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Fixed wrong target passed to glBindTexture.

WTF? How it is possible that it was working?
pull/279/head
Vladimír Vondruš 15 years ago
parent
commit
08c967a6ae
  1. 4
      src/Texture.h

4
src/Texture.h

@ -130,7 +130,7 @@ template<size_t dimensions> class Texture {
/** @brief Bind texture for usage / rendering */ /** @brief Bind texture for usage / rendering */
inline void bind() const { inline void bind() const {
glBindTexture(dimensions, texture); glBindTexture(target, texture);
} }
/** /**
@ -140,7 +140,7 @@ template<size_t dimensions> class Texture {
* particular one. * particular one.
*/ */
inline void unbind() const { inline void unbind() const {
glBindTexture(dimensions, texture); glBindTexture(target, 0);
} }
/** /**

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