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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
namespace Magnum {
15 years ago
/** @mainpage
%Magnum is 2D/3D graphics engine written in C++11 and modern OpenGL. Its goal
is to simplify low-level graphics development and interaction with OpenGL using
recent C++11 features and to abstract away platform-specific issues.
@section mainpage-design-goals Design goals
- **2D is not an ugly stepchild**
Many engines out there were created as pure 2D or 3D and the alternative is
usually just an afterthought, if it is present at all. If you want to do
your next project in 2D only, you have to either relearn another engine
from scratch or emulate it in 3D, leaving many things overly complicated.
%Magnum treats 2D equivalently to 3D so you can reuse what you already
learned for 3D and even combine 2D and 3D in one project.
- **Forward compatibility**
If newer technology makes things faster, simpler or more intuitive, it is
the way to go. %Magnum by default relies on decent C++11 support and modern
OpenGL features and if some feature isn't available, it tries to emulate it
using older functionality. However, you are not restricted to use the older
functionality directly, if you really want to.
- **Intuitive, but not restrictive API**
Scripting languages are often preferred to C/C++ because they are designed
to have less complicated APIs and less boilerplate code. %Magnum is
designed with intuitivity in mind, but also with speed and static checks
that strongly-typed native code offers. It wraps OpenGL into less verbose
and more type-safe API, which is easier to use. Usually the most common way
is the most simple, but if you need full control, you can have it.
- **Extensible and replaceable components**
If you want to use different mathematical library for specific purposes,
that new windowing toolkit, your own file formats or another physics
library, you can. Conversion of math structures between different libraries
can be done on top of pre-made skeleton classes, support for file formats
is done using plugins and platform support is done by writing simple
wrapper class.
@section mainpage-platforms Supported platforms
Graphics APIs:
- **OpenGL** 2.1 through 4.4, core profile functionality and modern
extensions
- **OpenGL ES** 2.0, 3.0 and extensions to match desktop OpenGL functionality
- **WebGL** 1.0 and extensions to match desktop OpenGL functionality
Platforms:
- **Linux** and embedded Linux (natively using GLX/EGL and Xlib or through
GLUT or SDL2 toolkit)
- **Windows** (through GLUT or SDL2 toolkit)
- **OS X** (through SDL2 toolkit, thanks to [Miguel Martin](https://github.com/miguelishawt))
- **Android**
- **Google Chrome** (through [Native Client](https://developers.google.com/native-client/),
both `newlib` and `glibc` toolchains are supported)
- **HTML5/JavaScript** (through [Emscripten](https://github.com/kripken/emscripten/wiki))
@section mainpage-features Features
- Vector and matrix library with implementation of complex numbers,
quaternions and their dual counterparts for representing transformations.
- Classes wrapping OpenGL using RAII principle and simplifying its usage with
direct state access and automatic fallback for unavailable features.
- Extensible scene graph which can be modified for each specific usage.
- Plugin-based data exchange framework, tools for manipulating meshes,
textures and images.
- Pre-made shaders, primitives and other tools for easy prototyping and
debugging.
@section mainpage-getting-started Getting started
14 years ago
Read thorough @ref getting-started "guide to download, build, install and start using Magnum"
in your project.
@section mainpage-hacking Hacking Magnum
If you want to hack on this engine, if you spotted a bug, need an feature or
have an awesome idea, you can get a copy of the sources from GitHub and start
right now! There is the already mentioned guide about
@ref building "how to download and build Magnum" and also guide about
@ref coding-style "coding style and best practices" which you should follow to
make the library as consistent and maintainable as possible.
Feel free to get more information or contact the author at:
- Website -- http://mosra.cz/blog/magnum.php
- GitHub -- https://github.com/mosra/magnum
- Google Groups -- https://groups.google.com/forum/#!forum/magnum-engine
- Twitter -- https://twitter.com/czmosra
- E-mail -- mosra@centrum.cz
- Jabber -- mosra@jabbim.cz
15 years ago
@section mainpage-license License
%Magnum is licensed under MIT/Expat license:
>
> Copyright © 2010, 2011, 2012, 2013, 2014
> Vladimír Vondruš &lt;mosra@centrum.cz&gt;
>
> Permission is hereby granted, free of charge, to any person obtaining a
> copy of this software and associated documentation files (the "Software"),
> to deal in the Software without restriction, including without limitation
> the rights to use, copy, modify, merge, publish, distribute, sublicense,
> and/or sell copies of the Software, and to permit persons to whom the
> Software is furnished to do so, subject to the following conditions:
>
> The above copyright notice and this permission notice shall be included
> in all copies or substantial portions of the Software.
>
> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS IN THE SOFTWARE.
>
15 years ago
*/
}