Browse Source

GL: my engrish is bettar now.

pull/362/head
Vladimír Vondruš 7 years ago
parent
commit
09f5a15d36
  1. 24
      src/Magnum/GL/CubeMapTexture.h
  2. 16
      src/Magnum/GL/CubeMapTextureArray.h
  3. 16
      src/Magnum/GL/RectangleTexture.h
  4. 16
      src/Magnum/GL/Texture.h
  5. 16
      src/Magnum/GL/TextureArray.h

24
src/Magnum/GL/CubeMapTexture.h

@ -539,7 +539,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
/** /**
* @brief Read given mip level of texture to image * @brief Read given texture mip level to an image
* *
* Image parameters like format and type of pixel data are taken from * Image parameters like format and type of pixel data are taken from
* given image, image size is taken from the texture using * given image, image size is taken from the texture using
@ -566,7 +566,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
Image3D image(Int level, Image3D&& image); Image3D image(Int level, Image3D&& image);
/** /**
* @brief Read given mip level of texture to buffer image * @brief Read given texture mip level to a buffer image
* *
* See @ref image(Int, Image3D&) for more information. The storage is * See @ref image(Int, Image3D&) for more information. The storage is
* not reallocated if it is large enough to contain the new data, which * not reallocated if it is large enough to contain the new data, which
@ -587,7 +587,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
BufferImage3D image(Int level, BufferImage3D&& image, BufferUsage usage); BufferImage3D image(Int level, BufferImage3D&& image, BufferUsage usage);
/** /**
* @brief Read given mip level of compressed texture to image * @brief Read given mip level of a compressed texture to an image
* *
* Compression format and data size are taken from the texture, image * Compression format and data size are taken from the texture, image
* size is taken using @ref imageSize(). The storage is not reallocated * size is taken using @ref imageSize(). The storage is not reallocated
@ -615,7 +615,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
CompressedImage3D compressedImage(Int level, CompressedImage3D&& image); CompressedImage3D compressedImage(Int level, CompressedImage3D&& image);
/** /**
* @brief Read given mip level of compressed texture to buffer image * @brief Read given compressed texture mip level to a buffer image
* *
* See @ref compressedImage(Int, CompressedImage3D&) for more * See @ref compressedImage(Int, CompressedImage3D&) for more
* information. The storage is not reallocated if it is large enough to * information. The storage is not reallocated if it is large enough to
@ -638,7 +638,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
CompressedBufferImage3D compressedImage(Int level, CompressedBufferImage3D&& image, BufferUsage usage); CompressedBufferImage3D compressedImage(Int level, CompressedBufferImage3D&& image, BufferUsage usage);
/** /**
* @brief Read given mip level and coordinate of texture to image * @brief Read given texture mip level and coordinate to an image
* *
* Image parameters like format and type of pixel data are taken from * Image parameters like format and type of pixel data are taken from
* given image, image size is taken from the texture using * given image, image size is taken from the texture using
@ -672,7 +672,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
Image2D image(CubeMapCoordinate coordinate, Int level, Image2D&& image); Image2D image(CubeMapCoordinate coordinate, Int level, Image2D&& image);
/** /**
* @brief Read given mip level and coordinate of texture to buffer image * @brief Read given texture mip level and coordinate to a buffer image
* *
* See @ref image(CubeMapCoordinate, Int, Image2D&) for more * See @ref image(CubeMapCoordinate, Int, Image2D&) for more
* information. The storage is not reallocated if it is large enough to * information. The storage is not reallocated if it is large enough to
@ -692,7 +692,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
BufferImage2D image(CubeMapCoordinate coordinate, Int level, BufferImage2D&& image, BufferUsage usage); BufferImage2D image(CubeMapCoordinate coordinate, Int level, BufferImage2D&& image, BufferUsage usage);
/** /**
* @brief Read given mip level and coordinate of compressed texture to image * @brief Read given compressed texture mip level and coordinate to an image
* *
* Compression format and data size are taken from the texture, image * Compression format and data size are taken from the texture, image
* size is taken using @ref imageSize(). The storage is not reallocated * size is taken using @ref imageSize(). The storage is not reallocated
@ -728,7 +728,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
CompressedImage2D compressedImage(CubeMapCoordinate coordinate, Int level, CompressedImage2D&& image); CompressedImage2D compressedImage(CubeMapCoordinate coordinate, Int level, CompressedImage2D&& image);
/** /**
* @brief Read given mip level and coordinate of compressed texture to buffer image * @brief Read given compressed texture mip level and coordinate to a buffer image
* *
* See @ref compressedImage(CubeMapCoordinate, Int, CompressedImage2D&) * See @ref compressedImage(CubeMapCoordinate, Int, CompressedImage2D&)
* for more information. The storage is not reallocated if it is large * for more information. The storage is not reallocated if it is large
@ -751,7 +751,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
CompressedBufferImage2D compressedImage(CubeMapCoordinate coordinate, Int level, CompressedBufferImage2D&& image, BufferUsage usage); CompressedBufferImage2D compressedImage(CubeMapCoordinate coordinate, Int level, CompressedBufferImage2D&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * @brief Read a range of given texture mip level to an image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
* for more information. * for more information.
@ -773,7 +773,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
Image3D subImage(Int level, const Range3Di& range, Image3D&& image); Image3D subImage(Int level, const Range3Di& range, Image3D&& image);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * @brief Read a range of given texture mip level to a buffer image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
* for more information. * for more information.
@ -795,7 +795,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
BufferImage3D subImage(Int level, const Range3Di& range, BufferImage3D&& image, BufferUsage usage); BufferImage3D subImage(Int level, const Range3Di& range, BufferImage3D&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * @brief Read a range of given compressed texture mip level to an image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
* for more information. * for more information.
@ -821,7 +821,7 @@ class MAGNUM_GL_EXPORT CubeMapTexture: public AbstractTexture {
CompressedImage3D compressedSubImage(Int level, const Range3Di& range, CompressedImage3D&& image); CompressedImage3D compressedSubImage(Int level, const Range3Di& range, CompressedImage3D&& image);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * @brief Read a range of given compressed texture mip level to a buffer image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
* for more information. * for more information.

