Browse Source

DebugTools: documentation updates for the new theme.

pull/231/head
Vladimír Vondruš 8 years ago
parent
commit
055858d357
  1. 36
      src/Magnum/CubeMapTexture.h
  2. 24
      src/Magnum/CubeMapTextureArray.h
  3. 2
      src/Magnum/DebugTools/DebugTools.h
  4. 16
      src/Magnum/DebugTools/ForceRenderer.h
  5. 8
      src/Magnum/DebugTools/ObjectRenderer.h
  6. 10
      src/Magnum/DebugTools/Profiler.h
  7. 10
      src/Magnum/DebugTools/ShapeRenderer.h
  8. 14
      src/Magnum/DebugTools/TextureImage.h
  9. 18
      src/Magnum/Texture.h
  10. 24
      src/Magnum/TextureArray.h

36
src/Magnum/CubeMapTexture.h

@ -543,7 +543,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @fn_gl{PixelStore}, then @fn_gl2_keyword{GetTextureImage,GetTexImage}
* @requires_gl45 Extension @extension{ARB,direct_state_access}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(Int level, Image3D& image);
@ -565,7 +566,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* means that @p usage might get ignored.
* @requires_gl45 Extension @extension{ARB,direct_state_access}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(Int level, BufferImage3D& image, BufferUsage usage);
@ -592,7 +594,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @fn_gl2_keyword{GetCompressedTextureImage,GetCompressedTexImage}
* @requires_gl45 Extension @extension{ARB,direct_state_access}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(Int level, CompressedImage3D& image);
@ -614,7 +617,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* contain the new data, which means that @p usage might get ignored.
* @requires_gl45 Extension @extension{ARB,direct_state_access}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(Int level, CompressedBufferImage3D& image, BufferUsage usage);
@ -655,7 +659,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @fn_gl_extension_keyword{GetTextureImage,EXT,direct_state_access},
* eventually @fn_gl_keyword{GetTexImage}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(CubeMapCoordinate coordinate, Int level, Image2D& image);
@ -676,7 +681,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* storage is not reallocated if it is large enough to contain the new
* data, which means that @p usage might get ignored.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(CubeMapCoordinate coordinate, Int level, BufferImage2D& image, BufferUsage usage);
@ -717,7 +723,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @fn_gl_extension_keyword{GetCompressedTextureImage,EXT,direct_state_access},
* eventually @fn_gl_keyword{GetCompressedTexImage}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(CubeMapCoordinate coordinate, Int level, CompressedImage2D& image);
@ -739,7 +746,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* enough to contain the new data, which means that @p usage might get
* ignored.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(CubeMapCoordinate coordinate, Int level, CompressedBufferImage2D& image, BufferUsage usage);
@ -760,7 +768,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* for more information.
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void subImage(Int level, const Range3Di& range, Image3D& image) {
AbstractTexture::subImage<3>(level, range, image);
@ -783,7 +792,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* for more information.
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void subImage(Int level, const Range3Di& range, BufferImage3D& image, BufferUsage usage) {
AbstractTexture::subImage<3>(level, range, image, usage);
@ -810,7 +820,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const Range3Di& range, CompressedImage3D& image) {
AbstractTexture::compressedSubImage<3>(level, range, image);
@ -837,7 +848,8 @@ class MAGNUM_EXPORT CubeMapTexture: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D& image, BufferUsage usage) {
AbstractTexture::compressedSubImage<3>(level, range, image, usage);

