From 0bc0287ad48b6f4b17acf5868bd5a3047b9a37b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 14 Mar 2023 11:33:29 +0100 Subject: [PATCH] Shaders: no, we don't use any textures in the Line shader. Bad copypaste, bad. --- src/Magnum/Shaders/Line.vert | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/Magnum/Shaders/Line.vert b/src/Magnum/Shaders/Line.vert index 6a5776cee..a08a19764 100644 --- a/src/Magnum/Shaders/Line.vert +++ b/src/Magnum/Shaders/Line.vert @@ -27,10 +27,6 @@ #extension GL_EXT_gpu_shader4: require #endif -#if defined(UNIFORM_BUFFERS) && defined(TEXTURE_ARRAYS) && !defined(GL_ES) -#extension GL_ARB_shader_bit_encoding: require -#endif - /* Use the noperspective keyword to avoid artifacts in screen-space interpolation if perspective projection is used in 3D. If not available, it's worked around by dividing gl_Position with gl_Position.w (which is