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#.rst:
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# Find OpenGL ES 3
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# ----------------
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#
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# Finds the OpenGL ES 3 library. This module defines:
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#
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# OpenGLES3_FOUND - True if OpenGL ES 3 library is found
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# OpenGLES3::OpenGLES3 - OpenGL ES 3 imported target
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#
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# Additionally these variables are defined for internal usage:
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#
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# OPENGLES3_LIBRARY - OpenGL ES 3 library
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# OPENGLES3_INCLUDE_DIR - Include dir
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#
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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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# Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# Under Emscripten, GL is linked implicitly. With MINIMAL_RUNTIME you need to
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# specify -lGL. Simply set the library name to that.
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if(CORRADE_TARGET_EMSCRIPTEN)
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set(OPENGLES3_LIBRARY GL CACHE STRING "Path to a library." FORCE)
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else()
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find_library(OPENGLES3_LIBRARY NAMES
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GLESv3
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# On some platforms (e.g. desktop emulation with Mesa or NVidia) ES3
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# support is provided in ES2 lib
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GLESv2
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# ANGLE (CMake doesn't search for lib prefix on Windows)
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libGLESv2
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# iOS
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OpenGLES)
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endif()
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# Include dir
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find_path(OPENGLES3_INCLUDE_DIR NAMES
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GLES3/gl3.h
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# iOS
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ES3/gl.h)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args("OpenGLES3" DEFAULT_MSG
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OPENGLES3_LIBRARY
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OPENGLES3_INCLUDE_DIR)
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if(NOT TARGET OpenGLES3::OpenGLES3)
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# Work around BUGGY framework support on macOS. Do this also in case of
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# Emscripten, since there we don't have a location either.
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# http://public.kitware.com/pipermail/cmake/2016-April/063179.html
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if((CORRADE_TARGET_APPLE AND ${OPENGLES3_LIBRARY} MATCHES "\\.framework$") OR CORRADE_TARGET_EMSCRIPTEN)
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add_library(OpenGLES3::OpenGLES3 INTERFACE IMPORTED)
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set_property(TARGET OpenGLES3::OpenGLES3 APPEND PROPERTY
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INTERFACE_LINK_LIBRARIES ${OPENGLES3_LIBRARY})
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else()
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add_library(OpenGLES3::OpenGLES3 UNKNOWN IMPORTED)
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set_property(TARGET OpenGLES3::OpenGLES3 PROPERTY
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IMPORTED_LOCATION ${OPENGLES3_LIBRARY})
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endif()
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set_property(TARGET OpenGLES3::OpenGLES3 PROPERTY
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INTERFACE_INCLUDE_DIRECTORIES ${OPENGLES3_INCLUDE_DIR})
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# Emscripten needs a special flag to use WebGL 2. CMake 3.13 allows to set
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# this via INTERFACE_LINK_OPTIONS, for older versions we modify the global
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# CMAKE_EXE_LINKER_FLAGS inside FindMagnum.cmake.
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if(CORRADE_TARGET_EMSCRIPTEN AND NOT CMAKE_VERSION VERSION_LESS 3.13)
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# I could probably use target_link_options() here, but let's be
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# consistent with the rest
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set_property(TARGET OpenGLES3::OpenGLES3 APPEND PROPERTY
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INTERFACE_LINK_OPTIONS "SHELL:-s USE_WEBGL2=1")
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endif()
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endif()
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