From 016c190607c7ae0b0feb5775fb664883b763038c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 30 Oct 2013 10:03:22 +0100 Subject: [PATCH] Shaders: doc++ --- src/Shaders/Flat.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Shaders/Flat.h b/src/Shaders/Flat.h index f36f106f8..f71da8be3 100644 --- a/src/Shaders/Flat.h +++ b/src/Shaders/Flat.h @@ -44,7 +44,7 @@ namespace Implementation { } /** -@brief Flat shader +@brief %Flat shader Draws whole mesh with given unshaded color or texture. For colored mesh you need to provide @ref Position attribute in your triangle mesh and call at least