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#ifndef Magnum_Platform_EglContextHandler_h
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#define Magnum_Platform_EglContextHandler_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Platform::EglContextHandler
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*/
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#include "Magnum.h"
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#ifndef SUPPORT_X11
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#define SUPPORT_X11 // OpenGL ES on BeagleBoard needs this (?)
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#endif
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#include <EGL/egl.h>
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/* undef Xlib nonsense to avoid conflicts */
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#undef None
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#include "AbstractContextHandler.h"
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#include "corradeCompatibility.h"
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namespace Magnum { namespace Platform {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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/* EGL returns visual ID as int, but Xorg expects long unsigned int */
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#ifdef __unix__
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typedef VisualID VisualId;
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#else
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typedef EGLInt VisualId;
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#endif
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#endif
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/**
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@brief EGL context
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Used in XEglApplication.
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*/
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class EglContextHandler: public AbstractContextHandler<EGLNativeDisplayType, VisualId, EGLNativeWindowType> {
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public:
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explicit EglContextHandler() = default;
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~EglContextHandler();
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VisualId getVisualId(EGLNativeDisplayType nativeDisplay) override;
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void createContext(EGLNativeWindowType nativeWindow) override;
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void makeCurrent() override {
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eglMakeCurrent(display, surface, surface, context);
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}
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void swapBuffers() override {
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eglSwapBuffers(display, surface);
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}
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private:
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const char* errorString(EGLint error);
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EGLDisplay display;
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EGLConfig config;
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EGLSurface surface;
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EGLContext context;
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};
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}}
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#endif
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