The value is the same but this is shorter and less confusing.
@ -166,7 +166,7 @@ void DistanceFieldGlyphCacheGL::doSetImage(const Vector2i&
image.data()};
input.setImage(0, GL::textureFormat(paddedImage.format()), paddedImage);
state.distanceField(input, texture(), Range2Di::fromSize(paddedMinRounded/ratio, paddedImage.size()/ratio), paddedImage.size());
state.distanceField(input, texture(), {paddedMinRounded/ratio, paddedMaxRounded/ratio}, paddedImage.size());
}
#endif