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Contexts: updated default window names.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
0646a6a12e
  1. 2
      src/Contexts/AbstractXWindowContext.h
  2. 2
      src/Contexts/GlutWindowContext.h
  3. 2
      src/Contexts/GlxWindowContext.h
  4. 2
      src/Contexts/Sdl2WindowContext.h
  5. 2
      src/Contexts/XEglWindowContext.h

2
src/Contexts/AbstractXWindowContext.h

@ -58,7 +58,7 @@ class AbstractXWindowContext: public AbstractWindowContext {
*
* Creates window with double-buffered OpenGL ES 2 context.
*/
AbstractXWindowContext(AbstractContextHandler<Display*, VisualID, Window>* contextHandler, int& argc, char** argv, const std::string& title = "Magnum X/EGL context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
AbstractXWindowContext(AbstractContextHandler<Display*, VisualID, Window>* contextHandler, int& argc, char** argv, const std::string& title = "Magnum X window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
/**
* @brief Destructor

2
src/Contexts/GlutWindowContext.h

@ -54,7 +54,7 @@ class GlutWindowContext: public AbstractWindowContext {
*
* Creates double-buffered RGBA window with depth and stencil buffers.
*/
GlutWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLUT context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
GlutWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLUT window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
~GlutWindowContext();

2
src/Contexts/GlxWindowContext.h

@ -41,7 +41,7 @@ class GlxWindowContext: public AbstractXWindowContext {
* Creates window with double-buffered OpenGL 3.3 core context or
* OpenGL ES 2.0 context, if targetting OpenGL ES.
*/
inline GlxWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLX context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new GlxContextHandler, argc, argv, title, size) {}
inline GlxWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLX window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new GlxContextHandler, argc, argv, title, size) {}
};
}}

2
src/Contexts/Sdl2WindowContext.h

@ -54,7 +54,7 @@ class Sdl2WindowContext: public AbstractWindowContext {
* Creates centered non-resizable window with double-buffered
* OpenGL 3.3 context with 24bit depth buffer.
*/
Sdl2WindowContext(int argc, char** argv, const std::string& title = "Magnum SDL2 context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
Sdl2WindowContext(int argc, char** argv, const std::string& title = "Magnum SDL2 window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
/**
* @brief Destructor

2
src/Contexts/XEglWindowContext.h

@ -40,7 +40,7 @@ class XEglWindowContext: public AbstractXWindowContext {
*
* Creates window with double-buffered OpenGL ES 2 context.
*/
inline XEglWindowContext(int& argc, char** argv, const std::string& title = "Magnum X/EGL context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new EglContextHandler, argc, argv, title, size) {}
inline XEglWindowContext(int& argc, char** argv, const std::string& title = "Magnum X/EGL window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new EglContextHandler, argc, argv, title, size) {}
};
}}

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