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Math: don't use a float literal in a generic type.

pull/168/head
Vladimír Vondruš 2 years ago
parent
commit
0c055ccfe1
  1. 2
      src/Magnum/Math/Quaternion.h

2
src/Magnum/Math/Quaternion.h

@ -855,7 +855,7 @@ template<class T> inline Quaternion<T> Quaternion<T>::rotation(const Rad<T> angl
template<class T> inline Quaternion<T> Quaternion<T>::reflection(const Vector3<T>& normal) {
CORRADE_DEBUG_ASSERT(normal.isNormalized(),
"Math::Quaternion::reflection(): normal" << normal << "is not normalized", {});
return {normal, 0.0f};
return {normal, T(0)};
}
template<class T> inline Quaternion<T> Quaternion<T>::fromMatrix(const Matrix3x3<T>& matrix) {

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