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modules: FindGLFW.cmake should prefer absolute includes.

It's not like with SDL where we can't use <SDL2/SDL.h> due to macOS
packaged shipped without the SDL2 include directory.

This was just a bad copypaste from the FindSDL2.cmake module, probably.
pull/225/head
Vladimír Vondruš 8 years ago
parent
commit
0043169f0f
  1. 3
      modules/FindGLFW.cmake
  2. 2
      src/Magnum/Platform/GlfwApplication.h

3
modules/FindGLFW.cmake

@ -43,8 +43,7 @@ find_library(GLFW_LIBRARY NAMES glfw glfw3)
# Include dir # Include dir
find_path(GLFW_INCLUDE_DIR find_path(GLFW_INCLUDE_DIR
NAMES glfw3.h NAMES GLFW/glfw3.h)
PATH_SUFFIXES GLFW)
include(FindPackageHandleStandardArgs) include(FindPackageHandleStandardArgs)
find_package_handle_standard_args("GLFW" DEFAULT_MSG find_package_handle_standard_args("GLFW" DEFAULT_MSG

2
src/Magnum/Platform/GlfwApplication.h

@ -42,7 +42,7 @@
/* We must include our own GL headers first to avoid conflicts */ /* We must include our own GL headers first to avoid conflicts */
#include "Magnum/OpenGL.h" #include "Magnum/OpenGL.h"
#include <glfw3.h> #include <GLFW/glfw3.h>
namespace Magnum { namespace Platform { namespace Magnum { namespace Platform {

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