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MeshTools: sorry about this mess.

pull/51/head
Vladimír Vondruš 12 years ago
parent
commit
0311ff01c3
  1. 3
      src/Magnum/MeshTools/Compile.cpp

3
src/Magnum/MeshTools/Compile.cpp

@ -115,9 +115,6 @@ std::tuple<Mesh, std::unique_ptr<Buffer>, std::unique_ptr<Buffer>> compile(const
Shaders::Generic3D::Position(),
stride - sizeof(Shaders::Generic3D::Position::Type));
Debug() << stride << sizeof(Shaders::Generic3D::Position::Type) << vertexCount << normalOffset << textureCoordsOffset;
Debug() << data;
/* Add also normals, if present */
if(meshData.hasNormals()) {
MeshTools::interleaveInto(data,

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