@ -29,10 +29,13 @@ namespace Magnum {
@tableofcontents
@section opengl-mapping-functions Functions
Legend:
- *not needed* -- given feature is implemented in a way that makes the
function unnecessary
- *not queryable*, *not supported* -- see @ref opengl-unsupported
- (empty) -- given feature is not yet implemented
Features mentioned in @ref opengl-unsupported are marked as *not supported*,
empty value means that the feature is not implemented yet.
@section opengl-mapping-functions Functions
OpenGL function | Matching API
-------------------------------------- | ------------
@ -134,32 +137,24 @@ OpenGL function | Matching API
@fn_gl{GenTransformFeedbacks}, @fn_gl{DeleteTransformFeedbacks} | |
@fn_gl{GenVertexArrays}, @fn_gl{DeleteVertexArrays} | @ref Mesh constructor and destructor
@fn_gl{GenerateMipmap}, \n @fn_gl_extension{GenerateTextureMipmap,EXT,direct_state_access} | @ref AbstractTexture::generateMipmap()
@fn_gl{Get} | see table below
@fn_gl2{GetActiveAtomicCounterBuffer,GetActiveAtomicCounterBufferiv} | not supported
@fn_gl{GetActiveAttrib} | not supported
@fn_gl{GetActiveSubroutineName} | not supported
@fn_gl{GetActiveSubroutineUniform} | not supported
@fn_gl{GetActiveSubroutineUniformName} | not supported
@fn_gl{GetActiveUniform} | not supported
@fn_gl{GetActiveUniformBlock} | not supported
@fn_gl{GetActiveUniformBlockName} | not supported
@fn_gl{GetActiveUniformName} | not supported
@fn_gl{GetActiveUniforms} | not supported
@fn_gl{GetAttachedShaders} | not supported
@fn_gl{GetAttribLocation} | not supported
@fn_gl{Get} | see @ref opengl-mapping-state "table below"
@fn_gl2{GetActiveAtomicCounterBuffer,GetActiveAtomicCounterBufferiv} | not queryable
@fn_gl{GetActiveAttrib}, \n @fn_gl{GetActiveSubroutineName}, \n @fn_gl{GetActiveSubroutineUniform}, \n @fn_gl{GetActiveSubroutineUniformName}, \n @fn_gl{GetActiveUniform}, \n @fn_gl{GetActiveUniformBlock}, \n @fn_gl{GetActiveUniformBlockName}, \n @fn_gl{GetActiveUniformName}, \n @fn_gl{GetActiveUniforms} | not queryable
@fn_gl{GetAttachedShaders} | not queryable, @ref AbstractShaderProgram::attachShader() setter only
@fn_gl{GetAttribLocation} | not queryable, @ref AbstractShaderProgram::bindAttributeLocation() setter only
@fn_gl{GetBufferParameter}, \n @fn_gl_extension{GetNamedBufferParameter,EXT,direct_state_access} | @ref Buffer::size()
@fn_gl2{GetBufferPointer,GetBufferPointerv} | not supported
@fn_gl2{GetBufferPointer,GetBufferPointerv} | not queryable, @ref Buffer::map() setter only
@fn_gl{GetBufferSubData}, \n @fn_gl_extension{GetNamedBufferSubData,EXT,direct_state_access} | @ref Buffer::data(), \n @ref Buffer::subData()
@fn_gl{GetCompressedTexImage} | |
@fn_gl{GetDebugMessageLog} | |
@fn_gl{GetError} | @ref Renderer::error()
@fn_gl{GetFragDataIndex}, @fn_gl{GetFragDataLocation} | not supported
@fn_gl{GetFramebufferAttachmentParameter} | not suppported
@fn_gl{GetFramebufferParameter} | not supported
