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@ -1328,7 +1328,7 @@ bool AbstractSceneConverter::addImporterContentsInternal(AbstractImporter& impor
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} |
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arrayReserve(levels, levelCount); |
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arrayResize(levels, NoInit, 0); /** @todo arrayClear() */ |
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arrayClear(levels); |
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for(UnsignedInt j = 0; j != levelCount; ++j) { |
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if((flags() & SceneConverterFlag::Verbose) && levelCount != 1) |
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Debug{} << "Trade::AbstractSceneConverter::addImporterContents(): importing mesh" << i << "level" << j << "out of" << levelCount; |
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@ -1384,7 +1384,7 @@ bool AbstractSceneConverter::addImporterContentsInternal(AbstractImporter& impor
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} |
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arrayReserve(levels, levelCount); |
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arrayResize(levels, NoInit, 0); /** @todo arrayClear() */ |
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arrayClear(levels); |
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for(UnsignedInt j = 0; j != levelCount; ++j) { |
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if((flags() & SceneConverterFlag::Verbose) && levelCount != 1) |
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Debug{} << "Trade::AbstractSceneConverter::addImporterContents(): importing 1D image" << i << "level" << j << "out of" << levelCount; |
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@ -1437,7 +1437,7 @@ bool AbstractSceneConverter::addImporterContentsInternal(AbstractImporter& impor
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} |
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arrayReserve(levels, levelCount); |
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arrayResize(levels, NoInit, 0); /** @todo arrayClear() */ |
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arrayClear(levels); |
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for(UnsignedInt j = 0; j != levelCount; ++j) { |
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if((flags() & SceneConverterFlag::Verbose) && levelCount != 1) |
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Debug{} << "Trade::AbstractSceneConverter::addImporterContents(): importing 2D image" << i << "level" << j << "out of" << levelCount; |
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@ -1490,7 +1490,7 @@ bool AbstractSceneConverter::addImporterContentsInternal(AbstractImporter& impor
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} |
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arrayReserve(levels, levelCount); |
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arrayResize(levels, NoInit, 0); /** @todo arrayClear() */ |
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arrayClear(levels); |
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for(UnsignedInt j = 0; j != levelCount; ++j) { |
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if((flags() & SceneConverterFlag::Verbose) && levelCount != 1) |
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Debug{} << "Trade::AbstractSceneConverter::addImporterContents(): importing 3D image" << i << "level" << j << "out of" << levelCount; |
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