@ -58,7 +58,7 @@ class AbstractXWindowContext: public AbstractWindowContext {
*
* Creates window with double-buffered OpenGL ES 2 context.
*/
AbstractXWindowContext(AbstractContextHandler<Display*, VisualID, Window>* contextHandler, int& argc, char** argv, const std::string& title = "Magnum X/EGL context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
AbstractXWindowContext(AbstractContextHandler<Display*, VisualID, Window>* contextHandler, int& argc, char** argv, const std::string& title = "Magnum X window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
/**
* @brief Destructor
@ -54,7 +54,7 @@ class GlutWindowContext: public AbstractWindowContext {
* Creates double-buffered RGBA window with depth and stencil buffers.
GlutWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLUT context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
GlutWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLUT window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
~GlutWindowContext();
@ -41,7 +41,7 @@ class GlxWindowContext: public AbstractXWindowContext {
* Creates window with double-buffered OpenGL 3.3 core context or
* OpenGL ES 2.0 context, if targetting OpenGL ES.
inline GlxWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLX context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new GlxContextHandler, argc, argv, title, size) {}
inline GlxWindowContext(int& argc, char** argv, const std::string& title = "Magnum GLX window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new GlxContextHandler, argc, argv, title, size) {}
};
}}
@ -54,7 +54,7 @@ class Sdl2WindowContext: public AbstractWindowContext {
* Creates centered non-resizable window with double-buffered
* OpenGL 3.3 context with 24bit depth buffer.
Sdl2WindowContext(int argc, char** argv, const std::string& title = "Magnum SDL2 context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
Sdl2WindowContext(int argc, char** argv, const std::string& title = "Magnum SDL2 window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
@ -40,7 +40,7 @@ class XEglWindowContext: public AbstractXWindowContext {
inline XEglWindowContext(int& argc, char** argv, const std::string& title = "Magnum X/EGL context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new EglContextHandler, argc, argv, title, size) {}
inline XEglWindowContext(int& argc, char** argv, const std::string& title = "Magnum X/EGL window context", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600)): AbstractXWindowContext(new EglContextHandler, argc, argv, title, size) {}