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AnySceneConverter: uhh why these were all exported?!

pull/620/head
Vladimír Vondruš 3 years ago
parent
commit
07ffe71cec
  1. 46
      src/MagnumPlugins/AnySceneConverter/AnySceneConverter.h

46
src/MagnumPlugins/AnySceneConverter/AnySceneConverter.h

@ -141,36 +141,36 @@ class MAGNUM_ANYSCENECONVERTER_EXPORT AnySceneConverter: public AbstractSceneCon
MAGNUM_ANYSCENECONVERTER_LOCAL SceneConverterFeatures doFeatures() const override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doConvertToFile(const MeshData& mesh, Containers::StringView filename) override;
void doAbort() override;
bool doBeginFile(Containers::StringView filename) override;
bool doEndFile(Containers::StringView filename) override;
MAGNUM_ANYSCENECONVERTER_LOCAL void doAbort() override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doBeginFile(Containers::StringView filename) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doEndFile(Containers::StringView filename) override;
bool doAdd(UnsignedInt id, const SceneData& scene, Containers::StringView name) override;
void doSetSceneFieldName(SceneField field, Containers::StringView name) override;
void doSetObjectName(UnsignedLong object, Containers::StringView name) override;
void doSetDefaultScene(UnsignedInt id) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const SceneData& scene, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL void doSetSceneFieldName(SceneField field, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL void doSetObjectName(UnsignedLong object, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL void doSetDefaultScene(UnsignedInt id) override;
bool doAdd(UnsignedInt id, const AnimationData& animation, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const LightData& light, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const CameraData& camera, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const SkinData2D& skin, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const SkinData3D& skin, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const AnimationData& animation, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const LightData& light, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const CameraData& camera, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const SkinData2D& skin, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const SkinData3D& skin, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const MeshData& mesh, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const Containers::Iterable<const MeshData>& meshLevels, Containers::StringView name) override;
void doSetMeshAttributeName(MeshAttribute attribute, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const MeshData& mesh, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const Containers::Iterable<const MeshData>& meshLevels, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL void doSetMeshAttributeName(MeshAttribute attribute, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const MaterialData& material, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const TextureData& texture, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const MaterialData& material, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const TextureData& texture, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const ImageData1D& image, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData1D>& imageLevels, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const ImageData1D& image, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData1D>& imageLevels, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const ImageData2D& image, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData2D>& imageLevels, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const ImageData2D& image, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData2D>& imageLevels, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const ImageData3D& image, Containers::StringView name) override;
bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData3D>& imageLevels, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const ImageData3D& image, Containers::StringView name) override;
MAGNUM_ANYSCENECONVERTER_LOCAL bool doAdd(UnsignedInt id, const Containers::Iterable<const ImageData3D>& imageLevels, Containers::StringView name) override;
Containers::Pointer<AbstractSceneConverter> _converter;
};

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