diff --git a/src/Shaders/Flat.h b/src/Shaders/Flat.h index f36f106f8..f71da8be3 100644 --- a/src/Shaders/Flat.h +++ b/src/Shaders/Flat.h @@ -44,7 +44,7 @@ namespace Implementation { } /** -@brief Flat shader +@brief %Flat shader Draws whole mesh with given unshaded color or texture. For colored mesh you need to provide @ref Position attribute in your triangle mesh and call at least