@fn_gl{GetFragDataIndex}, @fn_gl{GetFragDataLocation} | not queryable, @ref AbstractShaderProgram::bindFragmentDataLocation() and \n @ref AbstractShaderProgram::bindFragmentDataLocationIndexed() setters only
@fn_gl{GetFramebufferAttachmentParameter} | not queryable, @ref Framebuffer setters only
@fn_gl{GetFramebufferParameter} | not queryable, @ref DefaultFramebuffer and \n @ref Framebuffer setters only
@fn_gl_extension{GetGraphicsResetStatus,ARB,robustness} | @ref Renderer::graphicsResetStatus()
@fn_gl{GetInternalformat} | |
@fn_gl{GetMultisample} | |
@fn_gl{GetObjectLabel}, \n @fn_gl{GetObjectPtrLabel} | not supported
@fn_gl{GetObjectLabel}, \n @fn_gl{GetObjectPtrLabel} | not queryable, @ref AbstractShaderProgram::setLabel(), \n @ref AbstractQuery::setLabel(), \n @ref AbstractTexture::setLabel(), \n @ref Buffer::setLabel(), \n @ref Framebuffer::setLabel(), \n @ref Mesh::setLabel(), \n @ref Renderbuffer::setLabel() and \n @ref Shader::setLabel() setters only
@fn_gl{GetProgram}, \n @fn_gl{GetProgramInfoLog} | @ref AbstractShaderProgram::link(), \n @ref AbstractShaderProgram::validate()
@fn_gl{GetProgramBinary} | |
@fn_gl{GetProgramInterface} | |
@ -174,11 +169,12 @@ OpenGL function | Matching API
@fn_gl{GetQueryIndexed} | |
@fn_gl{GetQueryObject} | @ref AbstractQuery::result()
@fn_gl2{GetQuery,GetQueryiv} | |
@fn_gl{GetRenderbufferParameter} | not supported
@fn_gl{GetRenderbufferParameter} | not queryable, @ref Renderbuffer::setStorage() and \n @ref Renderbuffer::setStorageMultisample() setter only
@fn_gl{GetSamplerParameter} | |
@fn_gl{GetShader}, \n @fn_gl{GetShaderInfoLog} | @ref Shader::compile()
@fn_gl{GetShaderPrecisionFormat} | |
@fn_gl{GetShaderSource} | not supported
@fn_gl{GetShaderSource} | not queryable but tracked in @ref Shader::sources()
@fn_gl{GetString} | @ref Context::supportedExtensions(), \n @ref Context::rendererString(), \n @ref Context::shadingLanguageVersionString(), \n @ref Context::vendorString(), \n @ref Context::versionString()
@fn_gl{GetSubroutineIndex} | |
@fn_gl{GetSubroutineUniformLocation} | |
@fn_gl{GetSync} | |
@ -186,20 +182,20 @@ OpenGL function | Matching API
@fn_gl{GetTexLevelParameter}, \n @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access} | @ref Texture::imageSize(), \n @ref CubeMapTexture::imageSize(), \n @ref CubeMapTextureArray::imageSize()
@fn_gl{GetTexParameter} | |
@fn_gl{GetTransformFeedbackVarying} | |
@fn_gl{GetUniform} | not supported
@fn_gl{GetUniform} | not queryable, @ref AbstractShaderProgram::setUniform() setter only
@fn_gl{GetUniformBlockIndex} | |
@fn_gl{GetUniformIndices} | |
@fn_gl{GetUniformLocation} | @ref AbstractShaderProgram::uniformLocation()
@fn_gl{GetUniformSubroutine} | |
@fn_gl{GetVertexAttrib} | not supported
@fn_gl{GetVertexAttrib} | not queryable, @ref Mesh::addVertexBuffer() setter only
@fn_gl{InvalidateBufferData} | @ref Buffer::invalidateData()
