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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "AnySceneConverter.h"
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#include <Corrade/Containers/Iterable.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StringView.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/PluginManager/PluginMetadata.h>
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#include <Corrade/Utility/Assert.h>
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#include <Corrade/Utility/DebugStl.h> /* for PluginMetadata::name() */
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#include <Corrade/Utility/Macros.h> /* CORRADE_UNUSED */
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#include <Corrade/Utility/Path.h>
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#include <Corrade/Utility/String.h>
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#include "Magnum/Trade/MeshData.h"
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#include "Magnum/Trade/SceneData.h"
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#include "MagnumPlugins/Implementation/propagateConfiguration.h"
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namespace Magnum { namespace Trade {
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using namespace Containers::Literals;
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AnySceneConverter::AnySceneConverter(PluginManager::Manager<AbstractSceneConverter>& manager): AbstractSceneConverter{manager} {}
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AnySceneConverter::AnySceneConverter(PluginManager::AbstractManager& manager, const Containers::StringView& plugin): AbstractSceneConverter{manager, plugin} {}
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AnySceneConverter::~AnySceneConverter() = default;
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SceneConverterFeatures AnySceneConverter::doFeatures() const {
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/* Report that we can convert meshes and scenes to files, because that the
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plugin can do always as it dispatches there. But everything else is
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reported only once an actual converter plugin is loaded -- i.e., after beginFile() is called.
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Additionally, to allow using beginFile() + add(MeshData) + endFile()
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with converters that only support ConvertMeshToFile, we "fake" report
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AddMesh supported as well. If we wouldn't, the base class would try to
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go through convertToFile() instead, causing the mesh to not be delegated
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to _converter->add() but instead supplied to a whole new plugin
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instance. Then, upon delegating to _converter->endFile(), it would fail
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due to having 0 meshes. */
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SceneConverterFeatures delegatedFeatures =
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_converter ? _converter->features() : SceneConverterFeatures{};
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if(delegatedFeatures & SceneConverterFeature::ConvertMeshToFile)
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delegatedFeatures |= SceneConverterFeature::AddMeshes;
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return SceneConverterFeature::ConvertMeshToFile|
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SceneConverterFeature::ConvertMultipleToFile|
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delegatedFeatures;
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}
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bool AnySceneConverter::doConvertToFile(const MeshData& mesh, const Containers::StringView filename) {
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CORRADE_INTERNAL_ASSERT(manager());
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/* We don't detect any double extensions yet, so we can normalize just the
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extension. In case we eventually might, it'd have to be split() instead
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to save at least by normalizing just the filename and not the path. */
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const Containers::String normalizedExtension = Utility::String::lowercase(Utility::Path::splitExtension(filename).second());
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/* Detect the plugin from extension */
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Containers::StringView plugin;
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if(normalizedExtension == ".ply"_s)
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plugin = "StanfordSceneConverter"_s;
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else {
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Error{} << "Trade::AnySceneConverter::convertToFile(): cannot determine the format of" << filename;
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return false;
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}
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/* Try to load the plugin */
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if(!(manager()->load(plugin) & PluginManager::LoadState::Loaded)) {
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Error{} << "Trade::AnySceneConverter::convertToFile(): cannot load the" << plugin << "plugin";
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return false;
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}
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const PluginManager::PluginMetadata* const metadata = manager()->metadata(plugin);
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CORRADE_INTERNAL_ASSERT(metadata);
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if(flags() & SceneConverterFlag::Verbose) {
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Debug d;
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d << "Trade::AnySceneConverter::convertToFile(): using" << plugin;
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if(plugin != metadata->name())
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d << "(provided by" << metadata->name() << Debug::nospace << ")";
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}
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/* Instantiate the plugin, propagate flags */
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Containers::Pointer<AbstractSceneConverter> converter = static_cast<PluginManager::Manager<AbstractSceneConverter>*>(manager())->instantiate(plugin);
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converter->setFlags(flags());
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/* Propagate configuration */
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Magnum::Implementation::propagateConfiguration("Trade::AnySceneConverter::convertToFile():", {}, metadata->name(), configuration(), converter->configuration());
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/* Try to convert the file (error output should be printed by the plugin
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itself) */
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return converter->convertToFile(mesh, filename);
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}
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void AnySceneConverter::doAbort() {
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_converter->abort();
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_converter = {};
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}
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bool AnySceneConverter::doBeginFile(const Containers::StringView filename) {
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CORRADE_INTERNAL_ASSERT(manager());
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/* We don't detect any double extensions yet, so we can normalize just the
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extension. In case we eventually might, it'd have to be split() instead
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to save at least by normalizing just the filename and not the path. */
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const Containers::String normalizedExtension = Utility::String::lowercase(Utility::Path::splitExtension(filename).second());
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/* Detect the plugin from extension */
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Containers::StringView plugin;
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if(normalizedExtension == ".ply"_s)
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plugin = "StanfordSceneConverter"_s;
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else {
