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* Moved the enum and setter function to Camera, made it static, because it doesn't depend on any particular scene and is camera (rendering) related. * Function features() didn't actually work, because setFeature() didn't update private variable at all. Removed it altogether, because the values are not stored anywhere, the enum now holds right values (GL_*), which makes setFeature() function so much simpler. * Scene class now doesn't have any non-inline functions, removed *.cpp.pull/279/head
4 changed files with 14 additions and 50 deletions
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Scene.h" |
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namespace Magnum { |
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void Scene::setFeature(Scene::Feature feature, bool enabled) { |
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GLenum _feature; |
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switch(feature) { |
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case AlphaBlending: _feature = GL_BLEND; break; |
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case DepthTest: _feature = GL_DEPTH_TEST; break; |
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case FaceCulling: _feature = GL_CULL_FACE; break; |
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default: return; |
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} |
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enabled ? glEnable(_feature) : glDisable(_feature); |
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} |
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} |
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