From 0517dd5c58ea8c8bc87bb4026b632c47013f3ab6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 7 Oct 2021 14:37:37 +0200 Subject: [PATCH] GL: no need to set _viewport twice in Framebuffer constructor. That line was unchanged since 2012, so I don't think it carried some meaning that escaped my attention. --- src/Magnum/GL/Framebuffer.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/Magnum/GL/Framebuffer.cpp b/src/Magnum/GL/Framebuffer.cpp index eef4bd57b..160383116 100644 --- a/src/Magnum/GL/Framebuffer.cpp +++ b/src/Magnum/GL/Framebuffer.cpp @@ -99,7 +99,6 @@ Int Framebuffer::maxColorAttachments() { Framebuffer::Framebuffer(const Range2Di& viewport): AbstractFramebuffer{0, viewport, ObjectFlag::DeleteOnDestruction} { CORRADE_INTERNAL_ASSERT(viewport != Implementation::FramebufferState::DisengagedViewport); - _viewport = viewport; (this->*Context::current().state().framebuffer.createImplementation)(); CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); }