diff --git a/src/Magnum/Shaders/Line.vert b/src/Magnum/Shaders/Line.vert index 6a5776cee..a08a19764 100644 --- a/src/Magnum/Shaders/Line.vert +++ b/src/Magnum/Shaders/Line.vert @@ -27,10 +27,6 @@ #extension GL_EXT_gpu_shader4: require #endif -#if defined(UNIFORM_BUFFERS) && defined(TEXTURE_ARRAYS) && !defined(GL_ES) -#extension GL_ARB_shader_bit_encoding: require -#endif - /* Use the noperspective keyword to avoid artifacts in screen-space interpolation if perspective projection is used in 3D. If not available, it's worked around by dividing gl_Position with gl_Position.w (which is