16
src/Magnum/GL/CubeMapTextureArray.h

@ -466,7 +466,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
/** /**
* @brief @copybrief Texture::image(Int, Image&) * @brief Read given texture mip level to an image
* *
* See @ref Texture::image(Int, Image&) for more information. * See @ref Texture::image(Int, Image&) for more information.
* @requires_gl Texture image queries are not available in OpenGL ES. * @requires_gl Texture image queries are not available in OpenGL ES.
@ -486,7 +486,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
Image3D image(Int level, Image3D&& image); Image3D image(Int level, Image3D&& image);
/** /**
* @brief @copybrief Texture::image(Int, BufferImage&, BufferUsage) * @brief Read given texture mip level to a buffer image
* *
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more * See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
* information. * information.
@ -507,7 +507,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
BufferImage3D image(Int level, BufferImage3D&& image, BufferUsage usage); BufferImage3D image(Int level, BufferImage3D&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::compressedImage(Int, CompressedImage&) * @brief Read given compressed texture mip level to an image
* *
* See @ref Texture::compressedImage(Int, CompressedImage&) for more * See @ref Texture::compressedImage(Int, CompressedImage&) for more
* information. * information.
@ -530,7 +530,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
CompressedImage3D compressedImage(Int level, CompressedImage3D&& image); CompressedImage3D compressedImage(Int level, CompressedImage3D&& image);
/** /**
* @brief @copybrief Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) * @brief Read given compressed texture mip level to a buffer image
* *
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) * See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
* for more information. * for more information.
@ -553,7 +553,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
CompressedBufferImage3D compressedImage(Int level, CompressedBufferImage3D&& image, BufferUsage usage); CompressedBufferImage3D compressedImage(Int level, CompressedBufferImage3D&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * @brief Read a range of given texture mip level to an image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
* for more information. * for more information.
@ -575,7 +575,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
Image3D subImage(Int level, const Range3Di& range, Image3D&& image); Image3D subImage(Int level, const Range3Di& range, Image3D&& image);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * @brief Read a range of given texture mip level to a buffer image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
* for more information. * for more information.
@ -597,7 +597,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
BufferImage3D subImage(Int level, const Range3Di& range, BufferImage3D&& image, BufferUsage usage); BufferImage3D subImage(Int level, const Range3Di& range, BufferImage3D&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * @brief Read a range of given compressed texture mip level to an image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
* for more information. * for more information.
@ -625,7 +625,7 @@ class MAGNUM_GL_EXPORT CubeMapTextureArray: public AbstractTexture {
CompressedImage3D compressedSubImage(Int level, const Range3Di& range, CompressedImage3D&& image); CompressedImage3D compressedSubImage(Int level, const Range3Di& range, CompressedImage3D&& image);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * @brief Read a range of given compressed texture mip level to a buffer image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
* for more information. * for more information.