@fn_gl{InvalidateBufferSubData} | @ref Buffer::invalidateSubData()
@fn_gl{InvalidateFramebuffer}, \n @fn_gles_extension{DiscardFramebuffer,EXT,discard_framebuffer} | @ref DefaultFramebuffer::invalidate(), \n @ref Framebuffer::invalidate()
@fn_gl{InvalidateSubFramebuffer}, \n @fn_gles_extension{DiscardSubFramebuffer,EXT,discard_framebuffer} | @ref DefaultFramebuffer::invalidate(), \n @ref Framebuffer::invalidate()
@fn_gl{InvalidateTexImage} | @ref AbstractTexture::invalidateImage()
@fn_gl{InvalidateTexSubImage} | @ref Texture::invalidateSubImage(),\n @ref CubeMapTexture::invalidateSubImage(), \n @ref CubeMapTextureArray::invalidateSubImage()
`glIs*()` | not needed (objects are strongly typed)
@fn_gl{IsEnabled} | not supported
@fn_gl{IsBuffer}, \n @fn_gl{IsFramebuffer}, \n @fn_gl{IsProgram}, \n @fn_gl{IsProgramPipeline}, \n @fn_gl{IsQuery}, \n @fn_gl{IsRenderbuffer}, \n @fn_gl{IsSampler}, \n @fn_gl{IsShader}, \n @fn_gl{IsSync}, \n @fn_gl{IsTexture}, \n @fn_gl{IsTransformFeedback}, \n @fn_gl{IsVertexArray} | not needed, objects are strongly typed
@fn_gl{IsEnabled} | not queryable, @ref Renderer::setFeature() setter only
@fn_gl{LineWidth} | @ref Renderer::setLineWidth()
@fn_gl{LinkProgram} | @ref AbstractShaderProgram::link()
@fn_gl{LogicOp} | @ref Renderer::setLogicOperation()
@ -255,7 +251,7 @@ OpenGL function | Matching API
@fn_gl{UseProgramStages} | |
@fn_gl{ValidateProgram} | @ref AbstractShaderProgram::validate()
@fn_gl{ValidateProgramPipeline} | |
`glVertexAttrib*()` | not supported
@fn_gl{VertexAttrib} | not supported (@ref opengl-unsupported "details")
@fn_gl{VertexAttribBinding} | |
@fn_gl{VertexAttribDivisor} | |
@fn_gl{VertexAttribFormat} | |
@ -266,9 +262,128 @@ OpenGL function | Matching API
@fn_gl{ViewportIndexed} | |
@fn_gl{WaitSync} | |
@section opengl-mapping-limits Limit queries
@section opengl-mapping-state Limit and state queries
@todoc Do this also.
@todo Things marked only as *not queryable* should have at least setter
@fn_gl{Get} parameter | Matching API
-------------------------------------- | ------------
@def_gl{ACTIVE_TEXTURE}, \n @def_gl{TEXTURE_BINDING_1D_ARRAY}, \n @def_gl{TEXTURE_BINDING_1D}, \n @def_gl{TEXTURE_BINDING_2D_ARRAY}, \n @def_gl{TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY}, \n @def_gl{TEXTURE_BINDING_2D_MULTISAMPLE}, \n @def_gl{TEXTURE_BINDING_2D} , \n @def_gl{TEXTURE_BINDING_3D}, \n @def_gl{TEXTURE_BINDING_BUFFER}, \n @def_gl{TEXTURE_BINDING_BUFFER}, \n @def_gl{TEXTURE_BINDING_CUBE_MAP}, \n @def_gl{TEXTURE_BINDING_RECTANGLE} | not queryable but tracked internally
@def_gl{ALIASED_LINE_WIDTH_RANGE} | |
@def_gl{ARRAY_BUFFER_BINDING}, \n @def_gl{DISPATCH_INDIRECT_BUFFER_BINDING}, \n @def_gl{ELEMENT_ARRAY_BUFFER_BINDING}, \n @def_gl{PIXEL_PACK_BUFFER_BINDING}, \n @def_gl{PIXEL_UNPACK_BUFFER_BINDING} | not queryable but tracked internally
@def_gl{BLEND_COLOR} | not queryable, @ref Renderer::setBlendColor() setter only
