diff --git a/src/Magnum/TextureTools/DistanceFieldGL.cpp b/src/Magnum/TextureTools/DistanceFieldGL.cpp index 920f4c9d3..8a045941b 100644 --- a/src/Magnum/TextureTools/DistanceFieldGL.cpp +++ b/src/Magnum/TextureTools/DistanceFieldGL.cpp @@ -73,7 +73,8 @@ class DistanceFieldShader: public GL::AbstractShaderProgram { /* ES2 on iOS (apparently independent on the device) has only 8 texture units, so be careful to not step over that. ES3 on the same has 16. Not using the default (0) because this shader is quite specific. - Unit 6 is used by Shaders::Vector and Shaders::DistanceFieldVector. */ + Unit 6 is used by Shaders::VectorGL and + Shaders::DistanceFieldVectorGL. */ enum: Int { TextureUnit = 7 }; Int _imageSizeInvertedUniform{0};