diff --git a/src/Magnum/TextureTools/DistanceFieldShader.frag b/src/Magnum/TextureTools/DistanceFieldShader.frag index cd305a041..935dc0e0e 100644 --- a/src/Magnum/TextureTools/DistanceFieldShader.frag +++ b/src/Magnum/TextureTools/DistanceFieldShader.frag @@ -107,7 +107,7 @@ void main() { /* Go in circles around the point and find nearest value */ int radiusLimit = radius; for(int i = 1; i <= radiusLimit; ++i) { - for(int j = 0, jmax = i*2; j != jmax; ++j) { + for(int j = 0, jmax = i*2; j < jmax; ++j) { #ifdef TEXELFETCH_USABLE const lowp ivec2 offset = ivec2(-i+j, i); #else