@def_gl{BLEND_DST_ALPHA}, \n @def_gl{BLEND_DST_RGB}, \n @def_gl{BLEND_SRC_ALPHA}, \n @def_gl{BLEND_SRC_RGB} | not queryable, @ref Renderer::setBlendFunction() setter only
@def_gl{BLEND_EQUATION_ALPHA}, \n @def_gl{BLEND_EQUATION_RGB} | not queryable, @ref Renderer::setBlendEquation() setter only
@def_gl{BLEND}, \n @def_gl{COLOR_LOGIC_OP}, \n @def_gl{CULL_FACE}, \n @def_gl{DEBUG_OUTPUT}, \n @def_gl{DEBUG_OUTPUT_SYNCHRONOUS}, \n @def_gl{DEPTH_CLAMP}, \n @def_gl{DEPTH_TEST}, \n @def_gl{DITHER}, \n @def_gl{MULTISAMPLE}, \n @def_gl{POLYGON_OFFSET_FILL}, \n @def_gl{POLYGON_OFFSET_LINE}, \n @def_gl{POLYGON_OFFSET_POINT}, \n @def_gl{PROGRAM_POINT_SIZE}, \n @def_gl{SCISSOR}, \n @def_gl{TEXTURE_CUBE_MAP_SEAMLESS}, \n @def_gl{STENCIL_TEST} | not queryable, @ref Renderer::setFeature() setter only
@def_gl{COLOR_CLEAR_VALUE}, \n @def_gl{DEPTH_CLEAR_VALUE}, \n @def_gl{STENCIL_CLEAR_VALUE} | not queryable, @ref Renderer::setClearColor(), \n @ref Renderer::setClearDepth() and \n @ref Renderer::setClearStencil() setters only
@def_gl{COLOR_WRITEMASK}, \n @def_gl{DEPTH_WRITEMASK}, \n @def_gl{STENCIL_BACK_WRITEMASK}, \n @def_gl{STENCIL_WRITEMASK} | not queryable, @ref Renderer::setColorMask(), \n @ref Renderer::setDepthMask() and \n @ref Renderer::setStencilMask() setters only
@def_gl{COMPRESSED_TEXTURE_FORMATS} | |
@def_gl{CONTEXT_FLAGS} | @ref Context::flags()
@def_gl{CURRENT_PROGRAM} | not queryable but tracked internally
@def_gl{DEBUG_GROUP_STACK_DEPTH} | |
@def_gl{DEPTH_FUNC} | not queryable, @ref Renderer::setDepthFunction() setter only
@def_gl{DEPTH_RANGE} | not queryable
@def_gl{DOUBLEBUFFER}, \n @def_gl{STEREO} | |
@def_gl{DRAW_BUFFERi}, \n @def_gl{DRAW_BUFFER}, \n @def_gl{READ_BUFFER} | not queryable, @ref DefaultFramebuffer::mapForDraw(), \n @ref DefaultFramebuffer::mapForRead(), \n @ref Framebuffer::mapForDraw() and \n @ref Framebuffer::mapForRead() setters only
@def_gl{DRAW_FRAMEBUFFER_BINDING}, \n @def_gl{READ_FRAMEBUFFER_BINDING} | not queryable but tracked internally
@def_gl{FRAGMENT_SHADER_DERIVATIVE_HINT}, \n @def_gl{LINE_SMOOTH_HINT}, \n @def_gl{POLYGON_SMOOTH_HINT}, \n @def_gl{TEXTURE_COMPRESSION_HINT} | not queryable
@def_gl{IMPLEMENTATION_COLOR_READ_FORMAT} | |
@def_gl{IMPLEMENTATION_COLOR_READ_TYPE} | |
@def_gl{LAYER_PROVOKING_VERTEX} | |
@def_gl{LINE_SMOOTH}, \n @def_gl{POLYGON_SMOOTH} | not supported (@ref opengl-unsupported "details")
@def_gl{LINE_WIDTH_GRANULARITY}, \n @def_gl{LINE_WIDTH_RANGE} | |
@def_gl{LINE_WIDTH} | not queryable, @ref Renderer::setLineWidth() setter only
@def_gl{LOGIC_OP_MODE} | not queryable, @ref Renderer::setLogicOperation() setter only
@def_gl{MAJOR_VERSION}, \n @def_gl{MINOR_VERSION} | @ref Context::version()
`GL_MAX_*_ATOMIC_COUNTER_BUFFERS`, \n @def_gl{MAX_COMBINED_ATOMIC_COUNTER_BUFFERS} | @ref Shader::maxAtomicCounterBuffers(), \n @ref Shader::maxCombinedAtomicCounterBuffers()
