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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#if defined(INSTANCED_OBJECT_ID) && !defined(GL_ES) && !defined(NEW_GLSL)
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#extension GL_EXT_gpu_shader4: require
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#endif
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#ifndef NEW_GLSL
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#define in attribute
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#define out varying
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#endif
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#ifdef EXPLICIT_UNIFORM_LOCATION
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layout(location = 0)
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#endif
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#ifdef TWO_DIMENSIONS
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uniform highp mat3 transformationProjectionMatrix
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#ifndef GL_ES
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= mat3(1.0)
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#endif
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;
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#elif defined(THREE_DIMENSIONS)
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uniform highp mat4 transformationProjectionMatrix
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#ifndef GL_ES
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= mat4(1.0)
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#endif
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;
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#else
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#error
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#endif
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#ifdef TEXTURE_TRANSFORMATION
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#ifdef EXPLICIT_UNIFORM_LOCATION
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layout(location = 1)
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#endif
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uniform mediump mat3 textureMatrix
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#ifndef GL_ES
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= mat3(1.0)
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#endif
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;
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#endif
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#ifdef EXPLICIT_ATTRIB_LOCATION
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layout(location = POSITION_ATTRIBUTE_LOCATION)
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#endif
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#ifdef TWO_DIMENSIONS
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in highp vec2 position;
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#elif defined(THREE_DIMENSIONS)
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in highp vec4 position;
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#else
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#error
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#endif
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#ifdef TEXTURED
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#ifdef EXPLICIT_ATTRIB_LOCATION
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layout(location = TEXTURECOORDINATES_ATTRIBUTE_LOCATION)
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#endif
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in mediump vec2 textureCoordinates;
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out mediump vec2 interpolatedTextureCoordinates;
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#endif
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#ifdef VERTEX_COLOR
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#ifdef EXPLICIT_ATTRIB_LOCATION
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layout(location = COLOR_ATTRIBUTE_LOCATION)
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#endif
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in lowp vec4 vertexColor;
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out lowp vec4 interpolatedVertexColor;
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#endif
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#ifdef INSTANCED_OBJECT_ID
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#ifdef EXPLICIT_ATTRIB_LOCATION
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layout(location = OBJECT_ID_ATTRIBUTE_LOCATION)
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#endif
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in highp uint instanceObjectId;
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flat out highp uint interpolatedInstanceObjectId;
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#endif
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#ifdef INSTANCED_TRANSFORMATION
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#ifdef EXPLICIT_ATTRIB_LOCATION
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layout(location = TRANSFORMATION_MATRIX_ATTRIBUTE_LOCATION)
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#endif
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#ifdef TWO_DIMENSIONS
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in highp mat3 instancedTransformationMatrix;
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#elif defined(THREE_DIMENSIONS)
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in highp mat4 instancedTransformationMatrix;
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#else
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#error
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#endif
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#endif
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#ifdef INSTANCED_TEXTURE_OFFSET
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#ifdef EXPLICIT_ATTRIB_LOCATION
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layout(location = TEXTURE_OFFSET_ATTRIBUTE_LOCATION)
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#endif
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in mediump vec2 instancedTextureOffset;
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#endif
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void main() {
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#ifdef TWO_DIMENSIONS
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gl_Position.xywz = vec4(transformationProjectionMatrix*
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#ifdef INSTANCED_TRANSFORMATION
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instancedTransformationMatrix*
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#endif
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vec3(position, 1.0), 0.0);
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#elif defined(THREE_DIMENSIONS)
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gl_Position = transformationProjectionMatrix*
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#ifdef INSTANCED_TRANSFORMATION
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instancedTransformationMatrix*
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#endif
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position;
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#else
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#error
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#endif
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#ifdef TEXTURED
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/* Texture coordinates, if needed */
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interpolatedTextureCoordinates =
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#ifdef TEXTURE_TRANSFORMATION
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(textureMatrix*vec3(
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#ifdef INSTANCED_TEXTURE_OFFSET
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instancedTextureOffset +
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#endif
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textureCoordinates, 1.0)).xy
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#else
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textureCoordinates
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#endif
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;
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#endif
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#ifdef VERTEX_COLOR
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/* Vertex colors, if enabled */
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interpolatedVertexColor = vertexColor;
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#endif
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#ifdef INSTANCED_OBJECT_ID
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/* Instanced object ID, if enabled */
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interpolatedInstanceObjectId = instanceObjectId;
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#endif
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}
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