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MeshData3D::MeshData3D(const MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector3>> positions, std::vector<std::vector<Vector3>> normals, std::vector<std::vector<Vector2>> textureCoords2D, const void* const importerState): MeshData3D{primitive, std::move(indices), std::move(positions), std::move(normals), std::move(textureCoords2D), {}, importerState} {} |
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MeshData3D::MeshData3D(const MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector3>> positions, std::vector<std::vector<Vector3>> normals, std::vector<std::vector<Vector2>> textureCoords2D, const void* const importerState): MeshData3D{primitive, std::move(indices), std::move(positions), std::move(normals), std::move(textureCoords2D), {}, importerState} {} /* LCOV_EXCL_LINE */ |