Good news: this should fix the Object Picking example on Mesa, finally.
@ -467,7 +467,7 @@ void AbstractFramebuffer::readBufferImplementationDefault(GLenum buffer) {
#ifndef MAGNUM_TARGET_GLES
void AbstractFramebuffer::readBufferImplementationDSA(const GLenum buffer) {
glFramebufferReadBufferEXT(_id, buffer);
glNamedFramebufferReadBuffer(_id, buffer);
}
void AbstractFramebuffer::readBufferImplementationDSAEXT(GLenum buffer) {