@ -119,8 +119,8 @@ typedef BufferedImage<3> BufferedImage3D;
class BufferedTexture;
#endif
template<class = GLfloat> class Color3;
template<class = GLfloat> class Color4;
template<class T = GLfloat> class Color3;
template<class T = GLfloat> class Color4;
enum class Version: GLint;
class Context;