From 00cb2bc724d1bcb348ae2c75af3197f64c2b02c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 25 May 2015 00:07:45 +0200 Subject: [PATCH] Fix Mesh test build on ES2. Yeah, thanks, Jenkins, for being so thorough, but... eh. --- src/Magnum/Test/MeshGLTest.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/Magnum/Test/MeshGLTest.cpp b/src/Magnum/Test/MeshGLTest.cpp index 75b3a3de0..70ee2ba09 100644 --- a/src/Magnum/Test/MeshGLTest.cpp +++ b/src/Magnum/Test/MeshGLTest.cpp @@ -301,7 +301,11 @@ void MeshGLTest::wrap() { #endif GLuint id; + #ifndef MAGNUM_TARGET_GLES2 glGenVertexArrays(1, &id); + #else + glGenVertexArraysOES(1, &id); + #endif /* Releasing won't delete anything */ { @@ -311,7 +315,11 @@ void MeshGLTest::wrap() { /* ...so we can wrap it again */ Mesh::wrap(id); + #ifndef MAGNUM_TARGET_GLES2 glDeleteVertexArrays(1, &id); + #else + glDeleteVertexArraysOES(1, &id); + #endif } void MeshGLTest::label() {