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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/StringView.h>
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#include <Corrade/Utility/Debug.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Vk/Implementation/DriverWorkaround.h"
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namespace Magnum { namespace Vk { namespace Implementation {
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namespace {
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using namespace Containers::Literals;
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/* Search the code for the following strings to see where they are implemented */
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constexpr Containers::StringView KnownWorkarounds[]{
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/* [workarounds] */
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/* For layered image copies, SwiftShader (5.0? the version reporting is messy)
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expects the layer offsets/counts to be included as second/third dimension of
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the image offset/extent instead. Actually, having the Vulkan API contain
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just 3D offset and extent with no layer offset/count would make more sense
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to me as well -- the last dimension can be either in the offset/extent or
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layer offset/count, but never in both, so the extra fields feel redundant.
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Or maybe it's reserving space for layered 3D images? */
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"swiftshader-image-copy-extent-instead-of-layers"_s,
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/* Multi-entrypoint SPIR-V modules that use the same location indices for
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vertex outputs and fragment outputs (for example passing interpolated vertex
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color through location 0 and having fragment output at location 0 as well)
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will cause the fragment output to be always zero. Happens only when such a
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multi-entrypoint SPIR-V module is used for the vertex shader, doesn't happen
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with single-entrypoint modules. The fix is remapping the vertex/fragment
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interface to not use the same location IDs as the fragment output. That
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however causes SwiftShader to complain about zero format in the now-unused
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location 0 such as
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SwiftShader/src/Vulkan/VkFormat.cpp:1351 WARNING: UNSUPPORTED: Format: 0
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SwiftShader/src/Pipeline/VertexRoutine.cpp:494 WARNING: UNSUPPORTED: stream.format 0
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but apart from this noise everything works as expected. */
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"swiftshader-spirv-multi-entrypoint-conflicting-locations"_s,
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/* [workarounds] */
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};
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/* I could use std::find(), right? Well, it'd be a whole lot more typing and
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an #include <algorithm> *and* #include <iterator> or whatever as well,
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because apparently ONE CAN'T GET std::begin() / std::end() without including
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tens thousands lines of irrelevant shit, FFS.
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Also the comparison to array end to discover if it wasn't found is just a
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useless verbose crap shit as well, so we'll do better here and return a null
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view instead.
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Moreover, based on the experience with GL, I don't expect there being too
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many workarounds used heavily (10 at most, maybe?) so I won't bother with
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some binary search, which needs extra testing effort. */
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Containers::StringView findWorkaround(Containers::StringView workaround) {
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for(Containers::StringView i: KnownWorkarounds)
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if(workaround == i) return i;
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return {};
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}
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}
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void disableWorkaround(Containers::Array<std::pair<Containers::StringView, bool>>& encounteredWorkarounds, const Containers::StringView workaround) {
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/* Find the workaround. Note that we'll add the found view to the array
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and not the passed view, as the found view is guaranteed to stay in
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scope */
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Containers::StringView found = findWorkaround(workaround);
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/* Ignore unknown workarounds */
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/** @todo this will probably cause false positives when both GL and Vulkan
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is used together? */
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if(found.isEmpty()) {
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Warning{} << "Vk: unknown workaround" << workaround;
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return;
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}
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arrayAppend(encounteredWorkarounds, Containers::InPlaceInit, found, true);
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}
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Containers::Array<std::pair<Containers::StringView, bool>> disableAllWorkarounds() {
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Containers::Array<std::pair<Containers::StringView, bool>> encounteredWorkarounds;
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for(Containers::StringView i: KnownWorkarounds)
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arrayAppend(encounteredWorkarounds, Containers::InPlaceInit, i, true);
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return encounteredWorkarounds;
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}
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bool isDriverWorkaroundDisabled(Containers::Array<std::pair<Containers::StringView, bool>>& encounteredWorkarounds, const Containers::StringView workaround) {
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/* Find the workaround. Note that we'll add the found view to the array
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and not the passed view, as the found view is guaranteed to stay in
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scope */
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Containers::StringView found = findWorkaround(workaround);
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CORRADE_INTERNAL_ASSERT(!found.isEmpty());
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/* If the workaround was already asked for or disabled, return its state,
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otherwise add it to the list as used one. Here we again cheat a bit and
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compare just data pointers instead of the whole string as we store only
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the views in the KnownWorkarounds list. */
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for(const auto& i: encounteredWorkarounds)
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if(i.first.data() == found.data()) return i.second;
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arrayAppend(encounteredWorkarounds, Containers::InPlaceInit, found, false);
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return false;
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}
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}}}
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