24
src/Magnum/CubeMapTextureArray.h

@ -457,7 +457,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
*
* See @ref Texture::image(Int, Image&) for more information.
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(Int level, Image3D& image) {
AbstractTexture::image<3>(level, image);
@ -479,7 +480,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
* information.
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(Int level, BufferImage3D& image, BufferUsage usage) {
AbstractTexture::image<3>(level, image, usage);
@ -501,7 +503,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
* See @ref Texture::compressedImage(Int, CompressedImage&) for more
* information.
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(Int level, CompressedImage3D& image) {
AbstractTexture::compressedImage<3>(level, image);
@ -523,7 +526,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
* for more information.
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(Int level, CompressedBufferImage3D& image, BufferUsage usage) {
AbstractTexture::compressedImage<3>(level, image, usage);
@ -546,7 +550,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
* for more information.
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void subImage(Int level, const Range3Di& range, Image3D& image) {
AbstractTexture::subImage<3>(level, range, image);
@ -569,7 +574,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
* for more information.
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void subImage(Int level, const Range3Di& range, BufferImage3D& image, BufferUsage usage) {
AbstractTexture::subImage<3>(level, range, image, usage);
@ -596,7 +602,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const Range3Di& range, CompressedImage3D& image) {
AbstractTexture::compressedSubImage<3>(level, range, image);
@ -623,7 +630,8 @@ class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES.
* See @ref Framebuffer::read() for possible workaround.
* See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const Range3Di& range, CompressedBufferImage3D& image, BufferUsage usage) {
AbstractTexture::compressedSubImage<3>(level, range, image, usage);

2
src/Magnum/DebugTools/DebugTools.h

@ -26,7 +26,7 @@
*/
/** @file
* @brief Forward declarations for @ref Magnum::DebugTools namespace
* @brief Forward declarations for the @ref Magnum::DebugTools namespace
*/
#include "Magnum/Types.h"

16
src/Magnum/DebugTools/ForceRenderer.h

@ -53,7 +53,7 @@ class ForceRendererOptions {
* @brief Set color of rendered arrow
* @return Reference to self (for method chaining)
*
* Default is 100% opaque white.
* Default is @cpp 0xffffffff_rgbaf @ce.
*/
ForceRendererOptions& setColor(const Color4& color) {
_color = color;
@ -67,7 +67,7 @@ class ForceRendererOptions {
* @brief Set scale of rendered arrow
* @return Reference to self (for method chaining)
*
* Default is `1.0f`.
* Default is @cpp 1.0f @ce.
*/
ForceRendererOptions& setSize(Float size) {
_size = size;
@ -85,11 +85,11 @@ class ForceRendererOptions {
Visualizes force pushing on object by an arrow of the same direction and size.
See @ref debug-tools-renderers for more information.
@anchor DebugTools-ForceRenderer-usage
## Basic usage
@section DebugTools-ForceRenderer-usage Basic usage
Example code:
@code
@code{.cpp}
DebugTools::ResourceManager::instance().set("my", DebugTools::ForceRendererOptions()
.setScale(5.0f)
.setColor(Color3::fromHSV(120.0_degf, 1.0f, 0.7f));
@ -114,9 +114,9 @@ template<UnsignedInt dimensions> class MAGNUM_DEBUGTOOLS_EXPORT ForceRenderer: p
* more information.
* @param drawables Drawable group
*
* The renderer is automatically added to object's features, @p force is
* saved as reference to original vector and thus it must be available
* for the whole lifetime of the renderer.
* The renderer is automatically added to object's features, @p force
* is saved as reference to original vector and thus it must be
* available for the whole lifetime of the renderer.
*/
explicit ForceRenderer(SceneGraph::AbstractObject<dimensions, Float>& object, const VectorTypeFor<dimensions, Float>& forcePosition, const VectorTypeFor<dimensions, Float>& force, ResourceKey options = ResourceKey(), SceneGraph::DrawableGroup<dimensions, Float>* drawables = nullptr);

8
src/Magnum/DebugTools/ObjectRenderer.h

@ -52,7 +52,7 @@ class ObjectRendererOptions {
* @brief Set size of the rendered axes
* @return Reference to self (for method chaining)
*
* Default is `1.0f`.
* Default is @cpp 1.0f @ce.
*/
ObjectRendererOptions& setSize(Float size) {
_size = size;
@ -69,11 +69,11 @@ class ObjectRendererOptions {
Visualizes object position, rotation and scale using colored axes. See
@ref debug-tools-renderers for more information.
@anchor DebugTools-ObjectRenderer-usage
## Basic usage
@section DebugTools-ObjectRenderer-usage Basic usage
Example code:
@code
@code{.cpp}
// Create some options
DebugTools::ResourceManager::instance().set("my", DebugTools::ObjectRendererOptions().setSize(0.3f));