16
src/Magnum/GL/RectangleTexture.h

@ -353,7 +353,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
Vector2i imageSize() { return DataHelper<2>::imageSize(*this, 0); } Vector2i imageSize() { return DataHelper<2>::imageSize(*this, 0); }
/** /**
* @brief Read texture to image * @brief Read texture to an image
* *
* See @ref Texture::image(Int, Image&) for more information. * See @ref Texture::image(Int, Image&) for more information.
*/ */
@ -370,7 +370,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
Image2D image(Image2D&& image); Image2D image(Image2D&& image);
/** /**
* @brief Read texture to buffer image * @brief Read texture to a buffer image
* *
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more * See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
* information. * information.
@ -388,7 +388,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
BufferImage2D image(BufferImage2D&& image, BufferUsage usage); BufferImage2D image(BufferImage2D&& image, BufferUsage usage);
/** /**
* @brief Read compressed texture to image * @brief Read compressed texture to an image
* *
* See @ref Texture::compressedImage(Int, CompressedImage&) for more * See @ref Texture::compressedImage(Int, CompressedImage&) for more
* information. * information.
@ -408,7 +408,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
CompressedImage2D compressedImage(CompressedImage2D&& image); CompressedImage2D compressedImage(CompressedImage2D&& image);
/** /**
* @brief Read compressed texture to buffer image * @brief Read compressed texture to a buffer image
* *
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) * See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
* for more information. * for more information.
@ -428,7 +428,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
CompressedBufferImage2D compressedImage(CompressedBufferImage2D&& image, BufferUsage usage); CompressedBufferImage2D compressedImage(CompressedBufferImage2D&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * @brief Read a texture range to an image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
* for more information. * for more information.
@ -447,7 +447,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
Image2D subImage(const Range2Di& range, Image2D&& image); Image2D subImage(const Range2Di& range, Image2D&& image);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * @brief Read a texture range to a buffer image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
* for more information. * for more information.
@ -466,7 +466,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
BufferImage2D subImage(const Range2Di& range, BufferImage2D&& image, BufferUsage usage); BufferImage2D subImage(const Range2Di& range, BufferImage2D&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * @brief Read a compressed texture range to an image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
* for more information. * for more information.
@ -491,7 +491,7 @@ class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
CompressedImage2D compressedSubImage(const Range2Di& range, CompressedImage2D&& image); CompressedImage2D compressedSubImage(const Range2Di& range, CompressedImage2D&& image);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * @brief Read a compressed texture range to a buffer image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
* for more information. * for more information.

16
src/Magnum/GL/Texture.h

@ -748,7 +748,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
/** /**
* @brief Read given mip level of texture to image * @brief Read given texture mip level to an image
* @param level Mip level * @param level Mip level
* @param image Image where to put the data * @param image Image where to put the data
* *
@ -786,7 +786,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
Image<dimensions> image(Int level, Image<dimensions>&& image); Image<dimensions> image(Int level, Image<dimensions>&& image);
/** /**
* @brief Read given mip level of texture to buffer image * @brief Read given texture mip level to a buffer image
* @param level Mip level * @param level Mip level
* @param image Buffer image where to put the data * @param image Buffer image where to put the data
* @param usage Buffer usage * @param usage Buffer usage
@ -813,7 +813,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
BufferImage<dimensions> image(Int level, BufferImage<dimensions>&& image, BufferUsage usage); BufferImage<dimensions> image(Int level, BufferImage<dimensions>&& image, BufferUsage usage);
/** /**
* @brief Read given mip level of compressed texture to image * @brief Read given compressed texture mip level to an image
* @param level Mip level * @param level Mip level
* @param image Image where to put the compressed data * @param image Image where to put the compressed data
* *
@ -854,7 +854,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
CompressedImage<dimensions> compressedImage(Int level, CompressedImage<dimensions>&& image); CompressedImage<dimensions> compressedImage(Int level, CompressedImage<dimensions>&& image);
/** /**
* @brief Read given mip level of compressed texture to buffer image * @brief Read given compressed texture mip level to a buffer image
* @param level Mip level * @param level Mip level
* @param image Buffer image where to put the compressed data * @param image Buffer image where to put the compressed data
* @param usage Buffer usage * @param usage Buffer usage
@ -883,7 +883,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
CompressedBufferImage<dimensions> compressedImage(Int level, CompressedBufferImage<dimensions>&& image, BufferUsage usage); CompressedBufferImage<dimensions> compressedImage(Int level, CompressedBufferImage<dimensions>&& image, BufferUsage usage);
/** /**
* @brief Read range of given texture mip level to image * @brief Read a range of given texture mip level to an image
* @param level Mip level * @param level Mip level
* @param range Range to read * @param range Range to read
* @param image Image where to put the data * @param image Image where to put the data
@ -911,7 +911,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
Image<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>&& image); Image<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>&& image);
/** /**
* @brief Read range of given texture mip level to buffer image * @brief Read a range of given texture mip level to a buffer image
* @param level Mip level * @param level Mip level
* @param range Range to read * @param range Range to read
* @param image Buffer image where to put the data * @param image Buffer image where to put the data
@ -938,7 +938,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
BufferImage<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>&& image, BufferUsage usage); BufferImage<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>&& image, BufferUsage usage);
/** /**
* @brief Read range of given compressed texture mip level to image * @brief Read a range of given compressed texture mip level to an image
* @param level Mip level * @param level Mip level
* @param range Range to read * @param range Range to read
* @param image Image where to put the compressed data * @param image Image where to put the compressed data
@ -975,7 +975,7 @@ template<UnsignedInt dimensions> class Texture: public AbstractTexture {
CompressedImage<dimensions> compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedImage<dimensions>&& image); CompressedImage<dimensions> compressedSubImage(Int level, const RangeTypeFor<dimensions, Int>& range, CompressedImage<dimensions>&& image);
/** /**
* @brief Read range of given compressed texture mip level to buffer image * @brief Read a range of given compressed texture mip level to a buffer image
* @param level Mip level * @param level Mip level
* @param range Range to read * @param range Range to read
* @param image Buffer image where to put the compressed data * @param image Buffer image where to put the compressed data