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Error{} << "Trade::AnySceneConverter::beginFile(): cannot determine the format of" << filename;
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return false;
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}
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/* Try to load the plugin */
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if(!(manager()->load(plugin) & PluginManager::LoadState::Loaded)) {
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Error{} << "Trade::AnySceneConverter::beginFile(): cannot load the" << plugin << "plugin";
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return false;
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}
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const PluginManager::PluginMetadata* const metadata = manager()->metadata(plugin);
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CORRADE_INTERNAL_ASSERT(metadata);
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if(flags() & SceneConverterFlag::Verbose) {
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Debug d;
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d << "Trade::AnySceneConverter::beginFile(): using" << plugin;
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if(plugin != metadata->name())
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d << "(provided by" << metadata->name() << Debug::nospace << ")";
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}
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/* Instantiate the plugin, propagate flags */
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Containers::Pointer<AbstractSceneConverter> converter = static_cast<PluginManager::Manager<AbstractSceneConverter>*>(manager())->instantiate(plugin);
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converter->setFlags(flags());
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/* Propagate configuration */
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Magnum::Implementation::propagateConfiguration("Trade::AnySceneConverter::beginFile():", {}, metadata->name(), configuration(), converter->configuration());
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/* Try to begin the file (error output should be printed by the plugin
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itself) */
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if(!converter->beginFile(filename)) return false;
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/* Success, save the instance */
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_converter = std::move(converter);
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return true;
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}
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bool AnySceneConverter::doEndFile(Containers::StringView) {
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/* Destroy the converter instance after the operation finishes to avoid
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keeping now-useless state around */
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const bool out = _converter->endFile();
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_converter = {};
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return out;
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}
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/* It's easier to use CORRADE_UNUSED than to have #ifndef CORRADE_NO_ASSERT */
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const SceneData& scene, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->sceneCount());
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return !!_converter->add(scene, name);
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}
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void AnySceneConverter::doSetSceneFieldName(const UnsignedInt field, const Containers::StringView name) {
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return _converter->setSceneFieldName(sceneFieldCustom(field), name);
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}
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void AnySceneConverter::doSetObjectName(const UnsignedLong object, const Containers::StringView name) {
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return _converter->setObjectName(object, name);
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}
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void AnySceneConverter::doSetDefaultScene(const UnsignedInt id) {
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return _converter->setDefaultScene(id);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const AnimationData& animation, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->animationCount());
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return !!_converter->add(animation, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const LightData& light, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->lightCount());
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return !!_converter->add(light, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const CameraData& camera, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->cameraCount());
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return !!_converter->add(camera, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const SkinData2D& skin, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->skin2DCount());
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return !!_converter->add(skin, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const SkinData3D& skin, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->skin3DCount());
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return !!_converter->add(skin, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const MeshData& mesh, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->meshCount());
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return !!_converter->add(mesh, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const Containers::Iterable<const MeshData> meshLevels, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->meshCount());
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return !!_converter->add(meshLevels, name);
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}
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void AnySceneConverter::doSetMeshAttributeName(const UnsignedShort attribute, const Containers::StringView name) {
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return _converter->setMeshAttributeName(meshAttributeCustom(attribute), name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const MaterialData& material, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->materialCount());
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return !!_converter->add(material, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const TextureData& texture, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->textureCount());
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return !!_converter->add(texture, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const ImageData1D& image, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->image1DCount());
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return !!_converter->add(image, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const Containers::Iterable<const ImageData1D> imageLevels, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->image1DCount());
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return !!_converter->add(imageLevels, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const ImageData2D& image, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->image2DCount());
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return !!_converter->add(image, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const Containers::Iterable<const ImageData2D> imageLevels, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->image2DCount());
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return !!_converter->add(imageLevels, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const ImageData3D& image, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->image3DCount());
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return !!_converter->add(image, name);
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}
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bool AnySceneConverter::doAdd(CORRADE_UNUSED const UnsignedInt id, const Containers::Iterable<const ImageData3D> imageLevels, const Containers::StringView name) {
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CORRADE_INTERNAL_ASSERT(id == _converter->image3DCount());
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return !!_converter->add(imageLevels, name);
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}
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}}
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CORRADE_PLUGIN_REGISTER(AnySceneConverter, Magnum::Trade::AnySceneConverter,
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"cz.mosra.magnum.Trade.AbstractSceneConverter/0.2")
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