10
src/Magnum/DebugTools/Profiler.h

@ -45,7 +45,8 @@ namespace Magnum { namespace DebugTools {
Measures time passed during specified sections of each frame. It's meant to be
used in rendering and event loops (e.g. @ref Platform::Sdl2Application::drawEvent()),
but it's possible to use it standalone elsewhere. Example usage:
@code
@code{.cpp}
DebugTools::Profiler p;
// Register named sections
@ -94,7 +95,8 @@ p.printStatistics();
@endcode
It's possible to start profiler only for certain parts of the code and then
stop it again using @ref stop(), if you are not interested in profiling the rest.
stop it again using @ref stop(), if you are not interested in profiling the
rest.
@todo Some unit testing
@todo More time intervals
@ -121,7 +123,7 @@ class MAGNUM_DEBUGTOOLS_EXPORT Profiler {
* @brief Set measure duration
*
* Measured data are averaged through given frame count. Default value
* is 60.
* is @cpp 60 @ce.
* @attention This function cannot be called if profiling is enabled.
*/
void setMeasureDuration(std::size_t frames);
@ -169,7 +171,7 @@ class MAGNUM_DEBUGTOOLS_EXPORT Profiler {
/**
* @brief Start profiling of "other" section
*
* Same as calling `start(DebugTools::Profiler::otherSection)`.
* Same as calling @cpp start(DebugTools::Profiler::otherSection) @ce.
* @note Does nothing if profiling is disabled.
*/
void start() { start(otherSection); }

10
src/Magnum/DebugTools/ShapeRenderer.h

@ -86,7 +86,7 @@ class ShapeRendererOptions {
* @brief Set color of rendered shape
* @return Reference to self (for method chaining)
*
* Default is 100% opaque white.
* Default is @cpp 0xffffffff_rgbaf @ce.
*/
ShapeRendererOptions& setColor(const Color4& color) {
_color = color;
@ -101,7 +101,7 @@ class ShapeRendererOptions {
* @return Reference to self (for method chaining)
*
* Size of rendered crosshairs, representing @ref Shapes::Point shapes.
* Default is `0.25f`.
* Default is @cpp 0.25f @ce.
*/
ShapeRendererOptions& setPointSize(Float size) {
_pointSize = size;
@ -120,11 +120,11 @@ class ShapeRendererOptions {
Visualizes collision shapes using wireframe primitives. See
@ref debug-tools-renderers for more information.
@anchor DebugTools-ShapeRenderer-usage
## Basic usage
@section DebugTools-ShapeRenderer-usage Basic usage
Example code:
@code
@code{.cpp}
// Create some options
DebugTools::ResourceManager::instance().set("red",
DebugTools::ShapeRendererOptions().setColor({1.0f, 0.0f, 0.0f}));

14
src/Magnum/DebugTools/TextureImage.h

@ -44,7 +44,7 @@ is available, it's just an alias to @ref Texture2D::subImage().
Note that only @ref Magnum::PixelFormat "PixelFormat" and @ref PixelType values
that are marked as framebuffer readable are supported. In addition, on OpenGL
ES 3.0, images with @ref PixelType::Float are supported -- they are
ES 3.0, images with @ref PixelType::Float are supported --- they are
reinterpreted as @ref PixelType::UnsignedInt using additional shader and
`floatBitsToUint()` GLSL function and then reinterpreted back to
@ref PixelType::Float when read to client memory.
@ -55,7 +55,8 @@ MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(Texture2D& texture, Int level, con
@brief Read range of given texture mip level to image
Convenience alternative to the above, example usage:
@code
@code{.cpp}
Image2D image = DebugTools::textureSubImage(texture, 0, rect, {PixelFormat::RGBA, PixelType::UnsignedByte});
@endcode
*/
@ -77,7 +78,8 @@ MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(CubeMapTexture& texture, CubeMapCo
@brief Read range of given cube map texture coordinate mip level to image
Convenience alternative to the above, example usage:
@code
@code{.cpp}
Image2D image = DebugTools::textureSubImage(texture, CubeMapCoordinate::PositiveX, 0, rect, {PixelFormat::RGBA, PixelType::UnsignedByte});
@endcode
*/
@ -103,7 +105,8 @@ MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(Texture2D& texture, Int level, con
@brief Read range of given texture mip level to buffer image
Convenience alternative to the above, example usage:
@code
@code{.cpp}
BufferImage2D image = DebugTools::textureSubImage(texture, 0, rect, {PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead);
@endcode
*/
@ -127,7 +130,8 @@ MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(CubeMapTexture& texture, CubeMapCo
@brief Read range of given cube map texture coordinate mip level to buffer image
Convenience alternative to the above, example usage:
@code
@code{.cpp}
BufferImage2D image = DebugTools::textureSubImage(texture, CubeMapCoordinate::PositiveX, 0, rect, {PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead);
@endcode
*/

