diff --git a/src/Magnum/Audio/Listener.h b/src/Magnum/Audio/Listener.h index 565aa623c..016241b7c 100644 --- a/src/Magnum/Audio/Listener.h +++ b/src/Magnum/Audio/Listener.h @@ -132,10 +132,7 @@ template class Listener: public SceneGraph::AbstractFea SceneGraph::AbstractFeature::setCachedTransformations(SceneGraph::CachedTransformation::Absolute); } - /** - * @brief Sound transformation - * @see @ref Listener::setSoundTransformation() - */ + /** @brief Sound transformation */ const Matrix4& soundTransformation() const { return _soundTransformation; } @@ -145,7 +142,6 @@ template class Listener: public SceneGraph::AbstractFea * @param soundTransformation Transformation for transforming from * world to listener space * @return Reference to self (for method chaining) - * @see @ref Listener::soundTransformation() */ Listener& setSoundTransformation(const Matrix4& soundTransformation) { _soundTransformation = soundTransformation; @@ -164,10 +160,7 @@ template class Listener: public SceneGraph::AbstractFea */ void update(std::initializer_list>> groups); - /** - * @brief Listener gain - * @see @ref Listener::setGain() - */ + /** @brief Listener gain */ Float gain() const { return _gain; } @@ -176,7 +169,6 @@ template class Listener: public SceneGraph::AbstractFea * @brief Set listener gain * @param gain Gain * @return Reference to self (for method chaining) - * @see @ref Listener::gain() */ Listener& setGain(Float gain) { _gain = gain; diff --git a/src/Magnum/Audio/Playable.h b/src/Magnum/Audio/Playable.h index 2e3ab17cc..f356b0d58 100644 --- a/src/Magnum/Audio/Playable.h +++ b/src/Magnum/Audio/Playable.h @@ -107,10 +107,7 @@ template class Playable: public SceneGraph::AbstractGrou return _source; } - /** - * @brief Gain - * @see @ref Playable::setGain() - */ + /** @brief Gain */ Float gain() const { return _gain; } @@ -122,7 +119,6 @@ template class Playable: public SceneGraph::AbstractGrou * The sources gain is computed as `sourceGain = playableGain*groupGain`. * Default for the playables gain is `1.0f`. * @see @ref PlayableGroup::setGain(), @ref Source::setGain() - * @see @ref Playable::gain() */ Playable& setGain(const Float gain) { _gain = gain; diff --git a/src/Magnum/Audio/PlayableGroup.h b/src/Magnum/Audio/PlayableGroup.h index a826c4eb5..43c009640 100644 --- a/src/Magnum/Audio/PlayableGroup.h +++ b/src/Magnum/Audio/PlayableGroup.h @@ -117,10 +117,7 @@ template class PlayableGroup: public SceneGraph::Feature return *this; } - /** - * @brief Gain - * @see @ref PlayableGroup::setGain() - */ + /** @brief Gain */ Float gain() const { return _gain; } @@ -134,7 +131,6 @@ template class PlayableGroup: public SceneGraph::Feature * `sourceGain = playableGain*groupGain`. Default of the groups gain * is `1.0f`. * @return Reference to self (for method chaining) - * @see @ref PlayableGroup::gain() */ PlayableGroup& setGain(const Float gain) { _gain = gain; @@ -144,10 +140,7 @@ template class PlayableGroup: public SceneGraph::Feature return *this; } - /** - * @brief Sound transformation - * @see @ref PlayableGroup::setSoundTransformation() - */ + /** @brief Sound transformation */ const Matrix4& soundTransformation() const { return _soundTransform; } @@ -155,7 +148,6 @@ template class PlayableGroup: public SceneGraph::Feature /** * @brief Set transformation of the sounds in this group * @return Reference to self (for method chaining) - * @see @ref PlayableGroup::soundTransformation() */ PlayableGroup& setSoundTransformation(const Matrix4& matrix); diff --git a/src/Magnum/Audio/Source.h b/src/Magnum/Audio/Source.h index 103fdcf09..c4d6bb98b 100644 --- a/src/Magnum/Audio/Source.h +++ b/src/Magnum/Audio/Source.h @@ -85,7 +85,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Position - * @see @ref setPosition(), @fn_al{GetSourcefv} with @def_al{POSITION} + * @see @fn_al{GetSourcefv} with @def_al{POSITION} */ Vector3 position() const { Vector3 v; @@ -115,7 +115,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Velocity - * @see @ref setVelocity(), @fn_al{GetSourcefv} with @def_al{VELOCITY} + * @see @fn_al{GetSourcefv} with @def_al{VELOCITY} */ Vector3 velocity() const { Vector3 v; @@ -145,7 +145,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Whether the source is interpreted relative to the listener - * @see @ref setRelative(), @ref position(), @ref direction(), @ref velocity(), + * @see @ref position(), @ref direction(), @ref velocity(), * @fn_al{GetSourcei} with @def_al{SOURCE_RELATIVE} */ bool isRelative() const { @@ -173,7 +173,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Gain - * @see @ref setGain(), @fn_al{GetSourcef} with @def_al{GAIN} + * @see @fn_al{GetSourcef} with @def_al{GAIN} */ Float gain() const { Float gain; @@ -197,7 +197,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Minimal gain to clamp to - * @see @ref setMinGain(), @ref setMaxGain(), @ref setGain(), @ref maxGain(), + * @see @ref setMaxGain(), @ref setGain(), @ref maxGain(), * @ref gain(), @fn_al{GetSourcef} with @def_al{MIN_GAIN} */ Float minGain() const { @@ -213,7 +213,7 @@ class MAGNUM_AUDIO_EXPORT Source { * If effective gain is lower than min gain, min gain is used. Note * that this is done before listener gain is applied. Default is * `0.0f`. - * @see @ref setMinGain(), @ref setGain(), @fn_al{Sourcef} with + * @see @ref setMaxGain(), @ref setGain(), @fn_al{Sourcef} with * @def_al{MIN_GAIN} */ Source& setMinGain(Float gain) { @@ -223,7 +223,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Maximal gain to clamp to - * @see @ref setMaxGain(), @ref setMinGain(), @ref setGain(), @ref maxGain(), + * @see @ref setMinGain(), @ref setGain(), @ref maxGain(), * @ref gain(), @fn_al{GetSourcef} with @def_al{MAX_GAIN} */ Float maxGain() const { @@ -249,7 +249,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Reference distance - * @see @ref setReferenceDistance(), @fn_al{GetSourcef} with @def_al{REFERENCE_DISTANCE} + * @see @fn_al{GetSourcef} with @def_al{REFERENCE_DISTANCE} */ Float referenceDistance() const { Float distance; @@ -282,7 +282,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Rolloff factor - * @see @ref setRolloffFactor(), @fn_al{GetSourcef} with @def_al{ROLLOFF_FACTOR} + * @see @fn_al{GetSourcef} with @def_al{ROLLOFF_FACTOR} */ Float rolloffFactor() const { Float factor; @@ -343,7 +343,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Direction - * @see @ref setDirection(), @fn_al{GetSourcefv} with @def_al{DIRECTION} + * @see @fn_al{GetSourcefv} with @def_al{DIRECTION} */ Vector3 direction() const { Vector3 direction; @@ -375,7 +375,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Inner cone angle - * @see @ref setInnerConeAngle(), @fn_al{GetSourcef} with @def_al{CONE_INNER_ANGLE} + * @see @fn_al{GetSourcef} with @def_al{CONE_INNER_ANGLE} */ Deg innerConeAngle() const { Float angle; @@ -399,7 +399,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Outer cone angle - * @see @ref setOuterConeAngle(), @fn_al{GetSourcef} with @def_al{CONE_OUTER_ANGLE} + * @see @fn_al{GetSourcef} with @def_al{CONE_OUTER_ANGLE} */ Deg outerConeAngle() const { Float angle; @@ -424,7 +424,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Outer cone gain - * @see @ref setOuterConeGain(), @fn_al{GetSourcef} with @def_al{CONE_OUTER_GAIN} + * @see @fn_al{GetSourcef} with @def_al{CONE_OUTER_GAIN} */ Float outerConeGain() const { Float gain; @@ -448,7 +448,7 @@ class MAGNUM_AUDIO_EXPORT Source { /** * @brief Pitch - * @see @ref setPitch(), @fn_al{GetSourcef} with @def_al{PITCH} + * @see @fn_al{GetSourcef} with @def_al{PITCH} */ Float pitch() const { Float pitch;