`GL_MAX_*_ATOMIC_COUNTERS`, \n @def_gl{MAX_COMBINED_ATOMIC_COUNTERS} | @ref Shader::maxAtomicCounters(), \n @ref Shader::maxCombinedAtomicCounters()
`GL_MAX_*_IMAGE_UNIFORMS`, \n @def_gl{MAX_COMBINED_IMAGE_UNIFORMS} | @ref Shader::maxImageUniforms(), \n @ref Shader::maxCombinedImageUniforms()
`GL_MAX_*_SHADER_STORAGE_BLOCKS`, \n @def_gl{MAX_COMBINED_SHADER_STORAGE_BLOCKS} | @ref Shader::maxShaderStorageBlocks(), \n @ref Shader::maxCombinedShaderStorageBlocks()
`GL_MAX_*_TEXTURE_IMAGE_UNITS`, \n @def_gl{MAX_TEXTURE_IMAGE_UNITS}, \n @def_gl{MAX_COMBINED_TEXTURE_IMAGE_UNITS} | @ref Shader::maxTextureImageUnits(), \n @ref Shader::maxCombinedTextureImageUnits()
`GL_MAX_*_UNIFORM_BLOCKS`, \n @def_gl{MAX_COMBINED_UNIFORM_BLOCKS} | @ref Shader::maxUniformBlocks(), \n @ref Shader::maxCombinedUniformBlocks()
`GL_MAX_*_UNIFORM_COMPONENTS`, \n @def_gl{MAX_VERTEX_UNIFORM_VECTORS}, \n @def_gl{MAX_FRAGMENT_UNIFORM_VECTORS} | @ref Shader::maxUniformComponents()
`GL_MAX_COMBINED_*_UNIFORM_COMPONENTS` | @ref Shader::maxCombinedUniformComponents()
@def_gl{MAX_3D_TEXTURE_SIZE}, \n @def_gl{MAX_ARRAY_TEXTURE_LAYERS}, \n @def_gl{MAX_CUBE_MAP_TEXTURE_SIZE}, \n @def_gl{MAX_RECTANGLE_TEXTURE_SIZE}, \n @def_gl{MAX_TEXTURE_SIZE} | |
@def_gl{MAX_ATOMIC_COUNTER_BUFFER_SIZE} | @ref AbstractShaderProgram::maxAtomicCounterBufferSize()
@def_gl{MAX_ATOMIC_COUNTER_BUFFER_BINDINGS} | @ref Buffer::maxAtomicCounterBindings()
@def_gl{MAX_COLOR_ATTACHMENTS} | @ref Framebuffer::maxColorAttachments()
@def_gl{MAX_COMBINED_SHADER_OUTPUT_RESOURCES} | @ref AbstractShaderProgram::maxCombinedShaderOutputResources()
@def_gl{MAX_COMPUTE_SHARED_MEMORY_SIZE} | @ref AbstractShaderProgram::maxComputeSharedMemorySize()
@def_gl{MAX_COMPUTE_WORK_GROUP_COUNT} | |
@def_gl{MAX_COMPUTE_WORK_GROUP_INVOCATIONS} | @ref AbstractShaderProgram::maxComputeWorkGroupInvocations()
@def_gl{MAX_COMPUTE_WORK_GROUP_SIZE} | |
@def_gl{MAX_DEBUG_LOGGED_MESSAGES} | @ref DebugMessage::maxLoggedMessages()
@def_gl{MAX_DEBUG_MESSAGE_LENGTH} | @ref DebugMessage::maxMessageLength()
@def_gl{MAX_DEBUG_GROUP_STACK_DEPTH} | |
@def_gl{MAX_CLIP_DISTANCES} | |
@def_gl{MAX_COLOR_TEXTURE_SAMPLES}, \n @def_gl{MAX_DEPTH_TEXTURE_SAMPLES}, \n @def_gl{MAX_INTEGER_SAMPLES} | @ref AbstractTexture::maxColorSamples(), \n @ref AbstractTexture::maxDepthSamples(), \n @ref AbstractTexture::maxIntegerSamples()
@def_gl{MAX_DRAW_BUFFERS} | @ref AbstractFramebuffer::maxDrawBuffers()
@def_gl{MAX_DUAL_SOURCE_DRAW_BUFFERS} | @ref AbstractFramebuffer::maxDualSourceDrawBuffers()
@def_gl{MAX_ELEMENTS_INDICES} | @ref Mesh::maxElementsIndices()
@def_gl{MAX_ELEMENTS_VERTICES} | @ref Mesh::maxElementsVertices()
@def_gl{MAX_ELEMENT_INDEX} | |
@def_gl{MAX_FRAMEBUFFER_HEIGHT} | |
@def_gl{MAX_FRAMEBUFFER_LAYERS} | |
@def_gl{MAX_FRAMEBUFFER_SAMPLES} | |
@def_gl{MAX_FRAMEBUFFER_WIDTH} | |
