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#ifndef Magnum_MeshTools_FlipNormals_h
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#define Magnum_MeshTools_FlipNormals_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::MeshTools::flipFaceWindingInPlace(), @ref Magnum::MeshTools::flipNormalsInPlace()
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*/
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#include <Corrade/Containers/Containers.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/MeshTools/visibility.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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#include <Corrade/Utility/StlForwardVector.h>
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#include <Corrade/Containers/ArrayViewStl.h>
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#include <Corrade/Containers/StridedArrayView.h>
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#include <Corrade/Utility/Macros.h>
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#endif
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namespace Magnum { namespace MeshTools {
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/**
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@brief Flip mesh normals and face winding in-place
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@param[in,out] indices Index array to operate on
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@param[in,out] normals Normal array to operate on
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@m_since{2020,06}
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Flips normal vectors and face winding in index array for face culling to work
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properly too. See also @ref flipNormalsInPlace(const Containers::StridedArrayView1D<Vector3>&)
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and @ref flipFaceWindingInPlace(), which flip normals or face winding only.
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Expects a triangle mesh, thus the index count has to be divisible by 3.
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*/
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void flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedInt>& indices, const Containers::StridedArrayView1D<Vector3>& normals);
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/**
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* @overload
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* @m_since{2020,06}
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*/
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void flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedShort>& indices, const Containers::StridedArrayView1D<Vector3>& normals);
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/**
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* @overload
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* @m_since{2020,06}
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*/
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void flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedByte>& indices, const Containers::StridedArrayView1D<Vector3>& normals);
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/**
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@brief Flip mesh normals and face winding in-place on a type-erased index array
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@m_since{2020,06}
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Expects that the second dimension of @p indices is contiguous and represents
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the actual 1/2/4-byte index type. Based on its size then calls one of the
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@ref flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedInt>&, const Containers::StridedArrayView1D<Vector3>&)
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etc. overloads.
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*/
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void flipNormalsInPlace(const Containers::StridedArrayView2D<char>& indices, const Containers::StridedArrayView1D<Vector3>& normals);
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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@brief @copybrief flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedInt>&, const Containers::StridedArrayView1D<Vector3>&)
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@m_deprecated_since{2020,06} Use @ref flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedInt>&, const Containers::StridedArrayView1D<Vector3>&)
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instead.
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*/
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CORRADE_DEPRECATED("use flipNormalsInPlace() instead") MAGNUM_MESHTOOLS_EXPORT void flipNormals(std::vector<UnsignedInt>& indices, std::vector<Vector3>& normals);
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#endif
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/**
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@brief Flip face winding in-place
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@param[in,out] indices Index array to operate on
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@m_since{2020,06}
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Same as @ref flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedInt>&, const Containers::StridedArrayView1D<Vector3>&),
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but flips only face winding. Expects a triangle mesh, thus the index count has
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to be divisible by 3.
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*/
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void MAGNUM_MESHTOOLS_EXPORT flipFaceWindingInPlace(const Containers::StridedArrayView1D<UnsignedInt>& indices);
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/**
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* @overload
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* @m_since{2020,06}
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*/
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void MAGNUM_MESHTOOLS_EXPORT flipFaceWindingInPlace(const Containers::StridedArrayView1D<UnsignedShort>& indices);
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/**
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* @overload
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* @m_since{2020,06}
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*/
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void MAGNUM_MESHTOOLS_EXPORT flipFaceWindingInPlace(const Containers::StridedArrayView1D<UnsignedByte>& indices);
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/**
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@brief Flip face winding in-place on a type-erased index array
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@m_since{2020,06}
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Expects that the second dimension of @p indices is contiguous and represents
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the actual 1/2/4-byte index type. Based on its size then calls one of the
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@ref flipFaceWindingInPlace(const Containers::StridedArrayView1D<UnsignedInt>&)
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etc. overloads.
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*/
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void MAGNUM_MESHTOOLS_EXPORT flipFaceWindingInPlace(const Containers::StridedArrayView2D<char>& indices);
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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@brief @copybrief flipFaceWindingInPlace(const Containers::StridedArrayView1D<UnsignedInt>&)
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@m_deprecated_since{2020,06} Use @ref flipFaceWindingInPlace(const Containers::StridedArrayView1D<UnsignedInt>&)
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instead.
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*/
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CORRADE_DEPRECATED("use flipFaceWindingInPlace() instead") MAGNUM_MESHTOOLS_EXPORT void flipFaceWinding(std::vector<UnsignedInt>& indices);
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#endif
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/**
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@brief Flip mesh normals in-place
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@param[in,out] normals Normal array to operate on
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Same as @ref flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedInt>&, const Containers::StridedArrayView1D<Vector3>&),
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but flips only normals, not face winding.
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*/
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void MAGNUM_MESHTOOLS_EXPORT flipNormalsInPlace(const Containers::StridedArrayView1D<Vector3>& normals);
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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@copybrief flipNormalsInPlace(const Containers::StridedArrayView1D<Vector3>&)
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@m_deprecated_since{2020,06} Use @ref flipNormalsInPlace(const Containers::StridedArrayView1D<Vector3>&)
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instead.
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*/
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CORRADE_DEPRECATED("use flipNormalsInPlace() instead") MAGNUM_MESHTOOLS_EXPORT void flipNormals(std::vector<Vector3>& normals);
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#endif
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inline void flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedInt>& indices, const Containers::StridedArrayView1D<Vector3>& normals) {
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flipFaceWindingInPlace(indices);
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flipNormalsInPlace(normals);
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}
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inline void flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedShort>& indices, const Containers::StridedArrayView1D<Vector3>& normals) {
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flipFaceWindingInPlace(indices);
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flipNormalsInPlace(normals);
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}
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inline void flipNormalsInPlace(const Containers::StridedArrayView1D<UnsignedByte>& indices, const Containers::StridedArrayView1D<Vector3>& normals) {
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flipFaceWindingInPlace(indices);
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flipNormalsInPlace(normals);
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}
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inline void flipNormalsInPlace(const Containers::StridedArrayView2D<char>& indices, const Containers::StridedArrayView1D<Vector3>& normals) {
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flipFaceWindingInPlace(indices);
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flipNormalsInPlace(normals);
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}
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}}
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#endif
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