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Use angle-bracket-includes for dependencies.

pull/205/head
Vladimír Vondruš 9 years ago
parent
commit
0674b0886c
  1. 3
      src/MagnumPlugins/AnyImageConverter/AnyImageConverter.cpp
  2. 3
      src/MagnumPlugins/AnyImageImporter/AnyImageImporter.cpp
  3. 21
      src/MagnumPlugins/AnySceneImporter/AnySceneImporter.cpp

3
src/MagnumPlugins/AnyImageConverter/AnyImageConverter.cpp

@ -28,8 +28,7 @@
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/String.h>
#include "Magnum/Trade/ImageData.h"
#include <Magnum/Trade/ImageData.h>
namespace Magnum { namespace Trade {

3
src/MagnumPlugins/AnyImageImporter/AnyImageImporter.cpp

@ -28,8 +28,7 @@
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/String.h>
#include "Magnum/Trade/ImageData.h"
#include <Magnum/Trade/ImageData.h>
namespace Magnum { namespace Trade {

21
src/MagnumPlugins/AnySceneImporter/AnySceneImporter.cpp

@ -28,17 +28,16 @@
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/String.h>
#include "Magnum/Trade/AbstractMaterialData.h"
#include "Magnum/Trade/CameraData.h"
#include "Magnum/Trade/ImageData.h"
#include "Magnum/Trade/LightData.h"
#include "Magnum/Trade/MeshData2D.h"
#include "Magnum/Trade/MeshData3D.h"
#include "Magnum/Trade/ObjectData2D.h"
#include "Magnum/Trade/ObjectData3D.h"
#include "Magnum/Trade/SceneData.h"
#include "Magnum/Trade/TextureData.h"
#include <Magnum/Trade/AbstractMaterialData.h>
#include <Magnum/Trade/CameraData.h>
#include <Magnum/Trade/ImageData.h>
#include <Magnum/Trade/LightData.h>
#include <Magnum/Trade/MeshData2D.h>
#include <Magnum/Trade/MeshData3D.h>
#include <Magnum/Trade/ObjectData2D.h>
#include <Magnum/Trade/ObjectData3D.h>
#include <Magnum/Trade/SceneData.h>
#include <Magnum/Trade/TextureData.h>
namespace Magnum { namespace Trade {

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