@def_gl{MAX_FRAGMENT_INPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_INPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_OUTPUT_COMPONENTS}, \n @def_gl{MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_INPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS}, \n @def_gl{MAX_TESS_EVALUATION_INPUT_COMPONENTS}, \n @def_gl{MAX_TESS_EVALUATION_OUTPUT_COMPONENTS}, \n @def_gl{MAX_VERTEX_OUTPUT_COMPONENTS}, \n @def_gl{MAX_VARYING_COMPONENTS}, \n @def_gl{MAX_VARYING_FLOATS}, \n @def_gl{MAX_VARYING_VECTORS} | @ref Shader::maxFragmentInputComponents(), \n @ref Shader::maxGeometryInputComponents(), \n @ref Shader::maxGeometryOutputComponents(), \n @ref Shader::maxGeometryTotalOutputComponents(), \n @ref Shader::maxTessellationControlInputComponents(), \n @ref Shader::maxTessellationControlOutputComponents(), \n @ref Shader::maxTessellationControlTotalOutputComponents(), \n @ref Shader::maxTessellationEvaluationInputComponents(), \n @ref Shader::maxTessellationEvaluationOutputComponents(), \n @ref Shader::maxVertexOutputComponents()
@def_gl{MAX_IMAGE_SAMPLES} | @ref AbstractShaderProgram::maxImageSamples()
@def_gl{MAX_IMAGE_UNITS} | @ref AbstractShaderProgram::maxImageUnits()
@def_gl{MAX_LABEL_LENGTH} | @ref AbstractObject::maxLabelLength()
@def_gl{MAX_RENDERBUFFER_SIZE} | @ref Renderbuffer::maxSize()
@def_gl{MAX_SAMPLE_MASK_WORDS} | |
@def_gl{MAX_SERVER_WAIT_TIMEOUT} | |
@def_gl{MAX_SHADER_STORAGE_BLOCK_SIZE} | @ref AbstractShaderProgram::maxShaderStorageBlockSize()
@def_gl{MAX_SHADER_STORAGE_BUFFER_BINDINGS} | @ref Buffer::maxShaderStorageBindings()
@def_gl{MAX_TEXTURE_BUFFER_SIZE} | |
@def_gl_extension{MAX_TEXTURE_MAX_ANISOTROPY,EXT,texture_filter_anisotropic} | @ref Sampler::maxMaxAnisotropy()
@def_gl{MAX_TEXTURE_LOD_BIAS} | |
@def_gl{MAX_UNIFORM_BLOCK_SIZE} | @ref AbstractShaderProgram::maxUniformBlockSize()
@def_gl{MAX_UNIFORM_BUFFER_BINDINGS} | @ref Buffer::maxUniformBindings()
@def_gl{MAX_UNIFORM_LOCATIONS} | @ref AbstractShaderProgram::maxUniformLocations()
@def_gl{MAX_VERTEX_ATTRIBS} | @ref AbstractShaderProgram::maxVertexAttributes()
@def_gl{MAX_VERTEX_ATTRIB_BINDINGS} | @ref Buffer::maxVertexAttributeBindings()
@def_gl{MAX_VERTEX_ATTRIB_RELATIVE_OFFSET} | |
@def_gl{MAX_VIEWPORTS} | |
@def_gl{MAX_VIEWPORT_DIMS} | @ref AbstractFramebuffer::maxViewportSize()
@def_gl{MIN_MAP_BUFFER_ALIGNMENT} | @ref Buffer::minMapAlignment()
@def_gl{MIN_PROGRAM_TEXEL_OFFSET}, \n @def_gl{MAX_PROGRAM_TEXEL_OFFSET} | @ref AbstractShaderProgram::minTexelOffset(), \n @ref AbstractShaderProgram::maxTexelOffset()
@def_gl{NUM_COMPRESSED_TEXTURE_FORMATS} | |
@def_gl{NUM_EXTENSIONS} | @ref Context::supportedExtensions()
@def_gl{NUM_PROGRAM_BINARY_FORMATS}, \n @def_gl{PROGRAM_BINARY_FORMATS} | |
@def_gl{NUM_SHADER_BINARY_FORMATS}, \n @def_gl{SHADER_BINARY_FORMATS} | |