18
src/Magnum/Texture.h

@ -788,7 +788,8 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
* @fn_gl_extension_keyword{GetTextureImage,EXT,direct_state_access},
* eventually @fn_gl_keyword{GetTexImage}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(Int level, Image<dimensions>& image) {
AbstractTexture::image<dimensions>(level, image);
@ -814,7 +815,8 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
* reallocated if it is large enough to contain the new data, which
* means that @p usage might get ignored.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
* @todo Make it more flexible (usable with
* @extension{ARB,buffer_storage}, avoiding relocations...)
*/
@ -861,7 +863,8 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
* @fn_gl_extension_keyword{GetCompressedTextureImage,EXT,direct_state_access},
* eventually @fn_gl_keyword{GetCompressedTexImage}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(Int level, CompressedImage<dimensions>& image) {
AbstractTexture::compressedImage<dimensions>(level, image);
@ -887,7 +890,8 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
* information. The storage is not reallocated if it is large enough to
* contain the new data, which means that @p usage might get ignored.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
* @todo Make it more flexible (usable with
* @extension{ARB,buffer_storage}, avoiding relocations...)
*/
@ -985,7 +989,8 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedImage<dimensions>& image) {
AbstractTexture::compressedSubImage<dimensions>(level, range, image);
@ -1016,7 +1021,8 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedBufferImage<dimensions>& image, BufferUsage usage) {
AbstractTexture::compressedSubImage<dimensions>(level, range, image, usage);

24
src/Magnum/TextureArray.h

@ -481,7 +481,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
*
* See @ref Texture::image(Int, Image&) for more information.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(Int level, Image<dimensions+1>& image) {
AbstractTexture::image<dimensions+1>(level, image);
@ -503,7 +504,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
* information.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void image(Int level, BufferImage<dimensions+1>& image, BufferUsage usage) {
AbstractTexture::image<dimensions+1>(level, image, usage);
@ -525,7 +527,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
* See @ref Texture::compressedImage(Int, CompressedImage&) for more
* information.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(Int level, CompressedImage<dimensions+1>& image) {
AbstractTexture::compressedImage<dimensions+1>(level, image);
@ -547,7 +550,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
* for more information.
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedImage(Int level, CompressedBufferImage<dimensions+1>& image, BufferUsage usage) {
AbstractTexture::compressedImage<dimensions+1>(level, image, usage);
@ -570,7 +574,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
* for more information.
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>& image) {
AbstractTexture::subImage<dimensions+1>(level, range, image);
@ -593,7 +598,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
* for more information.
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>& image, BufferUsage usage) {
AbstractTexture::subImage<dimensions+1>(level, range, image, usage);
@ -620,7 +626,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>& image) {
AbstractTexture::compressedSubImage<dimensions+1>(level, range, image);
@ -647,7 +654,8 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
* set to non-zero values
* @requires_gl Texture image queries are not available in OpenGL ES or
* WebGL. See @ref Framebuffer::read() for possible workaround.
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
* for possible workarounds.
*/
void compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedBufferImage<dimensions+1>& image, BufferUsage usage) {
AbstractTexture::compressedSubImage<dimensions+1>(level, range, image, usage);

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