Matrix3 projectionMatrix;
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/* [Renderer-usage1] */
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/* Font instance, received from a plugin manager */
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std::unique_ptr<Text::AbstractFont> font;
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/* Configured glyph cache */
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Text::GlyphCache cache{Vector2i{512}};
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font->fillGlyphCache(cache, "abcdefghijklmnopqrstuvwxyz"
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"0123456789?!:;,. ");
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Shaders::Vector2D shader;
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Buffer vertexBuffer, indexBuffer;
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Mesh mesh;
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/* Render the text, centered */
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std::tie(mesh, std::ignore) = Text::Renderer2D::render(*font, cache, 0.15f,
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"Hello World!", vertexBuffer, indexBuffer, BufferUsage::StaticDraw,
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Text::Alignment::LineCenter);
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/* Draw the text on the screen */
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shader.setTransformationProjectionMatrix(projectionMatrix)
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.setColor(0xffffff_rgbf)
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.bindVectorTexture(cache.texture());
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mesh.draw(shader);
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/* [Renderer-usage1] */
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/* [Renderer-usage2] */
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/* Initialize the renderer and reserve memory for enough glyphs */
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Text::Renderer2D renderer{*font, cache, 0.15f, Text::Alignment::LineCenter};
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renderer.reserve(32, BufferUsage::DynamicDraw, BufferUsage::StaticDraw);
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/* Update the text occasionally */
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renderer.render("Hello World Countdown: 10");
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/* Draw the text on the screen */
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shader.setTransformationProjectionMatrix(projectionMatrix)
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.setColor(0xffffff_rgbf)
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.bindVectorTexture(cache.texture());
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renderer.mesh().draw(shader);
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/* [Renderer-usage2] */
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}
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}
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