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#ifndef Magnum_Sampler_h
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#define Magnum_Sampler_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Sampler
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*/
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#include "Magnum.h"
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#include "OpenGL.h"
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#include "magnumVisibility.h"
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namespace Magnum {
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/**
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@brief %Texture sampler
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@see Texture, CubeMapTexture, CubeMapTextureArray
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*/
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class MAGNUM_EXPORT Sampler {
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public:
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/**
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* @brief %Texture filtering
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*
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* @see setMagnificationFilter() and setMinificationFilter()
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*/
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enum class Filter: GLint {
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Nearest = GL_NEAREST, /**< Nearest neighbor filtering */
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/**
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* Linear interpolation filtering.
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* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} /
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* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
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* for linear interpolation of textures with
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* @ref Magnum::TextureFormat "TextureFormat::HalfFloat" /
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* @ref Magnum::TextureFormat "TextureFormat::Float" in OpenGL
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* ES 2.0.
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*/
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Linear = GL_LINEAR
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};
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/**
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* @brief Mip level selection
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*
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* @see setMinificationFilter()
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*/
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enum class Mipmap: GLint {
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Base = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */
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/**
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* Select nearest mip level. **Unavailable on rectangle textures.**
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*/
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Nearest = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
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/**
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* Linear interpolation of nearest mip levels. **Unavailable on
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* rectangle textures.**
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* @requires_gles30 %Extension @es_extension{OES,texture_float_linear} /
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* @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear}
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* for linear interpolation of textures with
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* @ref Magnum::TextureFormat "TextureFormat::HalfFloat" /
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* @ref Magnum::TextureFormat "TextureFormat::Float" in OpenGL
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* ES 2.0.
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*/
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Linear = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
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};
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/**
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* @brief %Texture wrapping
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*
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* @see setWrapping()
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*/
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enum class Wrapping: GLint {
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/** Repeat texture. **Unavailable on rectangle textures.** */
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Repeat = GL_REPEAT,
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/**
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* Repeat mirrored texture. **Unavailable on rectangle textures.**
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*/
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MirroredRepeat = GL_MIRRORED_REPEAT,
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/**
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* Clamp to edge. Coordinates out of the range will be clamped to
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* first / last column / row in given direction.
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*/
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ClampToEdge = GL_CLAMP_TO_EDGE,
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#ifndef MAGNUM_TARGET_GLES3
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/**
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* Clamp to border color. Coordinates out of range will be clamped
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* to border color (set with setBorderColor()).
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* @requires_es_extension %Extension @es_extension{NV,texture_border_clamp}
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*/
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#ifndef MAGNUM_TARGET_GLES
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ClampToBorder = GL_CLAMP_TO_BORDER,
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#else
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ClampToBorder = GL_CLAMP_TO_BORDER_NV,
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#endif
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Mirror the texture once in negative coordinates and clamp to
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* edge after that.
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* @requires_gl44 %Extension @extension{ARB,texture_mirror_clamp_to_edge},
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* @extension{ATI,texture_mirror_once} or @extension{EXT,texture_mirror_clamp}
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* @requires_gl Only separate @ref Magnum::Sampler::Wrapping "Wrapping::MirroredRepeat"
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* or @ref Magnum::Sampler::Wrapping "Wrapping::ClampToEdge"
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* is available in OpenGL ES.
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*/
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MirrorClampToEdge = GL_MIRROR_CLAMP_TO_EDGE
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#endif
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};
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#ifndef MAGNUM_TARGET_GLES3
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/**
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* @brief Max supported anisotropy
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls.
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* @see setMaxAnisotropy(), @fn_gl{Get} with @def_gl{MAX_TEXTURE_MAX_ANISOTROPY_EXT}
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* @requires_extension %Extension @extension{EXT,texture_filter_anisotropic}
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* @requires_es_extension %Extension @es_extension2{EXT,texture_filter_anisotropic,texture_filter_anisotropic}
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*/
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static Float maxAnisotropy();
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/**
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* @copybrief maxAnisotropy()
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* @deprecated Use @ref Magnum::Shader::maxAnisotropy() "maxAnisotropy()"
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* instead.
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*/
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static Float maxSupportedAnisotropy() { return maxAnisotropy(); }
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#endif
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};
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/** @debugoperator{Magnum::Sampler} */
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Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::Filter value);
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/** @debugoperator{Magnum::Sampler} */
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Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::Mipmap value);
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/** @debugoperator{Magnum::Sampler} */
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Debug MAGNUM_EXPORT operator<<(Debug debug, Sampler::Wrapping value);
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}
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#endif
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