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#ifndef Magnum_Math_Geometry_Distance_h
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#define Magnum_Math_Geometry_Distance_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Math::Geometry::Distance
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*/
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#include "Math/Vector3.h"
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namespace Magnum { namespace Math { namespace Geometry {
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/** @brief Functions for computing distances */
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class Distance {
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public:
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/**
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* @brief %Distance of line and point
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* @param a First point of the line
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* @param b Second point of the line
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* @param point Point
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*
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* The distance *d* is computed from point **p** and line defined by **a**
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* and **b** using @ref Vector3::cross() "cross product": @f[
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* d = \frac{|(\boldsymbol p - \boldsymbol a) \times (\boldsymbol p - \boldsymbol b)|}
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* {|\boldsymbol b - \boldsymbol a|}
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* @f]
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*
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* @see linePointSquared()
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*/
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template<class T> inline static T linePoint(const Vector3<T>& a, const Vector3<T>& b, const Vector3<T>& point) {
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return sqrt(linePointSquared(a, b, point));
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}
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/**
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* @brief %Distance of line and point, squared
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*
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* More efficient than linePoint() for comparing distance with other
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* values, because it doesn't compute the square root.
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*/
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template<class T> static T linePointSquared(const Vector3<T>& a, const Vector3<T>& b, const Vector3<T>& point) {
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return Vector3<T>::cross(point - a, point - b).dot()/(b - a).dot();
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}
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/**
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* @brief %Dístance of point from line segment
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* @param a Starting point of the line
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* @param b Ending point of the line
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* @param point Point
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*
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* Returns distance of point from line segment or from its
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* starting/ending point, depending on where the point lies.
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*
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* Determining whether the point lies next to line segment or outside
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* is done using Pythagorean theorem. If the following equation
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* applies, the point **p** lies outside line segment closer to **a**: @f[
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* |\boldsymbol p - \boldsymbol b|^2 > |\boldsymbol b - \boldsymbol a|^2 + |\boldsymbol p - \boldsymbol a|^2
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* @f]
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* On the other hand, if the following equation applies, the point
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* lies outside line segment closer to **b**: @f[
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* |\boldsymbol p - \boldsymbol a|^2 > |\boldsymbol b - \boldsymbol a|^2 + |\boldsymbol p - \boldsymbol b|^2
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* @f]
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* The last alternative is when the following equation applies. The
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* point then lies between **a** and **b** and the distance is
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* computed the same way as in linePoint(). @f[
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* |\boldsymbol b - \boldsymbol a|^2 > |\boldsymbol p - \boldsymbol a|^2 + |\boldsymbol p - \boldsymbol b|^2
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* @f]
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*
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* @see lineSegmentPointSquared()
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*/
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template<class T> inline static T lineSegmentPoint(const Vector3<T>& a, const Vector3<T>& b, const Vector3<T>& point) {
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return sqrt(lineSegmentPointSquared(a, b, point));
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}
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/**
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* @brief %Distance of point from line segment, squared
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*
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* More efficient than lineSegmentPoint() for comparing distance with
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* other values, because it doesn't compute the square root.
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*/
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template<class T> static T lineSegmentPointSquared(const Vector3<T>& a, const Vector3<T>& b, const Vector3<T>& point) {
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Vector3<T> pointMinusA = point - a;
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Vector3<T> pointMinusB = point - b;
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T pointDistanceA = pointMinusA.dot();
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T pointDistanceB = pointMinusB.dot();
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T bDistanceA = (b - a).dot();
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/* Point is before A */
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if(pointDistanceB > bDistanceA + pointDistanceA)
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return pointDistanceA;
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/* Point is after B */
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if(pointDistanceA > bDistanceA + pointDistanceB)
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return pointDistanceB;
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/* Between A and B */
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return Vector3<T>::cross(pointMinusA, pointMinusB).dot()/bDistanceA;
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}
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};
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}}}
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#endif
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