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GL: adapt ES-specific MeshView internals to Corrade changes.

pull/518/head
Vladimír Vondruš 5 years ago
parent
commit
088a769f8e
  1. 4
      src/Magnum/GL/MeshView.cpp

4
src/Magnum/GL/MeshView.cpp

@ -174,8 +174,8 @@ void MeshView::multiDrawElementsBaseVertexImplementationANGLE(const GLenum mode,
Containers::ArrayView<GLsizei> instanceCount;
Containers::ArrayView<GLuint> baseInstance;
Containers::ArrayTuple data{
{Containers::NoInit, std::size_t(drawCount), instanceCount},
{Containers::ValueInit, std::size_t(drawCount), baseInstance},
{NoInit, std::size_t(drawCount), instanceCount},
{ValueInit, std::size_t(drawCount), baseInstance},
};
for(GLsizei& i: instanceCount) i = 1;

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