16
src/Magnum/GL/TextureArray.h

@ -503,7 +503,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
#ifndef MAGNUM_TARGET_GLES #ifndef MAGNUM_TARGET_GLES
/** /**
* @brief @copybrief Texture::image(Int, Image&) * @brief Read given texture mip level to an image
* *
* See @ref Texture::image(Int, Image&) for more information. * See @ref Texture::image(Int, Image&) for more information.
* @requires_gl Texture image queries are not available in OpenGL ES or * @requires_gl Texture image queries are not available in OpenGL ES or
@ -523,7 +523,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
Image<dimensions+1> image(Int level, Image<dimensions+1>&& image); Image<dimensions+1> image(Int level, Image<dimensions+1>&& image);
/** /**
* @brief @copybrief Texture::image(Int, BufferImage&, BufferUsage) * @brief Read given texture mip level to a buffer image
* *
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more * See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
* information. * information.
@ -544,7 +544,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
BufferImage<dimensions+1> image(Int level, BufferImage<dimensions+1>&& image, BufferUsage usage); BufferImage<dimensions+1> image(Int level, BufferImage<dimensions+1>&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::compressedImage(Int, CompressedImage&) * @brief Read given compressed texture mip level to an image
* *
* See @ref Texture::compressedImage(Int, CompressedImage&) for more * See @ref Texture::compressedImage(Int, CompressedImage&) for more
* information. * information.
@ -567,7 +567,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
CompressedImage<dimensions+1> compressedImage(Int level, CompressedImage<dimensions+1>&& image); CompressedImage<dimensions+1> compressedImage(Int level, CompressedImage<dimensions+1>&& image);
/** /**
* @brief @copybrief Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) * @brief Read given compressed texture mip level to a buffer image
* *
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage) * See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
* for more information. * for more information.
@ -590,7 +590,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
CompressedBufferImage<dimensions+1> compressedImage(Int level, CompressedBufferImage<dimensions+1>&& image, BufferUsage usage); CompressedBufferImage<dimensions+1> compressedImage(Int level, CompressedBufferImage<dimensions+1>&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * @brief Read a range of given texture mip level to an image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
* for more information. * for more information.
@ -612,7 +612,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
Image<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>&& image); Image<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>&& image);
/** /**
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * @brief Read a range of given texture mip level to a buffer image
* *
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage) * See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
* for more information. * for more information.
@ -634,7 +634,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
BufferImage<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>&& image, BufferUsage usage); BufferImage<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>&& image, BufferUsage usage);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * @brief Read a range of given compressed texture mip level to an image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
* for more information. * for more information.
@ -662,7 +662,7 @@ template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
CompressedImage<dimensions+1> compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>&& image); CompressedImage<dimensions+1> compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>&& image);
/** /**
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * @brief Read a range of given compressed texture mip level to a buffer image
* *
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage) * See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
* for more information. * for more information.

Loading…
Cancel
Save