@def_gl{PACK_ALIGNMENT}, \n @def_gl{PACK_IMAGE_HEIGHT}, \n @def_gl{PACK_LSB_FIRST}, \n @def_gl{PACK_ROW_LENGTH}, \n @def_gl{PACK_SKIP_IMAGES}, \n @def_gl{PACK_SKIP_PIXELS}, \n @def_gl{PACK_SKIP_ROWS}, \n @def_gl{PACK_SWAP_BYTES}, \n @def_gl{UNPACK_ALIGNMENT}, \n @def_gl{UNPACK_IMAGE_HEIGHT}, \n @def_gl{UNPACK_LSB_FIRST}, \n @def_gl{UNPACK_ROW_LENGTH}, \n @def_gl{UNPACK_SKIP_IMAGES}, \n @def_gl{UNPACK_SKIP_PIXELS}, \n @def_gl{UNPACK_SKIP_ROWS}, \n @def_gl{UNPACK_SWAP_BYTES} | not queryable
@def_gl{POINT_FADE_THRESHOLD_SIZE} | |
@def_gl{POINT_SIZE_GRANULARITY}, \n @def_gl{POINT_SIZE_RANGE} | |
@def_gl{POINT_SIZE} | not queryable, @ref Renderer::setPointSize() setter only
@def_gl{POLYGON_OFFSET_FACTOR}, \n @def_gl{POLYGON_OFFSET_UNITS} | not queryable, @ref Renderer::setPolygonOffset() setter only
@def_gl{PRIMITIVE_RESTART_INDEX} | not queryable
@def_gl{PROGRAM_PIPELINE_BINDING} | not queryable
@def_gl{PROVOKING_VERTEX} | not queryable, @ref Renderer::setProvokingVertex() setter only
@def_gl{RENDERBUFFER_BINDING} | not queryable but tracked internally
@def_gl{SAMPLER_BINDING} | not queryable
@def_gl{SAMPLES} | @ref Renderbuffer::maxSamples()
@def_gl{SAMPLE_BUFFERS} | |
@def_gl{SAMPLE_COVERAGE_INVERT}, \n @def_gl{SAMPLE_COVERAGE_VALUE} | |
@def_gl{SCISSOR_BOX} | not queryable, @ref Renderer::setScissor() setter only
@def_gl{SHADER_COMPILER} | not supported (@ref opengl-unsupported "details")
@def_gl{SHADER_STORAGE_BUFFER_BINDING}, \n @def_gl{SHADER_STORAGE_BUFFER_SIZE}, \n @def_gl{SHADER_STORAGE_BUFFER_START} | not queryable
@def_gl{SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT} | @ref Buffer::shaderStorageOffsetAlignment()
@def_gl{SMOOTH_LINE_WIDTH_GRANULARITY}, \n @def_gl{SMOOTH_LINE_WIDTH_RANGE} | |
@def_gl{STENCIL_BACK_FUNC}, \n @def_gl{STENCIL_BACK_REF}, \n @def_gl{STENCIL_BACK_VALUE_MASK}, \n @def_gl{STENCIL_FUNC}, \n @def_gl{STENCIL_REF}, \n @def_gl{STENCIL_VALUE_MASK} | not queryable, @ref Renderer::setStencilFunction() setter only
@def_gl{STENCIL_BACK_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_BACK_PASS_DEPTH_PASS}, \n @def_gl{STENCIL_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_FAIL}, \n @def_gl{STENCIL_PASS_DEPTH_PASS} | not queryable, @ref Renderer::setStencilOperation() setter only
@def_gl{SUBPIXEL_BITS} | |
@def_gl{TEXTURE_BUFFER_OFFSET_ALIGNMENT} | @ref BufferTexture::offsetAlignment()
@def_gl{TIMESTAMP} | |
@def_gl{TRANSFORM_FEEDBACK_BUFFER_BINDING}, \n @def_gl{TRANSFORM_FEEDBACK_BUFFER_SIZE}, \n @def_gl{TRANSFORM_FEEDBACK_BUFFER_START} | not queryable
@def_gl{UNIFORM_BUFFER_OFFSET_ALIGNMENT} | |
@def_gl{UNIFORM_BUFFER_BINDING}, \n @def_gl{UNIFORM_BUFFER_SIZE}, \n @def_gl{UNIFORM_BUFFER_START} | not queryable
@def_gl{VERTEX_BINDING_DIVISOR}, \n @def_gl{VERTEX_BINDING_OFFSET}, \n @def_gl{VERTEX_BINDING_STRIDE} | not queryable
@def_gl{VERTEX_PROGRAM_POINT_SIZE} | not queryable
@def_gl{VIEWPORT_BOUNDS_RANGE} | |
@def_gl{VIEWPORT_INDEX_PROVOKING_VERTEX} | |
@def_gl{VIEWPORT_SUBPIXEL_BITS} | |
@def_gl{VIEWPORT} | not queryable but tracked in @ref AbstractFramebuffer::viewport()
*/