From 05903fcad92f4613e752dfece4660adb547a2781 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 6 Apr 2016 12:11:01 +0200 Subject: [PATCH] Clarify that it is possible to read UnsignedInt from framebuffer in ES3. --- src/Magnum/PixelFormat.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Magnum/PixelFormat.h b/src/Magnum/PixelFormat.h index 118c1af45..1c891fb96 100644 --- a/src/Magnum/PixelFormat.h +++ b/src/Magnum/PixelFormat.h @@ -355,10 +355,10 @@ enum class PixelType: GLenum { /** * Each component unsigned int. - * @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture} - * or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0. - * @requires_webgl20 For texture data only, extension - * @webgl_extension{WEBGL,depth_texture} in WebGL 1.0. + * @requires_gles30 In OpenGL ES 2.0 for texture data only, using extension + * @es_extension{OES,depth_texture} or @es_extension{ANGLE,depth_texture} + * @requires_webgl20 In WebGL 1.0 for texture data only, using extension + * @webgl_extension{WEBGL,depth_texture} */ UnsignedInt = GL_UNSIGNED_INT,